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7 Days to Die

A frustrating and flawed experience that could have been great. It will be interesting to see how the game is updated and whether the developer's can capitalise on the potential that 7 Days To Die offers, but unfortunately doesn't deliver on.
7 Days to Die Game Cover
62%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:story, optimization
85% User Score Based on 183,471 reviews
Critic Score 39%Based on 18 reviews

Platforms

Playstation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCTabletCloudMac OSXbox OneNVIDIA GeForce NOW
7 Days to Die Game Cover

About 7 Days to Die

7 Days to Die is a single player and multiplayer open world role playing shooter game with horror and post-apocalyptic themes. It was developed by The Fun Pimps and was released on June 28, 2016. It received negative reviews from critics and positive reviews from players.

Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie surv…

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Looking for games like 7 Days to Die? Here are top open world role playing shooter recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with Night of the Dead, VEIN or No One Survived.

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Reviews

85%Audience ScoreBased on 183,471 reviews
gameplay3.8k positive mentions
story815 negative mentions

  • Engaging and addictive core gameplay loop combining scavenging, crafting, base-building, and tense defense against zombie hordes, especially during blood moon events.
  • Highly replayable open-world sandbox experience with extensive customization, procedural world generation, and a strong modding community enhancing longevity.
  • Immersive atmosphere supported by eerie sound design and dynamic music, creating a tense and engaging post-apocalyptic survival environment.
  • Persistent technical issues and poor optimization cause frequent bugs, glitches, and performance problems, affecting gameplay stability and enjoyment.
  • Repetitive and grind-heavy progression with monotonous fetch quests and slow skill leveling, which can feel tedious, especially in solo play.
  • Ongoing removal and reworking of beloved mechanics, along with aggressive monetization practices, have led to community frustration and diminishing game quality.
  • gameplay

    13,376 mentions Positive Neutral Negative
    29% positive mentions, 64% neutral mentions, 7% negative mentions

    7 Days to Die offers an addictive core gameplay loop centered around scavenging, crafting, base-building, and defending against relentless zombie hordes, particularly during the tense "blood moon" events every seven in-game days. While the game features deep survival and RPG mechanics, extensive customization options, and a vibrant modding community that enhances replayability, ongoing developer changes to core systems, removal of favored mechanics, and technical issues have frustrated many players. Overall, the game shines in cooperative play and creative freedom but suffers from repetitive gameplay and frequent reworks of mechanics that may diminish long-term enjoyment for some.

    • “Enjoyable gameplay loop that offers a lot of customization to suit your desired experience.”
    • “It cleverly combines base defense mechanics like turrets, walls, and various traps with huge enemy waves attacking with traditional survival elements, tasking you with scavenging abandoned towns and cities for resources in a zombie-infested world.”
    • “The survival mechanics, base building, looting, crafting progression, and especially the blood moon hordes create a genuinely tense and rewarding gameplay loop.”
    • “Survival mechanics are too punishing with no way to adjust them.”
    • “While the developers continue to rework major systems in the name of balance and accessibility, the end result is a gameplay loop that, at least for me, has become far less enjoyable than it used to be.”
    • “The developers have removed so many mechanics under the guise of 'rebalancing'; it doesn't feel refined—it feels gutted.”
  • graphics

    11,053 mentions Positive Neutral Negative
    24% positive mentions, 62% neutral mentions, 14% negative mentions

    The graphics of "7 Days to Die" show significant improvement over the years but remain outdated by modern standards, often described as blocky, janky, or reminiscent of early-2000s games. While the visuals are serviceable and contribute to the game's immersive post-apocalyptic atmosphere, many users highlight poor optimization, graphical glitches, and inconsistent art assets that can hinder performance, even on high-end PCs. Despite the dated look and occasional lag, the game's deep mechanics and engaging gameplay often overshadow its visual shortcomings for fans of the survival genre.

