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7 Days to Die

7 Days to Die was sent out to die on Xbox One. This is a terrible port of a survival game with some good ideas.
7 Days to Die Game Cover
67%Game Brain Score
graphics, gameplay
story, optimization
89% User Score Based on 87,861 reviews
Critic Score 36%Based on 7 reviews

Platforms

Playstation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletCloudMac OSXbox One
7 Days to Die Game Cover

About

7 Days to Die is a single player and multiplayer open world role playing shooter game with a horror theme. It was developed by The Fun Pimps and was released on June 28, 2016. It received negative reviews from critics and positive reviews from players.

"7 Days to Die" is a multiplayer action game set in a post-apocalyptic world overrun by the undead. It combines elements of first-person shooter, survival horror, tower defense, and role-playing games. Explore open-world environments, craft and repair weapons, build and customize fortresses, and cooperate or compete with other players in various game modes. Despite some bugs, the game offers a unique and immersive experience in a fully destructible world.

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89%
Audience ScoreBased on 87,861 reviews
graphics1.6k positive mentions
story303 negative mentions

  • graphics
    6,392 mentions Positive Neutral Negative

    The graphics of "7 Days to Die" have received mixed reviews from players, with many noting that they are outdated and reminiscent of early 2000s titles. While some appreciate the game's unique aesthetic and the improvements made over the years, others criticize the poor optimization and performance issues, especially on lower-end systems. Overall, while the graphics may not be cutting-edge, players often find that the engaging gameplay and survival mechanics compensate for the visual shortcomings.

    • “The graphics and world design in 7 Days to Die are quite good for its time, with a well-designed environment, realistic lighting and weather effects, and detailed textures.”
    • “The graphics are amazing for a block-based indie game.”
    • “The graphics have improved tremendously with each update, and the gameplay feels fluid.”
    • “The graphics are terrible, the controls are clunky, and the gameplay is boring.”
    • “The graphics are outdated and the gameplay is uninteresting.”
    • “The graphics are so bad it makes me feel like I could program a toaster and that pile of shit would have better graphics.”
  • gameplay
    5,780 mentions Positive Neutral Negative

    The gameplay of "7 Days to Die" is characterized by a mix of crafting, survival, and tower defense mechanics, with a unique "blood moon" horde system that challenges players every seven in-game days. While many players appreciate the depth and variety of gameplay options, including base building and character progression, there are frequent criticisms regarding the game's graphics, optimization issues, and the clunky nature of some mechanics. Overall, the game offers a rewarding experience, especially in multiplayer, but it remains in alpha with ongoing changes that can disrupt established gameplay elements.

    • “The actual moment-to-moment gameplay, the mechanics and the game feel, are entirely agreeable and well polished.”
    • “The gameplay is incredibly addicting, the gunplay is leaps and bounds ahead of what it was on console, and the graphics are very good, considering.”
    • “The core gameplay loop is very fun.”
    • “By the time it is fully released, the graphics and gameplay would be outdated in comparison to newer games.”
    • “Gameplay sucks, full of bugs, cannot get the fetch because of a f***ing bug.”
    • “The gameplay is clunky and unpolished, like a zombie stumbling around, and the graphics are so outdated they make you want to gouge your eyes out.”
  • story
    2,571 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its absence, with many players noting that it lacks a cohesive narrative or engaging plot. While there are quests available from traders, they are often repetitive and simplistic, primarily revolving around fetch or kill tasks, which detracts from the overall experience. Players express a desire for a more developed storyline and character interactions to enhance immersion and provide a sense of purpose beyond mere survival.

    • “You can either follow the loose plot or you can just play as you feel.”
    • “The quests are nice and add variety to the game, but after you crack the code, it becomes a bit too good.”
    • “I feel like this appeals to a very particular type of player since there isn't much in the way of story here, and the game has always been pretty upfront about that.”
    • “The game feels less like a survival game and more of an open world RPG now, with quests and whatnot.”
    • “For all the tweaking and changes to biomes and zombies and character progression and loot tables... there still isn't really a story.”
  • optimization
    2,482 mentions Positive Neutral Negative

    The optimization of "7 Days to Die" has been a persistent issue, with many players reporting significant frame rate drops, stuttering, and overall poor performance, especially during horde events or in densely populated areas. Despite being in early access for over a decade, the game still struggles with optimization, leading to frustration among users who expect smoother gameplay on even high-end systems. While some updates have aimed to improve performance, many players feel that the game remains unoptimized and buggy, detracting from the overall experience.

