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AENTITY Game Cover

About

"AENTITY is a meditative visual experience that encourages self-expression and exploration of consciousness. Players descend into a dreamlike state, creating art by interacting with cryptic entities and destroying screens filled with Elysian noise. The game focuses on developing intuition and visual composition skills, making it a unique and introspective journey."

AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
AENTITY screenshot
+13

63%
Audience ScoreBased on 38 reviews
story1 positive mentions
gameplay1 negative mentions

  • AENTITY offers a unique and intriguing experience that encourages exploration and creativity, allowing players to engage with abstract art in a novel way.
  • The game can evoke a meditative state, providing a visually stunning journey through surreal environments that some players find rewarding and inspiring.
  • It serves as a creative outlet for those looking for artistic inspiration, with the potential for beautiful visual outputs and interesting screenshots.
  • The lack of clear instructions, guidance, or a defined game loop makes it frustrating and confusing for many players, leading to a sense of aimlessness.
  • The experience can become repetitive and dull after initial exploration, as players struggle to find new scenes or understand the mechanics.
  • Many players feel that AENTITY is not a game in the traditional sense, but rather an abstract art installation that may not appeal to those seeking interactive gameplay.
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are described as abstract and aesthetically rewarding, resembling a digital art installation that emphasizes the viewer's experience. However, some users find the navigation challenging due to the abstract nature of the visuals, and it is recommended to use normal resolution for optimal viewing.

    • “By the way, I've experienced no particular artistic binding or feeling, just a sort of curiosity and the pleasure to see all those abstract forms changing on the screen; it's aesthetically rewarding.”
    • “[quote=bennet foddy]It’s a digital art installation that visualizes your acts of watching and trying to understand, letting them become the source of the artwork.”
    • “Com shares the same abstract graphics and is difficult to navigate!”
    • “For the record: you want the graphics to be on normal; you do not want higher or lower resolutions.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay offers a unique and intriguing experience that deviates from traditional mechanics, promoting a shift in perception; however, it can be frustratingly unclear and may appeal primarily to those willing to invest significant time in navigating its ambiguous environment.

    • “In theory, this is a very interesting experience devoid of the usual trappings and mechanics of your typical game, focusing more on creating a novel experience with interesting sensations that encourages you to focus your attention and shift into a different mode of perception; in practice, this game is almost infuriatingly opaque and self-selects for players with ample time on their hands to flail about and wander through a nauseatingly blurry fog with no instruction.”
  • music
    2 mentions Positive Neutral Negative

    Users express a desire for more control over the music in the game, with some preferring to listen to their own playlists instead. The existing soundtrack does not seem to resonate with all players, leading to a wish for customizable music options.

    • “I'd rather put on my own music and just make real-media art or digital art.”
    • “I wish I could change the music.”
  • story
    1 mentions Positive Neutral Negative

    The story is perceived as a personal journey, where each player's unique contributions and actions enhance the narrative, allowing them to shape and uncover the tale in their own way.

    • “It may not be my tools, and it may already have a story to tell of its own, but with every small movement I make, and every addition I contribute along the way, I can see it.”

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