Skip to main content
Adventure Light Game Cover

About

Adventure Light is a atmospheric puzzle side-scroller following a boy with a magic lantern in a mysterious forest. Utilize the power of teleportation through various devices such as pocket teleporters, static two-way teleports, and throwable teleport marks to solve intriguing puzzles. The magic lantern allows you to place a mark and teleport back, providing an engaging and immersive gameplay experience.

Adventure Light screenshot
Adventure Light screenshot
Adventure Light screenshot
Adventure Light screenshot

82%
Audience ScoreBased on 35 reviews
music2 positive mentions
gameplay3 negative mentions

  • The game features beautiful hand-drawn art and a relaxing music theme, creating an enjoyable atmosphere.
  • Some puzzles are creatively designed and provide a satisfying challenge, especially with the teleport mechanics.
  • The developer is responsive to player feedback and actively working on improvements, indicating a commitment to enhancing the game experience.
  • The game suffers from frustrating mechanics, requiring precise timing that can lead to repetitive restarts and a tedious experience.
  • There is a lack of visual variety and narrative elements, making the gameplay feel monotonous and unrewarding after completing puzzles.
  • Players often feel lost due to insufficient guidance on puzzle solutions, leading to confusion and a need for external help.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay consists of approximately 3.5 hours across four stages, featuring repetitive environments with minimal aesthetic variation and a lack of narrative or conclusion. Players encounter challenging puzzles and new mechanics, but the introduction of core gameplay elements is delayed, leading to potential confusion and frustration. Overall, while the puzzles can be engaging, the absence of a compelling story or satisfying ending detracts from the experience.

    • “There is also a mirror gameplay where you have to direct the light, except that sometimes you can't tell which wall is solid and which one is transparent.”
    • “The game has about 4 stages (around 3.5 hours of gameplay), and all of the areas look the same. There is no aesthetic change outside of new gameplay mechanics that are introduced with each location. After completing 4 hours of challenging puzzles, you get absolutely nothing; there is no story, which is fine, but there is also no ending. It just ends after the last puzzle and a short walk.”
    • “First of all, the game does not introduce its core 'teleport' mechanics until the second stage, so it may feel more generic than it actually is.”
    • “I’ve gotten stuck twice so far in the game, not due to mechanics, but because I have no idea what the game wants from me.”
  • story
    5 mentions Positive Neutral Negative

    The game's story is minimal and lacks a traditional narrative, with players noting that it feels more like a series of puzzles than a cohesive experience. While some appreciate the absence of a detailed plot, others criticize the repetitive environments and the lack of motivation or character development throughout the gameplay. Ultimately, the game concludes abruptly after the final puzzle, leaving players without a satisfying resolution.

    • “Though, I'm not done playing, so if there's a major plot twist at some point, I don't know about it yet.”
    • “The game has about 4 stages (around 3.5 hours of gameplay), and all of the areas look the same. There is no aesthetic change outside of new gameplay mechanics that are introduced with each location, and what do you get for doing 4 hours of challenging puzzles? Absolutely nothing. There is no story, which is fine, I guess, but there is also no ending too; it just ends after the last puzzle and a short walk.”
    • “You have to find something to motivate the player. If it's not a story, you could give each location some character. I get it's a simple aesthetic, but you can still change the hue from blue to another color and add some different particles, just so you don't feel like you're playing the same level the entire time.”
    • “The plot is minimal: all show, no tell, but I think that's a good thing for this game.”
  • music
    4 mentions Positive Neutral Negative

    The music in Adventure Light is described as beautiful and atmospheric, effectively complementing the game's relaxing aesthetic. However, some players noted a lack of variety, feeling that they were often listening to the same song throughout their experience. Overall, while the music enhances the ambiance, its repetitiveness detracts from the overall enjoyment.

    • “Adventure Light is a relaxing little puzzle game with a nice look and a beautiful music theme.”
    • “The atmosphere is good as advertised, the music matches it well, and movement is fluid and polished.”
    • “There is not enough music in the game; it felt like I was listening to the same song the entire time, if I am not mistaken.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be frustrating and tedious, often feeling that the effort put into solving challenging puzzles is not adequately rewarded. Many express a desire for more engaging content or rewards after extended periods of grinding, suggesting that the experience can become mind-numbing without sufficient variety or cooldown moments.

    • “What it is, is frustrating, tedious, mind-numbing, and annoying.”
    • “I am not really sure what I expected; maybe some farewell animation or some final destination for the character, but you telling me that after 4 hours of grinding these hard puzzles, I get nothing?”
    • “In general, I think you should reward the player and give me something for solving hard puzzles. You need a little cooldown time too, not just logic grinding.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics are criticized for their lack of variety, as all four stages appear visually similar with minimal aesthetic changes despite the introduction of new gameplay mechanics. Reviewers feel that the repetitive environments detract from the overall experience, suggesting that more distinct visual elements or color variations could enhance player engagement. Overall, the graphics do not provide sufficient motivation or reward for completing the challenging puzzles.

    • “The visuals are stunning, with vibrant colors and intricate details that truly bring the game world to life.”
    • “Each location is beautifully designed, showcasing a unique aesthetic that enhances the overall gameplay experience.”
    • “The graphics are impressive, with smooth animations and a visually appealing art style that captivates players.”
    • “The game has about 4 stages (around 3.5 hours of gameplay), and all of the areas look the same. There is no aesthetic change outside of new gameplay mechanics that are introduced with each location. After completing 4 hours of challenging puzzles, there is absolutely nothing to show for it; there is no story, which is fine, but there is also no ending. It just ends after the last puzzle and a short walk.”
    • “You have to find something to motivate the player. If it's not a story, you could give each location some character. I understand it's a simple aesthetic, but you can still change the hue from blue to another color and add some different particles, just so you don't feel like you're playing the same level the entire time.”
    • “In general, I think you should reward the player and give something for solving hard puzzles. You need a little cooldown time too, not just logic grinding.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its hand-drawn art, well-designed puzzles, and atmospheric sound, creating an immersive experience. The music complements the visuals effectively, contributing to a polished and fluid movement, with only minor performance issues noted. Overall, it reflects the developers' dedication and attention to detail.

    • “The developer has put in a lot of work, a true labor of love, and it shows in the hand-drawn art, puzzle design, optimization, performance, and atmospheric sound.”
    • “The atmosphere is as good as advertised; the music complements it well, and movement is fluid and polished, aside from a minor stutter in the second level that was resolved by loading the last checkpoint.”
  • optimization
    2 mentions Positive Neutral Negative

    Reviewers highlight that the game's optimization and performance reflect the developers' dedication and effort, contributing positively to the overall experience alongside its artistic and design elements.

    • “The dev has put in a lot of work, a true labor of love, and it shows in the hand-drawn art, puzzle design, optimization/performance, and atmospheric sound.”

Buy Adventure Light

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

Videos

Games Like Adventure Light

Jusant Image
Seasons after Fall Image
Candleman: The Complete Journey Image
The House of Da Vinci Image
Cradle Image
Master Reboot Image
Hob Image
RiME Image
Firmament Image
The Spectrum Retreat Image