- February 1, 2023
- Red Beans
- 5h median play time
Adventure Light
Platforms
About
Adventure Light is a atmospheric puzzle side-scroller following a boy with a magic lantern in a mysterious forest. Utilize the power of teleportation through various devices such as pocket teleporters, static two-way teleports, and throwable teleport marks to solve intriguing puzzles. The magic lantern allows you to place a mark and teleport back, providing an engaging and immersive gameplay experience.
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- The game features beautiful hand-drawn art and a relaxing music theme, creating an enjoyable atmosphere.
- Some puzzles are creatively designed and provide a satisfying challenge, especially with the teleport mechanics.
- The developer is responsive to player feedback and actively working on improvements, indicating a commitment to enhancing the game experience.
- The game suffers from frustrating mechanics, requiring precise timing that can lead to repetitive restarts and a tedious experience.
- There is a lack of visual variety and narrative elements, making the gameplay feel monotonous and unrewarding after completing puzzles.
- Players often feel lost due to insufficient guidance on puzzle solutions, leading to confusion and a need for external help.
gameplay
6 mentions Positive Neutral NegativeThe gameplay consists of approximately 3.5 hours across four stages, featuring repetitive environments with minimal aesthetic variation and a lack of narrative or conclusion. Players encounter challenging puzzles and new mechanics, but the introduction of core gameplay elements is delayed, leading to potential confusion and frustration. Overall, while the puzzles can be engaging, the absence of a compelling story or satisfying ending detracts from the experience.
“There is also a mirror gameplay where you have to direct the light, except that sometimes you can't tell which wall is solid and which one is transparent.”
“The game has about 4 stages (around 3.5 hours of gameplay), and all of the areas look the same. There is no aesthetic change outside of new gameplay mechanics that are introduced with each location. After completing 4 hours of challenging puzzles, you get absolutely nothing; there is no story, which is fine, but there is also no ending. It just ends after the last puzzle and a short walk.”
“First of all, the game does not introduce its core 'teleport' mechanics until the second stage, so it may feel more generic than it actually is.”
“I’ve gotten stuck twice so far in the game, not due to mechanics, but because I have no idea what the game wants from me.”