- September 1, 2023
- Isokron
- 24h median play time
90 Minute Fever
Platforms
About
"90 Minute Fever" is a free-to-play, massively multiplayer sports game that offers a skill-based football management experience. With live, interactable matches and a persistent online world, players compete against others worldwide in challenging gameplay. The retro artstyle and classic playability make it easy to get into, but long-term planning and strategic decision-making are required to succeed in the competitive transfer market and PvP matches.











- Entertaining, quirky, and addictive gameplay that allows players to build and manage their teams effectively.
- The game has a lot of potential and is being actively developed with regular updates and improvements.
- Strong community engagement and the ability to play against real users adds a competitive edge that enhances the experience.
- The match engine is poorly designed, leading to illogical player behavior and frequent misplays, which detracts from the overall experience.
- Many essential features are locked behind a paywall, making it feel like a pay-to-win model rather than a fair competition.
- The user interface is outdated and lacks the polish expected from modern games, making navigation cumbersome.
optimization
8 mentions Positive Neutral NegativeThe optimization of player values and wages is heavily influenced by their attributes and performance, rather than their initial purchase price. Players discovered through the academy can have selling values that exceed their buy price, leading to inconsistencies where some high-performing players are undervalued compared to others with lesser performance but higher market prices.
“I have players in my squad that sell for way too much (decent attributes, okay performance, aside from nothing special), and others that pull off big performances 24/7 don't sell for as much because I signed them cheaper.”
“I have players in my squad that sell for way too much (decent attributes, okay performance, aside from nothing special), and others that pull off big performances 24/7 don't sell for as much, because I signed them cheaper.”
“Player values (and wages) are strongly connected to performance and attributes.”
“If you find a player via the academy, their selling value is not limited by the buy price, only by attributes and performance.”