    • “The graphics have been heavily improved over the years, with new zombie models, better environments, and updated textures, lighting, and environmental details enhancing the immersive post-apocalyptic atmosphere.”
    • “The recent graphical updates have significantly enhanced the visuals, including overhauled character models, environmental textures, and lighting effects, making the world more vibrant and immersive while maintaining the voxel-based sandbox nature.”
    • “The graphics have come a long way from early blocky visuals to more refined textures, lighting, and models, offering a balance between performance and atmospheric immersion well suited for the game's survival horror theme.”
    • “For the amount of time that it's been in development and still seems to have the graphics quality of Garry's Mod, this game's graphics processing is horribly unoptimized.”
    • “The graphics are dated, the mechanics can be very janky, and NPC AI strange for 'modern' expectations.”
    • “The graphics are awful and the game makes up for this.”
  • story

    6,873 mentions Positive Neutral Negative
    11% positive mentions, 77% neutral mentions, 12% negative mentions

    7 Days to Die offers an open-world sandbox experience with minimal to no overarching story, relying heavily on environmental storytelling and procedural quests primarily from traders. While players appreciate the freedom to create their own survival narrative and enjoy the blend of crafting, base-building, and combat, many criticize the game for its repetitive and buggy quest system, lack of meaningful story progression, and unfulfilled promises of a main storyline, bandits, or NPC factions. The quest-driven gameplay often overshadows exploration, making progression feel grindy and limiting player choice, with fans hoping future updates will introduce the promised story and richer narrative content.

    • “I love zombies to begin with, but this game is so fun and very sandbox-like yet still has a story/missions that you can follow.”
    • “The missions at the traders are a brilliant touch—they're immersive, engaging, and keep me coming back for more with their clever twists and satisfying rewards.”
    • “The game excels at environmental storytelling. Every point of interest has a unique story, and it's addictive finding out what each location has to offer beyond loot.”
    • “The quests can get a little repetitive especially early on - get quest, go get item, bring it back.”
    • “No story line, no victory conditions, just mindless prodding about the map (there isn't a fast travel feature) looking for magazines to help you level up.”
    • “The missions in the game are wash rinse repeat fetch quests over and over and over.”
  • optimization

    5,298 mentions Positive Neutral Negative
    13% positive mentions, 58% neutral mentions, 29% negative mentions

    Despite being in development for over a decade, "7 Days to Die" suffers from severely poor optimization, resulting in frequent frame rate drops, stuttering, and lag even on high-end hardware, especially in large cities and during intense zombie hordes. While some updates have improved performance marginally, many players report little to no consistent optimization progress, with the game remaining demanding on CPUs and GPUs and often requiring extensive graphics setting reductions to be playable. This lack of optimization detracts significantly from the gameplay experience, making the game frustrating and sometimes unplayable for a sizable portion of its audience.

    • “The optimization and quality-of-life changes were much needed and my expectations were blown out of the water.”
    • “Although this game is super buggy and unoptimized, it's a blast with friends and each new alpha update it gets better and better, less bugs with each one and more optimized!”
    • “The developers have said repeatedly they will not work on optimization until the game is fully released and bugs are to be expected until then.”
    • “For the amount of time that it's been in development and still seems to have the graphics quality of Garry's Mod, this game's graphics processing is horribly unoptimized.”
    • “The only thing negative I can really write is that the optimization is non-existent, causing extreme lag.”
    • “Optimization remains terrible, several mechanics that players genuinely enjoyed were removed, and the developers became increasingly obsessed with forcing players into a specific gameplay style.”
  • stability

    3,914 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    7 Days to Die remains a buggy and unoptimized game even after many years in early access, with frequent glitches such as falling through the world, disappearing vehicles, and problematic AI behavior. While core gameplay like crafting, base building, and zombie survival is engaging and fun, especially with friends, numerous persistent bugs and performance issues—particularly in multiplayer and large horde scenarios—often disrupt the experience. The developers continue to release updates aiming to fix bugs, but many players find the game unstable and frustrating at times, making it better suited for those who can tolerate its technical imperfections.

