- June 26, 2020
- Gamecom Team
- 5h median play time
A Day Without Me
Platforms
About
In "A Day Without Me," players navigate a surreal world where they've vanished from existence, leaving behind an eerily empty landscape. By solving puzzles and interacting with the environment, they seek to uncover the truth behind their disappearance and restore order to the world. The game features a unique narrative-driven experience with thought-provoking themes and a distinctive art style.











- The game has a strong premise and intriguing story that keeps players curious about what is happening.
- The puzzles are challenging and provide a sense of satisfaction when solved, making the gameplay engaging.
- The art style and atmosphere are unique, contributing to a mysterious and immersive experience.
- The game lacks clear direction and guidance, often leaving players wandering aimlessly without knowing what to do next.
- There are numerous bugs and glitches that can disrupt gameplay, including disappearing items and poor English translations.
- The map design is frustrating, with many roadblocks and confusing layouts that hinder navigation.
story
44 mentions Positive Neutral NegativeThe story in the game is often described as unclear and frustrating, with players struggling to follow its obscure clues and lacking proper guidance. While some find the mysterious elements intriguing and appreciate the unexpected plot twists, many express disappointment over the lack of backstory and development, leading to a sense of aimlessness in gameplay. Overall, the narrative has potential but requires significant improvement to enhance clarity and engagement.
“The demo is basically chapter 1 of the story mode but it did a remarkable job in being enigmatic and showcases what to expect from the rest of the six-bucks game.”
“But the story and world is intriguing and makes you want to figure out what is going on.”
“Love how they deliver the story, the art is awesome :)”
“Often, the trigger to get the 'story' to continue is something very obscure and stupid, something you don't just come up with yourself.”
“There's a story introduced but never developed; I guess not until the end...? Then the uneven design, where the invisible walls just couldn't decide where to be and a bug that allowed me to bypass one whole puzzle.”
“It's annoying and inconsistent; also, I did a dive on the web and it's not just me, people (Indonesians included) generally gasp for air when it comes to the story.”