A Curse from Beyond Game Cover
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"A Curse From Beyond" is a narrative-driven game that combines classic text adventure with surreal minigames. Players lead a clan of primordial humans as they navigate the dangers of a cursed artifact, making decisions that will impact their survival while delving into a world of madness. The game offers a unique and immersive experience, filled with mystery and terrifying consequences.

Reviews

78%
Audience ScoreBased on 32 reviews
story8 positive mentions
atmosphere3 negative mentions
  • The game features a compelling and immersive story with multiple endings, enhancing replayability.
  • Creative use of atmosphere, sound effects, and unique gameplay elements contribute to a memorable experience.
  • Despite its short length, the game effectively builds suspense and dread, making it a worthwhile experience for fans of text-based adventures.
  • The game is quite brief and linear, leaving some players wanting more exploration and depth.
  • Many of the game's standout moments and features are spoiled in the promotional material, reducing the element of surprise.
  • The overall predictability of the story progression and endings may disappoint players looking for a more complex narrative.
  • story11 mentions

    The game's story is described as engaging and immersive, with a delicate narrative that captivates players despite its brevity and predictability. While some reviewers noted the linearity and familiar plot elements, the intriguing multiple endings and atmospheric presentation contribute to a compelling experience, making it a worthwhile play for fans of text-based games. Overall, it successfully balances storytelling with gameplay, leaving a lasting impression on players.

    • “It's a lovely story that has grasped my heart for an evening, and I'm sure many would feel the same.”
    • “I played it alone late one rainy night and didn’t expect a little text-based game to be this immersive with all the well-adapted music and sound effects, while the concept and delicate story with multiple endings itself are already intriguing.”
    • “The story of this game is super compelling, and it made me not want to stop playing.”
    • “I kind of expected more from the game, and even if I find it admirable that the 'worst' ending actually managed to give me a solid spook just by slowly telling me what's happening and made me dread every next word, it's still a bit 'meh' and I didn't like the overall linearity of the whole thing, or how predictable the progression of the story is.”
    • “Its fairly short, complete-able in only an hour or two but the story and atmosphere make up for the length.”
  • atmosphere5 mentions

    The game's atmosphere is praised for its creativity and effective use of effects, contributing significantly to the overall experience. While the game is short, lasting only an hour or two, its engaging story, music, and animations enhance the immersive atmosphere, making it a worthwhile experience for players.

    • “Short and charming game; I would complain about the speed of the text, but I think the slow reveal of what's happening is essential for the atmosphere the game is aiming for.”
    • “I loved the music and animations too; they really added to the atmosphere.”
    • “It's not a paradigm-defining game, but there are many instances of great creativity and genuinely capable use of atmosphere and effects.”
    • “Its fairly short, complete-able in only an hour or two but the story and atmosphere make up for the length.”
    • “I loved the music and animations too, really added to the atmosphere.”
  • gameplay3 mentions

    The gameplay is primarily a text-based adventure that emphasizes storytelling over detailed mechanics, with occasional breaks that introduce unique elements, enhancing the overall experience. While there are some gameplay sequences, they serve to support the narrative rather than dominate the experience.

    • “In addition, I loved the breaks where the normal gameplay was interrupted by something totally different; this element enhanced each respective juncture in which it was used, be it the forest, the cave, or the dream.”
    • “The game favors telling an interesting story and compelling gameplay (for a text-based game) over meandering in the minutia of day-to-day caveman life.”
    • “The gameplay consists of a few sequences, but it's mostly just a text adventure.”
    • “The mechanics feel clunky and unresponsive, making it frustrating to play.”
    • “There are too many repetitive tasks that detract from the overall experience.”
  • music2 mentions

    The music and sound effects in the game significantly enhance its immersive experience, complementing the intriguing story and animations. Players appreciate how well-adapted the audio elements are, contributing to the overall atmosphere, especially during solitary play.

    • “I played it alone late one rainy night and didn’t expect a little text-based game to be this immersive with all the well-adapted music and sound effects, while the concept and delicate story with multiple endings itself are already intriguing.”
    • “I loved the music and animations too; they really added to the atmosphere.”
  • replayability1 mentions

    The game offers moderate replayability primarily due to the availability of multiple endings, despite its relatively short length.

    • “The game offers multiple paths and choices, making each playthrough feel fresh and engaging.”
    • “With various character builds and strategies to explore, I find myself coming back for more.”
    • “It's not an extremely long game, although there is some replayability for different endings.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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