- July 25, 2019
- ALPixel Games
- 12h median play time
A Place for the Unwilling
Platforms
About
"A Place For The Unwilling" is a narrative-driven adventure game set in a dying city with 21 days left until its demise. Every decision made shapes the surroundings and the city's fate, with a diverse cast of characters to interact with. The game features a rich, immersive world that combines elements of Sunless Sea, Majora's Mask, and Lovecraftian horror, offering a unique and thought-provoking experience.
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- The game features a unique and beautifully hand-drawn art style that enhances the Lovecraftian atmosphere.
- The narrative is rich and engaging, with well-written dialogues and character interactions that allow for meaningful player choices.
- The game offers a vast world to explore, filled with quests and secrets, providing high replay value as players can experience different story paths and endings.
- The game suffers from significant bugs, including quest-breaking issues and frustrating controls that hinder gameplay.
- The pacing is slow, with a cumbersome time management system that can lead to feelings of aimlessness and frustration.
- There is no option for controller rebinding, and the default control scheme is unintuitive, making it difficult for players to navigate and interact with the game world.
story
89 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players praising its depth and intriguing narrative, while others criticize its slow pacing, disjointed progression, and irrelevant side quests that detract from the main plot. Many reviewers noted that the storytelling can feel fragmented and confusing, often leaving players feeling unmotivated to engage with the narrative. Despite these issues, there are moments of compelling storytelling and character development, suggesting that the game has potential for those willing to navigate its flaws.
“The story is in-depth and there is a lot to do in this game!”
“The storytelling is amazing.”
“It's an intriguing story, beautifully illustrated.”
“The quests that the NPCs ask you to do are irrelevant to the main plot, so it mostly feels like it's all pointless. Personally, this is the reason why I never felt attached or motivated to move forward in it.”
“Due to the rushed pacing and extremely fragmented storytelling, the narrative feels disjointed most of the time. It's as if one grand story was written down and then run through a shredder, with the pieces being sprinkled across a game map for the players to reconstruct.”
“After your initial arrival to the city, you are written about in the newspapers and in the eyes of the inhabitants you are connected to your deceased friend, but absolutely no one talks about his death with you. Instead, they all ask you to fulfill nonsensical quests that your character has zero motivation to do and which are going nowhere.”