- April 10, 2017
- Nippon Ichi Software, Inc.
- 2h median play time
A Rose in the Twilight
Platforms
About
"A Rose in the Twilight" is a puzzle-platformer game where players control a girl named Rochelle who has the power to manipulate time and a giant monsters' shadow. The game is set in a grim, abandoned castle where Rochelle must solve puzzles and uncover the dark past of the castle's inhabitants. Through its atmospheric art style and challenging puzzles, players must navigate Rochelle's unique abilities to progress through the game's narrative.
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- The game features a unique storytelling approach through collectibles and character expressions, creating an engaging narrative experience.
- The art style is beautifully crafted with a dark yet cute aesthetic, complemented by a hauntingly beautiful soundtrack that enhances the atmosphere.
- Puzzles are varied and encourage creative thinking, with mechanics that revolve around time manipulation and color, providing a satisfying challenge.
- The pacing can feel slow and monotonous, which may frustrate players looking for a more dynamic experience.
- Boss fights lack checkpoints, making them particularly punishing and frustrating after multiple attempts.
- Controls can be clunky and imprecise, leading to frustrating moments during gameplay, especially with certain physics-based puzzles.
story
160 mentions Positive Neutral NegativeThe story in "A Rose in the Twilight" is conveyed primarily through collectibles, memories, and character expressions rather than dialogue, creating a unique narrative experience that is both dark and emotionally impactful. Players describe the story as somber and bittersweet, with a strong sense of mystery that unfolds as they progress through the game, enhanced by its beautiful art style and haunting soundtrack. While some found the storytelling less vague compared to the developers' previous work, others noted that the dark themes and gruesome elements may not be for everyone, yet the overall narrative is considered engaging and memorable.
“The story, music, and concept are great and extremely memorable.”
“From the different atmospheric levels, beautiful story to the distinguished red-gray/black art style, unique gameplay mechanics to the cuteness of rose... it felt like a journey overwhelmed with emotions and memories, which you were happy to be on, but regretted as soon as it came close to the end.”
“The story is dark and your understanding of it is by reading notes or watching memories that you find throughout your adventure.”
“The story is largely explained through collectibles and flashback-like cut scenes rather than dialogue, which is an interesting choice.”
“The story overall has a depressing tone but is very interesting.”
“I'm assuming this is a stylistic choice to match the 'mood' of the story, but it sucked any 'fun' out of it.”