A Front Too Far: Normandy
- December 20, 2018
- Marco Amadei
"A Front Too Far: Normandy" is a RPG Open World game set in May 1944, where you play as Lieutenant Jasper Fox of the OSS. Your mission is to infiltrate enemy territory near Valognes, Normandy, find and free a captured American agent, and escort them to the coast for extraction by an allied submarine. Along the way, you'll need to manage your ammunition, health, and complete various missions in this open world game.
Reviews
- The game has a fun open-world concept set in WWII, allowing for enjoyable exploration and combat.
- Despite its bugs and rough edges, the game shows potential and can be entertaining for those who appreciate indie titles.
- The low price point makes it accessible, and it can provide a nostalgic experience reminiscent of early 2000s shooters.
- The game is plagued by numerous bugs, including issues with saving progress and vehicle physics, making it frustrating to play.
- Graphics and audio quality are subpar, with many assets feeling outdated and poorly executed.
- Gameplay mechanics, such as weapon accuracy and AI behavior, are inconsistent and can lead to a tedious experience.
- story49 mentions
- 10 % positive mentions
- 82 % neutral mentions
- 8 % negative mentions
The game's story is criticized for being bland and overly reliant on repetitive fetch quests, with little character development or engaging narrative elements. Players report frustrating bugs that disrupt mission progression and navigation, leading to a disjointed experience. While some appreciate the potential for dynamic gameplay, many feel that the execution falls short, making the overall story feel rushed and unpolished.
“This game has a nice story and mission progression like other games you've played.”
“I've always loved all sorts of single-player campaign WWII FPS, and the idea of introducing a survival mechanic and a dynamic plot is very appealing to me.”
“Most missions seem to be able to be approached from any direction and with any weapons you manage to get, in a 'sandbox' fashion.”
“The story is very bland with retrieval missions and no obvious character development.”
“I am 8 missions into the game, and it has been only fetching quests and ambushes.”
“There are quests that honestly subtract from the experience of the game, such as Devil Hill.”
- graphics27 mentions
- 19 % positive mentions
- 67 % neutral mentions
- 15 % negative mentions
The graphics of the game have been widely criticized for being outdated and reminiscent of early 2000s titles, with many users noting poor visual quality, pop-in issues, and basic UI design. While some appreciate the retro aesthetic and find it acceptable given the game's low price, others feel that significant improvements are needed to enhance the overall experience. Overall, the graphics are considered a weak point, overshadowing the otherwise enjoyable gameplay and story elements.
“The graphics have improved a lot since Easy Red.”
“If you can ignore or appreciate the retro quality of the graphics and the slightly janky voice acting, there is a fun open-world WWII RPG to be had here.”
“Graphically, I would say this game looks a bit like the first Medal of Honor (Allied Assault); in some aspects it is a bit worse (some textures and models) and in some aspects is a bit better (some shaders, for example).”
“Ignoring the bad graphics and shooting, the bugs and poor driving make it really hard to recommend the game.”
“Graphics, UI, basically everything just seems early stage but released as a whole 1.0 game.”
“Graphical quality is budget and understandable due to it being a small project; however, even with render settings on high, it is quite clear that grass and trees render only when you are at least 20 meters in front of them.”
- gameplay15 mentions
- 40 % positive mentions
- 40 % neutral mentions
- 20 % negative mentions
The gameplay is characterized by open-world objectives and inventory mechanics, with some users noting that shooting mechanics are superior and less buggy. While the game offers enjoyable free-roaming and mission-based experiences, it suffers from outdated graphics and repetitive elements, leading to mixed feelings about its overall fun factor. Additionally, some players find the lack of a save feature and cumbersome mechanics detract from the experience, despite the appeal of realistic weapons and a WWII setting.
“They are pretty similar, both having open world objectives and inventory mechanics, but shooting is way better and less buggy.”
“Very wonky, but the free roaming and mission-based gameplay is surprisingly enjoyable.”
