- April 30, 2014
- Apeiron Studios
- 89h median play time
7,62 High Calibre
Platforms
About
"7,62 High Calibre" is a tactical first-person shooter set in alternative reality during the Cold War. Take on the role of a special operative to infiltrate various hotspots, resolve conflicts, and accomplish missions in a gripping and historically influenced storyline. Experience a richly detailed arsenal, immerse in complex tactical combat, and enjoy numerous side quests and collectibles throughout your journey.
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- The game features an extensive arsenal of weapons and a detailed inventory system, allowing for deep customization and tactical planning.
- The real-time with pause combat system adds a unique layer of strategy, making each encounter feel intense and rewarding.
- With community mods like Blue Sun and Mercapocalypse, the game offers a wealth of additional content and improvements, enhancing the overall experience.
- The game is plagued by frequent crashes and bugs, making it frustrating to play and often requiring frequent saving.
- The user interface is clunky and unintuitive, leading to confusion and difficulty in managing characters and actions.
- The storyline and character interactions are often poorly executed, with bad translations and repetitive dialogue that detracts from immersion.
story
98 mentions Positive Neutral NegativeThe game's story is generally considered lackluster and poorly executed, with many players noting its confusing and buggy missions that often lead to dead ends. While some mods can enhance the narrative and add content, the core storyline is described as basic and unengaging, failing to provide a satisfying experience. Despite this, there are moments of dark humor and player choice that can make the gameplay enjoyable, but overall, the story does not seem to be a strong point of the game.
“The storyline is actually great - you are a mercenary from a previous series: Brigade E5: New Jagged Union (another gem, in my opinion).”
“The player is given the option of choosing which side to support (the government or the rebels), which of course affects the story.”
“The missions are interesting with some very funny and dark writing; each mission you usually have to make decisions on how to do it, meaning you can just kill everyone, use diplomacy, take bribes, or just be a scumbag—whatever floats your boat.”
“Here we encounter a boring tropical country with palm trees everywhere, a stupid story and a lot of bugs making the game completely unplayable.”
“If you play the game, don't expect to actually finish the government vs. rebels storyline.”
“The story is lackluster, the characters are a joke, there are however some funny dialogues.”