    • “I love that the developers have consistently updated this game over the years; highly recommend this game and it runs great!”
    • “The game is very stable from our experience, has a ton of features, and is for the most part bug free.”
    • “For an alpha the game is very addictive, bug free, versatile, and there are many things that you can do without getting bored.”
    • “Love this game but the latest few updates have made this almost an unplayable buggy mess: friends constantly getting disconnected, clipping through the ground, and getting stuck on invisible terrain.”
    • “The game devs promise things and then blame the community when whatever they promised is not added; I have fiber optic and a two thousand dollar PC and it lags no matter what. Missions don't work right, they are buggy, zombies can hit you from 6 feet away, bugs get listed as fixed but are never actually fixed, and half the items in game are junk and useless to the player.”
    • “I've spent 220+ hours on this game and can say the glitches are literally endless; my world corrupted and deleted with the "endofstreameception" error when loading my server, a common issue still unresolved. Overall a complete waste of time, a huge buggy mess.”
  • grinding

    3,550 mentions Positive Neutral Negative
    1% positive mentions, 6% neutral mentions, 93% negative mentions

    The game's "grinding" aspect is widely described as extensive, tedious, and sometimes overwhelming, often requiring repetitive farming, looting, and questing to progress. While some players find the grind rewarding and integral to the survival experience, many criticize the slow leveling system, the reliance on finding skill magazines, and the reduction of player freedom due to mechanics that gate progression behind monotonous tasks. Multiplayer gameplay can mitigate the tedium, making the grind more enjoyable with friends, but solo play often feels slow and frustrating.

    • “Not too complex, feels rewarding and isn't too grindy.”
    • “It's the only open world survivalcraft game that didn't bore me to tears, offers up a lot of different ways to play, tons of POIs to explore and loot, a balanced crafting system that isn't too tedious, and a gameplay loop that keeps things interesting for hours on end.”
    • “On the 6th day of my playthrough, I was having a hard time deciding if it would be better to build my horde base or get some quests done. I decided to do one quest then mine for stone to build later. This mission took me to a farm, which had lots of blocks of stacked cement and cobblestone, so I got those building materials much faster than mining, and you can do that for basically any grind in the game. Even if you can't or choose not to, mining/cutting trees in this game is balanced for singleplayer/coop compared to games like ARK, so it's really not that grindy at all.”
    • “Come back after like 5 years to try it and instead of being an awesome sandbox where you can do whatever you want, it's super grindy and progression is basically locked behind doing basic fetch/kill quests over and over.”
    • “Also the fact you need to find thousands of magazines to max out all the crafting levels makes it incredibly grindy to the point where it isn't fun to loot houses because I know that most of them won't be worth it 90% of the time; when I start a new game I loot 1 or 2 houses then immediately look for a crack-a-book location (the only in-game company that made magazines apparently), so that on the first horde night I can maybe survive as the level 1-2 melee weapons just don't perform well enough to use in the first horde unless you get lucky and a gun and a lot of ammo for that weapon.”
    • “A game should be fun to play, not have the player constantly running back and forth for basic items just to survive; that becomes tedious and boring very quickly.”
  • replayability

    1,458 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    7 Days to Die is widely praised for its exceptional replayability, driven by procedural world generation, extensive crafting and skill systems, and a thriving modding community that continually refreshes the gameplay experience. Players value the game's open-ended sandbox nature, varied playstyles, and cooperative multiplayer, which together provide near-infinite hours of engaging content and challenge. While some note occasional repetitive moments or slowed pacing late-game, overall the game offers deep, addictive, and endlessly replayable survival gameplay.

    • “Whether solo or co-op, the game offers endless replayability, thanks to its procedural worlds, difficulty options, and the sheer freedom it gives you to approach survival your own way.”
    • “The progression system is addictive, the crafting depth is solid, and the freedom to play how you want — stealth looter, heavy gunner, engineer base-builder — keeps it replayable for hundreds of hours.”
    • “Endlessly replayable in its current state, plus they have been putting out roughly-yearly updates in the form of numbered alphas (alpha 20 is about to be released as of this review) that massively overhaul systems of the game.”
    • “The game has a lot of potential, it's fun and entertaining with a good amount of things to do for the first few runs; unfortunately, what it lacks terribly is replayability. This is incredibly disappointing considering how long the game has been out, and it seems the developers have stopped caring.”
    • “The replayability of the game is completely gone now.”
    • “It's now bland, predictable, and linear, with almost no replayability value.”
  • humor

    1,357 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in "7 Days to Die" is largely characterized by its quirky bugs, glitches, and janky physics which, while sometimes frustrating, often lead to hilarious and memorable moments, especially when playing with friends. The game blends dark, sometimes raunchy humor with tense survival scenarios, and many players enjoy the chaotic, slapstick experiences arising from base building, zombie hordes, and unpredictable gameplay. While the game is still in alpha and has notable rough edges, its comedic charm and cooperative antics make it an entertaining and funny experience for fans of chaotic survival games.