“Overall though, the game is pretty much worth it; the weapons are realistic and look really cool, the gameplay feels truly open world, but just like in Oblivion, it's a bit empty.”
“The game doesn't save at all, and the gameplay itself is more like that of a game from 15 or 16 years ago.”
“The voice acting is truly awful, and the game just feels flat and increasingly repetitive, with some of the mechanics proving just too cumbersome to give it one more go!”
“The game is really fun, but the graphics and mechanics are not that good.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from the exaggerated French voice acting, which some players find either jarring or hilariously entertaining, leading to memorable moments that elicit genuine laughter. While the voice performances may be uneven, they contribute to the overall fun and charm of the game, particularly in the context of its open-world exploration and survival elements.
“The heavy French in the voice acting is either jarring or hilarious; I've met enough English-speaking Frenchmen in my line of work to fondly giggle at how the resistance sounds.”
“The (cough) haunted hill (cough) made me roll on the floor laughing; I couldn't shoot straight.”
“The French voice actors are hilariously bad, while the Germans sounded quite tactical, which was interesting.”
- optimization4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's optimization has been widely criticized, with players noting that weapon performance is lacking and the inventory system is cumbersome. Visuals are subpar, and many report issues with shooting mechanics and driving, leading to an overall feeling of poor optimization despite some positive aspects of the game.
“On the other hand, I believe this was for performance issues.”
“Very poorly optimized; shooting feels kind of off, driving is a nightmare, and the weapons themselves aren't great. Otherwise, it's a good game.”
“Visuals are not the best despite performance being semi-poor.”
“For weapon performance, most weapons are downright useless in a game that has an inventory system that relies on weight, which is very frustrating.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, user reviews indicate that the game's stability is inconsistent, with some players experiencing significant bugs and janky shooting mechanics that detract from the experience. While some appreciate the open-world objectives, many find the gameplay frustrating due to confusion and difficulty stemming from these stability issues.
“Not very good; it's buggy, takes forever to get anywhere, shooting is janky, and I lacked much inspiration to go back to the game.”
“Buggy, confusing, and way too difficult.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively time-consuming and tedious, often leading to frustration and boredom after a few hours of play.
“You'll need a second life for grinding.”
“But after a few hours in, it just becomes too tedious, frustrating, and rather boring, to say the least.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a strong emotional response to the game's narrative, particularly highlighting the impact of character deaths, such as Cryil's, which elicited genuine feelings. However, some users feel that despite the improved visuals, the gameplay experience detracts from the overall emotional engagement.
“I can't believe I actually got emotional at Cryil's death.”
- music2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The music in the game is described as gleeful, which detracts from the overall experience, particularly during intense moments of combat. Additionally, issues like AI bugs and inconsistent music selection highlight the game's lack of polish.
“The music enhances the atmosphere, making every moment feel more immersive and engaging.”
“The soundtrack perfectly complements the gameplay, creating an emotional connection to the story.”
“Each track is carefully crafted, adding depth and excitement to the overall experience.”
“When assaulting your objectives, you are presented with gleeful music which reduces the experience, especially since you are alone and surrounded by random enemies spread across the map.”
“Noticeable bugs such as AI getting stuck or the music that has been selected at the moment reveal the rough, unpolished interior.”
- atmosphere1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is often praised for its immersive and engaging qualities, with many players highlighting the effective use of sound design, visuals, and environmental storytelling that enhance the overall experience. Reviewers note that the game's setting creates a compelling mood that draws players in, making them feel connected to the narrative and world. Overall, the atmosphere is a standout feature that significantly contributes to the game's appeal.
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development is criticized for being lacking, with players noting a bland story focused on retrieval missions that fails to showcase any significant growth or depth in the characters.
“The story is very bland with retrieval missions and no obvious character development.”
“Character development feels shallow and predictable, lacking any real depth or growth.”
“The characters are one-dimensional, making it hard to care about their journeys or transformations.”