- August 22, 2022
- Douwe Broekema
A Clumsy Flight
Platforms
About
In "A Clumsy Flight," a 2D action-roguelike game, players dodge enemy planes and upgrade equipment in each unique run. After each adventure, customize and upgrade your plane and firearm for the next flight, with options ranging from fast planes that fit through small gaps to tougher builds that resist incoming shots. With numerous weapons to choose from, each run offers a new chance to get stronger and improve your skills.
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- The pixel art is charming and the music enhances the overall experience, making it visually and audibly appealing.
- The game offers a fun and addictive gameplay loop with a variety of upgrades and playstyles, providing a unique experience each run.
- Despite its challenges, the game is enjoyable and rewarding once players get the hang of the controls and mechanics.
- The controls are poorly designed, with players struggling to maneuver effectively, leading to frustration and a lack of enjoyment.
- The game feels unfinished, with many players reporting issues such as save data loss, unbalanced upgrades, and a lack of content updates.
- Gameplay can often feel random and reliant on luck, with many upgrades being ineffective or detrimental, making progression feel unfair.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by a mix of cute visuals and challenging mechanics, but many players find it ultimately shallow due to limited upgrades and a lack of satisfying core mechanics. While the moment-to-moment experience can be fun, it requires significant tweaking to enhance the overall satisfaction and depth. Players express hope for improvements, particularly in the shooting mechanics and user interface.
“It looks very cute and has great gameplay!”
“It's cute, challenging, and has a few unique mechanics that set it apart in this crowded genre.”
“The moment-to-moment gameplay is fun, which is crucial to any game, especially those with an arcade or 'roguelite' type gameplay loop like this one.”
“My entire 20 minutes of gameplay is entirely made up of sub 15 second runs where sooner or later I fly face first into a swarm of enemies and die.”
“I don't really think it's worth the time or the admittedly low cost right now - there is potential here, but it ultimately feels shallow pretty immediately because of the design of the core gameplay mechanics.”
“The mechanics of flying and actually shooting the enemies just doesn't feel satisfying.”