    • “I think that everyone prefers stability and optimization before more content.”
    • “Super fun voxel-based survival game, the devs have made the game easier to pick up over the years but it still needs some visual and animation optimization.”
    • “The world design and graphics are well-done, but the performance issues and bugs can detract from the overall experience.”
    • “The game is poorly optimized and has a lot of bugs for the first few minutes plus I haven't done any gameplay yet.”
    • “It's been in early access for ages and the devs have not optimized the game at all.”
    • “The optimization is still pretty bad.”
  • stability
    2,227 mentions Positive Neutral Negative

    The stability of "7 Days to Die" has been a significant point of contention among players, with many noting that the game remains buggy and glitchy even after years in alpha. While some players report that the game runs well and is enjoyable, others experience frequent crashes, freezes, and game-breaking glitches that detract from the overall experience. Despite these issues, many players appreciate the game's potential and ongoing updates, suggesting that while it is currently unstable, it may improve over time.

    • “7 Days to Die is refined to the point it's not buggy and feels like a complete sandbox game.”
    • “This game right now is considered by its developers to be in alpha, yet it is far more bug-free and stable than many of the full release games out there!”
    • “All in all, very fun and personally my playthroughs have been very stable and bug-free.”
    • “This game is bad, buggy, and unfinished for a product that is 10 years old.”
    • “I don't understand how this game has been in production for a million years and still has game breaking glitches.”
    • “The game is still a buggy unoptimized mess with some of the worst combat and movement mechanics in any games I've ever seen.”
  • grinding
    1,545 mentions Positive Neutral Negative

    The grinding aspect of "7 Days to Die" is a significant point of contention among players, with many describing it as both a core feature and a source of frustration. While some enjoy the extensive resource gathering, crafting, and leveling systems that require patience and dedication, others find the gameplay tedious and repetitive, particularly in solo play. The game's mechanics, including farming and crafting, have evolved over time, leading to mixed feelings about their complexity and effectiveness, with many players suggesting that the grind can detract from the overall enjoyment of the game.

    • “It's a fun multiplayer game that has enough exploration and base building and crafting that isn't too tedious yet enough to keep you engrossed for a while.”
    • “Plenty of content and the leveling system is balanced well enough that, in my opinion, it isn't too grindy (if you plan on playing one server for a long period of time).”
    • “The crafting is smooth and not tedious, and the progression is well organized.”
    • “Reading after things (mostly alpha 21) just got me frustrated, the 'devs' really take away sandbox and turn this game into a linear grindy game slowly but surely.”
    • “The game can be a bit grindy in places, especially when you have to do a crap ton of quests for each trader to unlock the next tier of missions, in order to get better stuff.”
    • “The game has become extremely grindy, which when playing with one maybe two friends, just isn't fun.”
  • replayability
    708 mentions Positive Neutral Negative

    The game "7 Days to Die" is widely praised for its high replayability, attributed to its procedurally generated worlds, extensive mod support, and customizable gameplay settings. Players enjoy the ability to experiment with different builds and strategies, making each playthrough feel unique. However, some users express concerns about diminishing replay value over time, particularly in the late game, where the experience can become repetitive. Overall, the game offers a robust and engaging experience that encourages repeated play, especially in multiplayer settings.

    • “Amazing game with so much replay value through mods, one of my all-time favorites. Be sure to try the Undead Legacy mod!”
    • “The game has practically infinite replayability, with even more replayability due to the modding scene.”
    • “With so much you can customize and mod, and with the procedural world generation, this game has insane replayability and will really give you your money's worth.”
    • “The game starts out strong and is quite engaging for a bit, but the end game has very little replay value; missions are all cookie cutter and don't allow for deeper engagement.”
    • “Good for a while but gets extremely boring and I don't feel like it has much replay value since the builds aren't that different each time.”
    • “The game lacks any type of replay value realistically past building big bases or running around aimlessly killing things.”
  • humor
    614 mentions Positive Neutral Negative

    The humor in the game is a standout feature, often described as a blend of campy and dark comedy, particularly when played with friends. Players frequently mention hilarious glitches, absurd scenarios, and the chaotic nature of zombie encounters that lead to memorable and laugh-out-loud moments. While some find the humor juvenile or frustrating, many appreciate the lightheartedness it brings to the otherwise intense survival experience.

    • “Just don't forget to pack your sense of humor, because this game is one heck of a ride!”
    • “The game is hilarious, dangerous, exciting.”
    • “It's a really good zombie survival/basebuilding and horde fighting game that has good humor and doesn't take itself too seriously.”
    • “Just goes to show how unfunny it is for me to play a barely finished game, and with the development over the years - probably will never be finished.”
    • “The game is so bugged it's not funny.”
    • “There are soooooooooooo many hackers in this game it's not funny.”
  • atmosphere
    391 mentions Positive Neutral Negative

    The atmosphere in "7 Days to Die" is widely praised for its immersive and tense qualities, effectively capturing the essence of a post-apocalyptic zombie survival experience. Players appreciate the combination of eerie sound design, environmental storytelling, and the game's ability to evoke fear, especially during horde nights. Despite some criticisms regarding graphics and occasional repetitiveness, the overall ambiance and sense of danger contribute significantly to the game's appeal, making it a standout in the survival genre.

