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A Wild Catgirl Appears! Game Cover

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A Wild Catgirl Appears! is a single player action game. It was developed by NewWestGames and was released on January 4, 2016. It received neutral reviews from players.

"A Wild Catgirl Appears" is a romance visual novel where you join the coding club in high school and create a catgirl ninja game, only to have the catgirl appear in real life. With multiple routes and the new addition of Eiko, a new catgirl character, there are over 6 hours of gameplay and additional content like achievements and trading cards. A 64-bit OS is required to play.

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52%
Audience ScoreBased on 174 reviews
story24 positive mentions
character development3 negative mentions

  • The game features a cute and simple story that can be enjoyable for fans of visual novels and catgirls.
  • The art style, while inconsistent, has moments of charm and appeal, particularly in character expressions.
  • The game offers multiple endings and romance paths, providing some replay value for players.
  • The story is poorly structured and lacks depth, with many characters feeling underdeveloped and clichéd.
  • There are significant technical issues, including a lack of basic features like a backlog, save slots, and a functional UI.
  • The inconsistent art quality and abrupt transitions detract from the overall experience, making it feel unpolished.
  • story
    153 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it cute and simple, while others criticize it for being underdeveloped, bland, and poorly structured. Many noted that the narrative lacks depth and character development, often feeling rushed and linear, despite having potential for more engaging storytelling. Overall, while some appreciated the emotional elements and art, the consensus suggests that the story could benefit from significant improvements in pacing and complexity.

    • “A wild catgirl appears is more than just a game—it’s a masterpiece of storytelling and art, wrapped in a charming, emotional package that will stay with you long after you close the game.”
    • “We bonded over the story, discussed our favorite characters, and shared something real again.”
    • “The story was enjoyable.”
    • “Underdeveloped, somewhat bland story.”
    • “The story is terribly written; everything jumps from 1 to 100 out of the blue.”
    • “The story is badly structured, bizarrely paced, riddled with spelling and grammatical errors, inhabited by a world of uninteresting characters, and is juvenile in its treatment of the issue it attempts to address.”
  • graphics
    68 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many users noting a significant inconsistency in art styles that can be jarring and detracts from the overall experience. While some appreciate the cute character designs and high-resolution visuals, others criticize the varying quality and styles, which range from appealing to poorly executed. Overall, the artwork is seen as a mixed bag, with some players finding it charming despite its flaws, while others feel it undermines the game's potential.

    • “It’s not just visuals—it’s art that stirs your soul.”
    • “I rather liked awca, and its art style has definitely improved recently.”
    • “The inconsistent graphics can be jarring but are also oddly charming.”
    • “My one major disappointment is the varying art style in combination with the lack of different panels; if you aren't going to draw that many pages, at least make the pages you have all in the same style.”
    • “The graphics are also not the best, meaning if you care for graphics in a visual novel, you will more than likely dislike this game.”
    • “There is an annoying inconsistency about the artworks and the CGs used for characters.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding the main menu's 8-bit track annoying and out of place, while others appreciate the well-made chiptune songs, particularly during the credits. However, many agree that the soundtrack is largely forgettable and repetitive, with some stretches of gameplay lacking background music altogether. Overall, while there are moments of pleasant music, the general consensus leans towards disappointment in its execution.

    • “Finally, the music in this game was surprisingly pleasant.”
    • “I particularly liked the chiptune song that played over the credits.”
    • “The music is decent as well, though a little repetitive.”
    • “Don't remember any of the soundtracks except the extremely annoying one when you start the game.”
    • “To start off, the menu features an annoying 8-bit song that doesn't match the rest of the game at all.”
    • “The music is better off muted, especially the time-of-day transition tune which fills me with rage.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it cute and funny, particularly enjoying the dialogue and plot twists, while others feel it falls flat and lacks depth. Many appreciate the lighthearted moments and quirky character dynamics, but some criticize the writing as clunky and the humor as inconsistent. Overall, it seems to appeal to those looking for a short, amusing experience, though not everyone finds it successful in delivering laughs.

    • “What started as a casual glance turned into hours of us playing together, laughing at the dialogue, and slowly reconnecting.”
    • “In conclusion: though I find the writing somewhat clunky, it's a funny story and the art is pretty good, which is why I'm giving it a thumbs up.”
    • “The shy nerd, the hyperactive goofball, the aggro tsundere, they all made for a funny experience to me.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is notably limited, with many reviewers expressing disappointment over its lack of depth and smooth progression. Despite well-designed characters and engaging visuals, the short story length and simplistic narrative hinder meaningful character growth, leaving players wanting more. Overall, the consensus is that character development is a significant weakness, detracting from the overall experience.

