- March 14, 2017
- DimleTeam
A SECOND BEFORE US
Platforms
About
"A Second Before Us" is a puzzle-platformer game where players manipulate time to solve levels. You control two characters, switching between them to coordinate actions in different timelines. Careful planning and quick reflexes are required to overcome obstacles and reach the end of each stage.











- The game features beautiful graphics and varied environments that enhance the atmosphere.
- The story has a fantastic foundation and intriguing premise, drawing players into a post-apocalyptic setting.
- It's a short and easy game, making it accessible for achievement hunters and fans of walking simulators.
- The execution is weak, with limited levels, obvious puzzles, and a lack of supporting backstory details.
- Technical issues, such as clunky controls, slow movement, and glitches, detract from the overall experience.
- The story is often confusing and open-ended, leaving players unsatisfied with the conclusion.
story
64 mentions Positive Neutral NegativeThe game's story has a compelling foundation and interesting premise, but many players feel it is poorly executed, leading to confusion and a lack of clarity. While the narrative is primarily conveyed through notes and has potential, it often falls short in depth and coherence, leaving players wanting more engaging and well-integrated storytelling. Overall, the story's execution detracts from the immersive experience, despite its intriguing themes and settings.
“The story is very interesting and has a great foundation.”
“The plot of the game drew me in and the stories have kept me playing.”
“For me, the main pleasure of this game was working my way through all the possible twists and turns of the story.”
“The story is hectic and confusing, being told mostly through a series of poorly-written notes and some poorly acted voice-overs.”
“I really liked the premise of the story and felt that it had lots of potential but never capitalized on it.”
“It's a journey when testing out this game and you feel immersed in it; unfortunately, as a player who has no clue what to expect, the game came across as something that tried to convey a deep story with meaning, but didn't deliver in the execution.”