- June 26, 2020
- Gamecom Team
- 5h median play time
A Day Without Me
Platforms
About
In "A Day Without Me," players navigate a surreal world where they've vanished from existence, leaving behind an eerily empty landscape. By solving puzzles and interacting with the environment, they seek to uncover the truth behind their disappearance and restore order to the world. The game features a unique narrative-driven experience with thought-provoking themes and a distinctive art style.











- The game has a strong premise and intriguing story that keeps players curious about what is happening.
- The puzzles are creative and provide a good challenge, making the gameplay engaging for puzzle enthusiasts.
- The art style and graphics are visually appealing, contributing to the overall atmosphere of the game.
- The game lacks clear direction and guidance, often leaving players wandering aimlessly without knowing what to do next.
- There are numerous bugs and glitches that can disrupt gameplay, including missing items and inconsistent interactions.
- The story is poorly developed and difficult to follow, with many players feeling unsatisfied with the ending.
story
22 mentions Positive Neutral NegativeThe story in the game is often described as unclear and frustrating, with players struggling to follow its obscure clues and lacking sufficient backstory. While some find the mysterious elements intriguing and appreciate the art and sound design, many express disappointment over the lack of direction and development, leading to a love-hate relationship with the narrative. Overall, the story has potential but requires clearer guidance and expansion to fully engage players.
“The demo is basically chapter 1 of the story mode, but it did a remarkable job in being enigmatic and showcases what to expect from the rest of the game.”
“The story and world are intriguing and make you want to figure out what is going on.”
“Love how they deliver the story; the art is awesome :)”
“Often, the trigger to get the 'story' to continue is something very obscure and stupid, something you don't just come up with yourself.”
“There's a story introduced but never developed; I guess not until the end...? Then the uneven design, where the invisible walls just couldn't decide where to be and a bug that allowed me to bypass one whole puzzle.”
“The story is not clear; I think you need a story update or expansion.”