    • “The atmosphere of the game is great; it creates real tension, especially when horde night is just around the corner!”
    • “The atmosphere is really well done and augments the post-apocalyptic ambience of the game.”
    • “The atmosphere in this game makes it interesting to wander around in.”
    • “The atmosphere of the game actually causes you to be afraid.”
    • “I will say the only major annoyance for me still with this game though is that stupid 'suspense' or 'horror' cues they still play at night, totally ruins the atmosphere of the game; whoever in the team decided to put that in needs to learn how suspense and horror actually work, it's just annoying, not scary.”
    • “The late game is lacking in the oppressive atmosphere that you have in the early game where there are zombies everywhere and you are as robust as a wet napkin.”
  • music
    316 mentions Positive Neutral Negative

    The music in "7 Days to Die" has received mixed reviews, with many players appreciating its ability to create an eerie and immersive atmosphere that enhances the horror experience. While some find the soundtrack fitting and atmospheric, others criticize it for being repetitive and annoying, particularly during intense gameplay moments. Overall, the music effectively contributes to the game's tension, but there are calls for more variety and options to customize audio settings.

    • “The music, audio, and gameplay are top notch.”
    • “The ambiance music and sounds are spot on for a nice, horror feel.”
    • “The music really makes this game and you feel safe, cautious, or alert depending on the tone the music sets.”
    • “The music is just annoying.”
    • “Even if the game didn't run like utter trash, it would still be terrible because of the idiotic ambient sounds and music tracks you can't disable.”
    • “The soundtrack gets a bit boring after a while, repetitive background sounds.”
  • monetization
    86 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many users labeling it a "cash grab" and expressing frustration over the lack of meaningful updates and the presence of ads. While some players appreciate the absence of microtransactions, the overall sentiment suggests that the developers prioritize profit over genuine game development, leading to a perception of exploitation within the early access model.

    • “Might not be well optimized or especially pretty, but there are no microtransactions, DLCs, human behavior exploits, or other issues that seem to infect every major game that releases nowadays.”
    • “On top of everything else, the developers have never added any microtransactions or DLC, even though they continue to actively develop, improve, expand, and refine the game beyond anything I've seen outside of a free-to-play game.”
    • “This is like the best support I've ever seen for a game that has no microtransactions whatsoever.”
    • “This game had potential, but it is simply a cash grab, don't buy it, save yourself the money.”
    • “This game is a prime example of an early access cash grab.”
    • “Don't buy this game, it's solely a cash grab now and will never exit early access.”
  • emotional
    73 mentions Positive Neutral Negative

    Players express a wide range of emotional responses to the game, from laughter and joy to frustration and sadness, often highlighting moments of intense fear or attachment to characters. Many reviews mention crying, whether from the game's challenges or emotional moments, indicating a strong investment in the gameplay experience. Overall, the game elicits a rollercoaster of emotions, making it memorable but also occasionally draining for players.

    • “I laughed, I cried, I was paralyzed with fear as soon as the sun went down... good times.”
    • “I cried of joy, good game yes.”
    • “This game takes you on an emotional ride the whole way from crying babies to the sound of dogs, fight through many elements like hunger and thirst and proper building; this is Minecraft for adults!”
  • character development
    53 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and variety, offering players a flexible system that enhances replayability through diverse skill trees and crafting options. While many users appreciate the balance between survival mechanics and character progression, some criticize the lack of a coherent storyline and the limitations in character design aesthetics. Overall, the character development system is seen as a significant improvement, providing meaningful choices that cater to different play styles.

    • “A challenging zombie survival game with diverse and flexible character development.”
    • “Gamestage progression with differing levels of complexity in character development and play style gives this game great replay value.”
    • “The new skills system actually helps character development and can be tailored to optimize based on your play style, enhancing many aspects including: weapons, physical attributes, mining, building, and even armor.”
    • “No story, no character development, no tutorial for beginners.”
    • “Devs have decided that instead of a survival crafting that rewarded foresight, building and making smart choices about avoiding needless confrontations, that allowed freeform character development, they would make a generic XP system that would be helpfully supported by psychic, superstrong zombies that could sense you for ridiculous distances and effortlessly destroy any barrier or shelter you make.”
    • “Add XP, skill trees, character development, storylines, generators, motion detectors, etc. None of it actually exists in the game and it is doubtful they are even attempting to live up to what they claimed.”
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177h Median play time
448h Average play time
54h Main story
397h Completionist
36-700h Spent by most gamers
*Based on 691 analyzed playthroughs
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Frequently Asked Questions

7 Days to Die is a open world role playing shooter game with horror theme.

7 Days to Die is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 54 hours, while the entire game is estimated to take about 397 hours to finish. On average players spend around 448 hours playing 7 Days to Die.

7 Days to Die was released on June 28, 2016.

7 Days to Die was developed by The Fun Pimps.

7 Days to Die has received negative reviews from players and negative reviews from critics. Most players liked this game for its graphics but disliked it for its story.

7 Days to Die is a single player game with multiplayer and local co-op support.

Similar games include Night of the Dead, VEIN, No One Survived, Grounded, Conan Exiles and others.