    • “It's a marriage of survival, creativity, and sheer lunacy that will have you and your friends laughing until your sides hurt.”
    • “Watching that thing ragdoll zombies off of roofs is hilarious to me.”
    • “The sheer jankiness somehow adds to the charm and makes the whole desperate survival experience weirdly hilarious.”
    • “Just goes to show how unfunny it is to play a barely finished game, and with the development over the years - it will probably never be finished.”
    • “It takes so much time to just get a basic 5x5 wood house down that it is just not funny.”
    • “I will try it after the next patch to see if they fix it - but from what I've read they seem to have no intention of doing so - when it has scalable entry levels where normal is impossible and easy is so hard it's not funny.”
  • atmosphere

    763 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The atmosphere of the game is widely praised for its immersive, tense, and eerie post-apocalyptic vibe, especially during night and horde sequences, where sound design, weather effects, and lighting enhance the horror-survival experience. While the graphics are often described as dated or blocky, they fit well with the game's tone and do not detract from the unsettling and engaging atmosphere. Some players note that updates have altered the game's original atmospheric horror feel, but overall, the atmosphere remains a core strength, making it highly engaging for solo or multiplayer gameplay.

    • “Great atmosphere, I am 1700+ hours in and still get jump scares when the zombies come out of nowhere.”
    • “The atmosphere along with in-game music makes for a very relaxing experience at times, although still having many intense moments.”
    • “The atmosphere is immersive, the world feels alive, and there’s always something new to discover.”
    • “It’s lost its creepy atmosphere over time with the updates and changes but still fun to load up a new save file.”
    • “You don’t even feel like you’re surviving a zombie apocalypse anymore, and there’s no atmosphere left.”
    • “Constant updates have added endless new systems, skill trees, and unnecessary RPG mechanics, diluting the original tense atmosphere.”
  • music

    667 mentions Positive Neutral Negative
    24% positive mentions, 70% neutral mentions, 6% negative mentions

    The music in "7 Days to Die" is atmospheric and effectively enhances the game's post-apocalyptic, horror mood, with dynamic cues during intense moments like horde nights. While many players appreciate the eerie, immersive soundtrack and sound design that heightens tension and paranoia, some find the music repetitive, sparse, or occasionally annoying, with limited variety and certain tracks feeling dated or out of place. Overall, the soundtrack supports the gameplay well but could benefit from more diversity and options for player control.

    • “The music really makes this game and you feel safe, cautious or alert depending on the tone the music sets.”
    • “The very rare moments of music in this game are eerie; the ambient sounds (majorly in the 'burned forest' and 'wasteland' biomes) and the silence always put you on edge, and when a random horde spawns close to you and those 'battle music' drums start rolling, you start looking everywhere for your safety.”
    • “The music sets the mood, sounds of dread, makes you feel like you're all alone as you scavenge the rundown towns for anything that may help you survive.”
    • “The music is terrible at the moment.”
    • “The blood moon music is 5-10 seconds of sound beat repeated the entire 10 minutes.”
    • “Only thing i dislike on the new alpha are the random creepy music sequences that can't be shut off at night.”
  • monetization

    452 mentions Positive Neutral Negative
    1% positive mentions, 29% neutral mentions, 70% negative mentions

    The monetization of the game is widely criticized as a blatant and aggressive cash grab, with frequent complaints about overpriced cosmetic DLC, introduction of microtransactions, and removal of core gameplay features to push paid content. Many players feel the developers prioritize monetization over meaningful content updates, bug fixes, and community feedback, leading to a decline in game quality and trust. The game's long early access period ending in a full release is perceived by many as a rushed attempt to maximize profit rather than deliver a finished, polished experience.