    • “It lacked a plot and character development.”
    • “Very little character development.”
    • “Because the story is short, the character development is limited.”
    • “It's especially sad because the character designs and backgrounds are really well done, but that doesn't help hide the fact that the story feels like it was ripped straight out of a 14-year-old girl's diary, describing her first experiences with same-sex relationships, and that it only lasts below 2 hours of gameplay.”
    • “The character development isn't smooth, which is a dealbreaker at this point.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay has been criticized for its lack of depth and meaningful choices, with users noting that it feels more like a brief narrative experience than a fully developed game, clocking in at under two hours. Despite appealing character designs and backgrounds, the overall mechanics and storytelling have not resonated well with players, leading to a low rating of 2/10.

    • “And that's just from the actual gameplay experience, not just a personal opinion or preference.”
    • “Mechanically, the game has also suffered some changes, and according to Steam forums, more are due, or at least were planned.”
    • “Gameplay: 2/10”
    • “The only thing you'll find is that decisions are almost nonexistent.”
  • emotional
    5 mentions Positive Neutral Negative

    "A Wild Catgirl Appears" is praised for its heartfelt storytelling and relatable characters, creating an emotional experience that lingers with players. While some scenes aim to enhance emotional depth, they may feel aimless, yet the overall warmth and charm of the game resonate strongly, making it a memorable journey rather than a dramatic emotional rollercoaster.

    • “A wild catgirl appears is more than just a game—it’s a masterpiece of storytelling and art, wrapped in a charming, emotional package that will stay with you long after you close the game.”
    • “It’s sweet, emotional, and full of characters that feel real in ways you wouldn’t expect.”
    • “I received it as a gift from a close friend and it made me feel all warm inside from pressing accept until the end credits.”
  • replayability
    4 mentions Positive Neutral Negative

    Overall, the game has limited replayability, primarily due to static endings that don't change with multiple playthroughs. However, some players find enjoyment in revisiting certain routes, akin to rereading a favorite book, and there is a slight incentive for completionists to pursue all endings and achievements. Ratings for replay value are generally low, averaging around 2/10.

    • “Replayability is great if you want to get all of the endings or all of the achievements.”
    • “In the end, while it doesn't have much replay value, for a few pounds, it gave me an hour of cute characters.”
    • “As with most visual novels, there's not much 'replay value' as the endings don't change - however, like a favorite book, I do enjoy reading certain routes again.”
    • “In the end, AWCA doesn't have much replay value, but for a few pounds, it gave me an hour of cute girls; I just wish the CG had been as good as the sprites.”
    • “Replay value: 2/10”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is criticized for numerous bugs, particularly with achievements requiring cumbersome file deletions to unlock. Users report a problematic user interface, including issues with text skipping and display problems in full-screen mode, especially on smaller monitors. Overall, the game suffers from significant stability issues, affecting both visual elements and text functionality.

    • “Achievements can get buggy and will require you to do some roundabout file deletions in order to earn them.”
    • “As far as UI goes, the interface is buggy; skipping text is hard to stop when you want it to stop, and going full screen makes the window spill out of your screen if you have a smaller monitor.”
    • “Very buggy, poorly mixed art, and loads of text issues.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is effectively conveyed despite the backgrounds lacking intricate details; they serve their purpose in creating the intended ambiance for the game.

    • “The backgrounds may not be eye-catching due to their simplicity, but they effectively create the appropriate atmosphere.”
    • “The game's atmosphere is immersive, drawing you into its world with every detail.”
    • “The sound design and visual elements work together to create a hauntingly beautiful atmosphere that lingers long after playing.”
    • “The backgrounds were not eye-catching since they didn't have many details, but they did what they had to do: give the appropriate atmosphere.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

A Wild Catgirl Appears! is a action game.

A Wild Catgirl Appears! is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing A Wild Catgirl Appears!.

A Wild Catgirl Appears! was released on January 4, 2016.

A Wild Catgirl Appears! was developed by NewWestGames.

A Wild Catgirl Appears! has received neutral reviews from players. Most players liked this game for its story but disliked it for its music.

A Wild Catgirl Appears! is a single player game.

Similar games include Major\Minor, Aozora Meikyuu, Fox Hime, Wolf Tails, Highschool Romance and others.