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About

"60 BPM" is a rhythm game where players tap on-beat with the music, following sound and visual cues. The game offers 40 levels with unique visuals and gameplay, as well as special levels and customization options. With catchy original songs and varying difficulty levels, players can challenge their rhythm and enjoy soothing visuals in this immersive musical experience.

60 BPM screenshot
60 BPM screenshot
60 BPM screenshot
60 BPM screenshot
60 BPM screenshot

80%
Audience ScoreBased on 20 reviews
music12 positive mentions
monetization3 negative mentions

  • The game features beautifully crafted levels with unique visuals and catchy music that enhance the overall experience.
  • It offers a balanced difficulty curve, making it accessible for casual players while still providing a challenge for rhythm enthusiasts.
  • The immersive gameplay creates a journey through sound and rhythm, making it feel like an art piece that players actively participate in.
  • There are significant bugs affecting gameplay, such as input delays and issues with the default key settings, which hinder the experience.
  • The presence of microtransactions in a paid game is frustrating, especially when the game does not require them for progression.
  • The scoring system can be confusing and punishing, leading to frustration when trying to achieve high ranks.
  • music
    36 mentions Positive Neutral Negative

    The music in the game is highly praised for being catchy, soothing, and diverse, with each of the 43 levels featuring unique songs across various genres. Players appreciate the professional-level quality and the way the music enhances the gameplay experience, making it immersive and enjoyable. While some levels present unpredictable challenges in rhythm, the overall composition and integration of music into the game mechanics are considered a standout feature.

    • “The music is definitely what makes me love this game—catchy, soothing, and full of surprises that elevate each stage.”
    • “Great game to immerse yourself in the music and not just reacting to visual cues.”
    • “At the time of writing, there are 43 levels of varied lengths (some of which are meant as tutorials), and they all have unique music from a variety of genres.”
    • “Different songs use the same background.”
    • “The difficulties are unpredictable though, some songs may feel slow but the patterns are challenging to grasp.”
    • “The mode features the same song and patterns as casual mode, but you cannot see the timing.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is accessible and engaging, featuring beautifully crafted levels that progress from easy to hard, complete with tutorials to help players learn the mechanics. Players primarily interact with the game using a single key, supported by a "beat indicator" for practice, while the core rhythm gameplay revolves around repeating patterns showcased through sound and visual cues. Overall, the unique visuals and straightforward mechanics create a compelling experience that encourages repeated play.

    • “The levels are beautifully crafted, each offering unique visuals and gameplay that keep you coming back for more.”
    • “The first 5 levels are sorted from easy to hard with tutorials, providing a moderate learning path for the game mechanics and helping you gain a feel for the music.”
    • “First and foremost, gameplay is accessible to anyone because you only need to press one key.”
    • “The gameplay is straightforward with assistance from the 'beat indicator' bar on the top, which you can practice on but wouldn't give much reward.”
    • “While you might expect a call-response type gameplay like in Rhythm Heaven or Bits & Bops; what you get is a 'repeat the pattern' type gameplay, which showcases the pattern in a mix of sound and visual cues.”
    • “While you might expect a call-response type gameplay like in Rhythm Heaven or Bits & Bops; what you get is a 'repeat the pattern' type gameplay, which showcases the pattern in a mix of sound and visual cues.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization strategy in this game has drawn significant criticism, particularly for its inclusion of microtransactions in a paid title, which many players feel is unnecessary. Users express frustration over paying for a game that still pushes in-game purchases, likening it to a poorly executed mobile game experience. Overall, the consensus is that the monetization approach detracts from the value of the game.

    • “Next up is the mobile aesthetic/microtransactions.”
    • “Microtransactions in a paid game that definitely does not need microtransactions.”
    • “$7 for a (bad) mobile game that has in-game purchases for currency.”
    • “I have no problem with the general look, but I do think the deployment of microtransactions is always iffy in paid titles.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics are praised for their beautiful craftsmanship and unique visuals that enhance gameplay, making the experience engaging and enjoyable. Players appreciate the cute aesthetics reminiscent of other popular titles, although some note concerns about the mobile aesthetic and microtransactions.

    • “The levels are beautifully crafted, each offering unique visuals and gameplay that keep you coming back for more.”
    • “A cool rhythm game with cute visuals that I've been looking for since Melatonin.”
    • “The levels are beautifully crafted, each offering unique visuals and gameplay that keep you coming back for more.”
    • “Next up is the mobile aesthetic/microtransactions.”

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