99 Fails Lite
- June 15, 2022
- Frying Jelly
"99 Fails Lite" is a rhythm-based platformer where players navigate through Zeebo's dream-like world, dodging pillars to the tunes of David Wise. The free version includes one challenging mechanic, multiplayer for up to 3 players, and arcade mode with 99 and 666 pillars across three difficulty levels. Explore the world of Neebota through the game's links for more information. '99 Fails' full game is available on Steam, players are encouraged to wishlist it for support.
Reviews
- The game features beautiful graphics and a unique art style that enhances the experience.
- It's easy to learn but hard to master, providing a challenging and addictive gameplay experience.
- The game is suitable for a wide audience, including kids, teens, and adults, making it a fun option for family play.
- Gameplay can feel monotonous and may not hold players' attention for long periods.
- The game is frustratingly difficult, which may deter some players from enjoying it.
- There are minor bugs present that can affect the overall experience.
- gameplay4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay has received mixed feedback, with some users finding it monotonous, while others praise a fun mechanic that excites them for further exploration.
“Very fun mechanic, can't wait to try more.”
“Monotonous gameplay.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a standout feature, providing a mix of challenging gameplay and comedic moments that keep players engaged for hours. Users find the humorous effects and scenarios entertaining, often leading to both laughter and frustration. Overall, the game's comedic elements significantly enhance the gaming experience.
“This game is hard but at the same time very funny; it makes you excited to beat your record and keeps you playing for hours.”
“Pretty funny watching the clip on the store page preview showing some of the effects I haven't encountered yet.”
“Hilarious and awesome!”
- graphics3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The graphics are praised for their quirky and fun aesthetics, featuring a fantastic art style that enhances the overall visual appeal of the game.
“Love the aesthetics; very quirky and fun.”
“Fantastic art style.”
- story3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The story aspect of the game is largely absent, with one reviewer humorously suggesting that it resembles a surreal bedtime story inspired by Werner Herzog, while another notes that it lacks any narrative depth. Overall, the consensus is that the game does not prioritize storytelling.
“99 Fails is what would happen if Werner Herzog turned Flappy Bird into a bedtime story.”
“There is no story.”
“99 fails is what would happen if Werner Herzog turned Flappy Bird into a bedtime story.”
- grinding1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.
“Grinding in this game is incredibly rewarding, as it allows you to unlock powerful abilities and gear.”
“The grind is satisfying and keeps you engaged, with each level feeling like a significant achievement.”
“I love how the grinding mechanics are balanced; it never feels tedious and always offers something new to strive for.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game elicits a powerful range of feelings, combining moments of intense laughter with profound sadness, leaving players with a memorable and impactful experience.
“I haven't laughed so hard in a long while, but then I cried...harder.”
“The story touched my heart in ways I never expected.”
“Every character's journey felt so real, it made me reflect on my own life.”