- February 13, 2015
- Amethyst Quarter
Abomination Tower
Platforms
About
"Abomination Tower" is a challenging platformer where you play as Headless, a creation of a mad scientist. Trapped in a tower with other abominations, you must climb through 10 procedurally generated levels to escape. Equipping unique heads with special abilities will help you navigate the increasingly difficult platforming challenges.





- Tight controls and fluid movement make for an enjoyable platforming experience.
- High replayability with procedurally generated levels and global leaderboards for speed runs.
- Challenging gameplay that encourages players to improve their skills and push for better times.
- Floaty controls and lack of variety in level design can lead to frustration.
- The game lacks a compelling story and can feel repetitive over time.
- Limited music and sound effects can detract from the overall experience.
music
8 mentions Positive Neutral NegativeThe music in the game is fast-paced and thematically appropriate, but it suffers from a lack of variety, featuring only one song that can become repetitive during extended play. While some players appreciate the creepy atmosphere it creates, others find it annoying and suggest the option to mute it or play their own music. Overall, the soundtrack is seen as a significant flaw, detracting from the overall experience.
“Music is fast-paced and fits the theme of the game perfectly.”
“The song is creepy, has a nice progression, and fits the aesthetic; however, only having one song means that extended play sessions can be the equivalent of psychological warfare.”
“Music that just fits perfectly and isn’t too repetitive (you can mute it and put on your own music in a media player in the background if it annoys you).”
“The idea of collecting and changing heads that are, in fact, different perks is the main feature of the game, while the main flaw is the soundtrack consisting of dynamic and fitting music but only one theme, which is a bit annoying.”
“While the sound effects are certainly decent (I especially like the gross, sloppy slapping that wall-jumping makes), I found that the music consisted of only one song.”
“One thing the game could do with is better sound effects and music.”