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"AENTITY is a meditative visual experience that encourages self-expression and exploration of consciousness. Players descend into a dreamlike state, creating art by interacting with cryptic entities and destroying screens filled with Elysian noise. The game focuses on developing intuition and visual composition skills, making it a unique and introspective journey."

AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
+13
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63%
Audience ScoreBased on 76 reviews
story1 positive mentions
gameplay2 negative mentions

  • AENTITY offers a unique and intriguing experience that encourages exploration and creativity, allowing players to interact with abstract art in a meditative way.
  • The visuals and ambient sounds create a captivating atmosphere that can inspire creativity and provide a relaxing escape from traditional gaming.
  • For those willing to invest time in understanding its mechanics, AENTITY can reveal a fascinating journey through surreal environments and unexpected discoveries.
  • The lack of clear instructions, guidance, or a defined game loop can lead to confusion and frustration, making it difficult for players to engage meaningfully with the experience.
  • Many players find the experience to be repetitive and lacking in substance, with little reward for exploration and a tendency to feel aimless.
  • The game may not appeal to everyone, as its abstract nature and unconventional approach can leave some feeling lost or dissatisfied with the overall experience.
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are described as abstract and aesthetically rewarding, evoking curiosity rather than a strong artistic connection. Users note that the visuals resemble a digital art installation, emphasizing the experience of observation and interaction, though navigation can be challenging. It is recommended to set the graphics to normal resolution for optimal viewing.

    • “I've experienced no particular artistic binding or feeling, just a sort of curiosity and the pleasure to see all that abstract forms changing on the screen; it's aesthetically rewarding.”
    • “It’s a digital art installation that visualizes your acts of watching and trying to understand, letting them become the source of the artwork.”
    • “(For the record: you want the graphics to be on normal; you do not want higher or lower resolutions).”
    • “Com/ shares the same abstract graphics and is difficult to navigate!”
    • “By the way, I've experienced no particular artistic binding or feeling, just a sort of curiosity and the pleasure to see all that abstract forms changing on the screen; it's aesthetically rewarding.”
    • “(for the record: you want the graphics to be on normal, you do not want higher or lower resolutions).”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is designed to offer a unique and immersive experience that deviates from traditional gaming mechanics, encouraging players to engage in a different mode of perception. However, many users find it frustratingly unclear and lacking guidance, making it more suitable for those willing to invest significant time in exploration without clear direction.

    • “In theory, this is a very interesting experience devoid of the usual trappings and mechanics of your usual 'game', focusing more on creating a novel experience with interesting sensations that encourages you to focus your attention and shift into a different mode of perception; in practice, this game is almost infuriatingly opaque and self-selects for patrons with ample time on their hands to flail about and wander through a nauseatingly blurry fog with no instruction.”
  • music
    4 mentions Positive Neutral Negative

    Users express dissatisfaction with the game's music, indicating a preference for their own playlists and a desire for the ability to customize or change the in-game music.

    • “I'd rather put on my own music and just make real-media art or digital art.”
    • “I wish I could change the music.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect is characterized by a sense of personal connection and evolution, as players feel that their actions and contributions shape the narrative, allowing them to see and experience the story unfold uniquely through their interactions.

    • “It may not be my tools, and it may already have a story to tell of its own, but with every small movement I make, and every addition I contribute along the way, I can see it.”
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