    • “No battle passes, no microtransactions pushing you forward — just a survival sandbox that lets you figure things out and earn your progress.”
    • “It is good and no cash grabs :)”
    • “There are no microtransactions, which enhances the value, especially for long-time players.”
    • “Between The Fun Pimps being so wishy-washy on what systems they decide to implement, take away, re-implement, take away, and come back to but in a broken state and the sell off to a company notorious for microtransactions, I no longer feel as though this game will ever get finished and am confident we are about to see a cash grab before the game dies.”
    • “The game has been made more playable in newer updates but with each one they move farther from apocalypse survival to a modern fantasy game but without any of the good parts of a fantasy game. If you want to see this downgrade go to the updates before 1.0. The game had an armor system that felt like it worked because you could scavenge for pieces and make junk armors and slowly build up. Now it’s a set bonus 3-piece 'customizable' armor system that you pay for cosmetics. The game no longer feels like a survival crafting game and now feels like a free MMO but you have to buy the base game for $40. The devs have stopped caring about the community and would rather make paid cosmetics and microtransactions to a $40 game than add actual content.”
    • “They literally took the same game, left all the bugs, performance issues, frame rate drops and slapped a '1.0' label on it and said 'cash grab anyone?!' Honestly, the push to 1.0 feels more like a cash grab than a finished product.”
  • emotional

    201 mentions Positive Neutral Negative
    98% positive mentions, 1% neutral mentions, 1% negative mentions

    Players describe "7 Days to Die" as an emotionally intense, rollercoaster survival experience that evokes feelings ranging from frustration and heartbreak to joy and camaraderie. The game’s challenging mechanics, hostile zombie AI, and base-building elements create deep emotional investment, though many lament recent changes and bugs that dampen enjoyment. Overall, it’s praised for its unique emotional depth despite technical flaws and a sometimes punishing difficulty curve.

    • “I didn’t expect to get so emotionally invested in a zombie survival game, but 7 Days to Die honestly surprised me.”
    • “This game isn't just a hobby - it's a full time job, unpaid internship, emotional roller coaster, and trust-fall exercise all rolled into one beautifully broken sandbox.”
    • “Few games can make you scream in terror one moment and laugh until you cry the next, but 7 Days to Die delivers this emotional rollercoaster with the precision of a zombie swinging a poorly-aimed punch.”
    • “Emotional manipulation.”
    • “I cried.”
    • “Crying at 2 AM levels of emotional.”
  • character development

    99 mentions Positive Neutral Negative
    18% positive mentions, 73% neutral mentions, 9% negative mentions

    Character development in the game offers a wide range of skill trees and RPG-like progression, providing depth and variety that enhance exploration, crafting, and combat. However, some users find the system increasingly simplified and restrictive over time, with limited creative freedom and a somewhat underwhelming character design interface. Overall, the character development is praised for adding long-term engagement, though improvements in design options and balancing are desired.

    • “An astonishing world with a lot to explore, a rewarding character development system and lots of things to try and build.”
    • “Every skill point is essential to character development and really defines what type of character you want to build.”
    • “The new skills system actually helps character development and can be tailored to optimise based on your play style enhancing many aspects including: weapons, physical attributes, mining, building, and even armor.”
    • “What started off as extremely flexible character development, crafting, and problem solving has now with v1.0 become overly simplistic and pointless unless you follow the path pre-planned for you.”
    • “They have completely took away creative freedom by simplifying character designing and forcing players to do 50 different tasks just to build in a different biome.”
    • “Story/lore is not memorable, very surface level or non-existent character development.”
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Play Times

225h Median play time
561h Average play time
54h Main story
397h Completionist
37-883h Spent by most gamers
*Based on 1,311 analyzed playthroughs
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Frequently Asked Questions

7 Days to Die is a open world role playing shooter game with horror and post-apocalyptic themes. Common tags for 7 Days to Die include first-person, indie, trading, exploration, gaming and others.

7 Days to Die is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 54 hours, while the entire game is estimated to take about 397 hours to finish. On average players spend around 561 hours playing 7 Days to Die.

7 Days to Die was released on June 28, 2016.

7 Days to Die was developed by The Fun Pimps.

7 Days to Die has received positive reviews from players. Most players liked 7 Days to Die for its gameplay but disliked it for its story.

7 Days to Die is a single player game with multiplayer and local co-op support.

Similar games include Night of the Dead, VEIN, No One Survived, State of Decay 2, Project Zomboid and others.