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100 Doors Games: Escape from School

100 Doors Games: Escape from School Game Cover
67%Game Brain Score
graphics, replayability
gameplay, story
67% User Score Based on 384 reviews

Platforms

Nintendo SwitchPCTabletAndroidMac OSPhoneMobile PlatformWindows
100 Doors Games: Escape from School Game Cover

About

100 Doors Games: Escape from School is a single player casual puzzle game with a mystery theme. It was developed by Peaksel and was released on March 20, 2020. It received mostly positive reviews from players.

100 Doors Games: Escape from School challenges you to unlock 140 doors by solving puzzles and finding hidden objects across 16 school-themed rooms like the gym and chemistry lab. Players use logic and general knowledge to progress, with hints and skip options available to assist when stuck. The game offers a mix of mini-games and brain-teasers for an engaging escape adventure.

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67%
Audience ScoreBased on 384 reviews
graphics8 positive mentions
gameplay5 negative mentions

  • The game offers a relaxing and casual puzzle experience, perfect for players looking for a light challenge.
  • Puzzles vary in difficulty and type, providing a good mix of logic, observation, and general knowledge challenges.
  • Hints are available for purchase, but the game can be completed without spending any money, making it accessible.
  • Many puzzles can feel unintuitive or illogical, leading to frustration and reliance on hints.
  • The game features a repetitive environment with only a few unique room designs, which can become monotonous over time.
  • Microtransactions for hints and skips can detract from the experience, as some puzzles seem designed to encourage spending.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay in "100 Doors Game - Escape from School" is characterized by simple and intuitive puzzle-solving mechanics, primarily revolving around the core task of opening doors. While the game offers some variety through mini-games and challenges, many players find the experience becomes repetitive and occasionally frustrating, with clunky mechanics and a lack of intuitive interactions. Overall, it serves as a casual time-passer but is criticized for its reliance on in-app purchases and a lack of depth in gameplay.

    • “Simple and relaxing gameplay: the puzzles are generally intuitive and don’t require overly complex logic.”
    • “Decent level variety: while the core mechanic is always 'open the door', the game introduces small twists (like mini-games) to keep things fresh.”
    • “The gameplay is straightforward and well-executed.”
    • “Repetitive after a while: despite small variations, the gameplay loop can feel repetitive, especially during long play sessions.”
    • “While 100 doors game - escape from school offers some light puzzle-solving fun, it’s marred by repetitive gameplay and occasional frustrating mechanics.”
    • “I found the overall game to be lacking mechanically, where items do not interact in an intuitive way.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game are generally described as basic and functional, with a simple, cartoonish art style that lacks polish and modernity. While some users appreciate the charm and detail in certain aspects, others find the visuals fuzzy and reminiscent of mobile games, leading to mixed opinions on their overall quality. Overall, the graphics serve their purpose but do not stand out as a highlight of the game.

    • “The graphics are detailed and visually appealing, making each room distinctive.”
    • “The artwork is very cute, and the details of the rooms are really nice considering this is a free game.”
    • “The graphics are charming and perfect.”
    • “Basic graphics and animations: visually, it’s nothing spectacular.”
    • “Just don’t expect anything out of the ordinary (especially in terms of 2D visuals and sound); it’s more of a time-killer when you don’t know what else to do.”
    • “The art style is also very 'mobile game'-esque.”
  • story
    19 mentions Positive Neutral Negative

    The game's story is minimal and largely unimportant, primarily revolving around helping a character named Mia escape from a school. Players note a lack of narrative depth, progression incentives, and meaningful interactions, with many describing the experience as monotonous and devoid of a compelling plot. Overall, while there is a basic objective, the absence of a substantial story detracts from player engagement.

    • “The storyline, while simple, provides a clear objective: help Mia escape from the school.”
    • “Story has never been a necessity in these 'dooooooors games,' but in this one there is a tiny narrative: you are helping Mia escape a school after being locked in.”
    • “Lack of story or progression incentive: beyond escaping doors, there’s not much of a narrative or reward system to keep you engaged for long stretches.”
    • “There is no story at all to break the monotony.”
    • “As always, this story is completely unimportant and has no bearing on the gameplay.”
  • monetization
    19 mentions Positive Neutral Negative

    The monetization model of the game heavily relies on in-app purchases, including hint coins and level skips, which many players find intrusive and frustrating. While the game is free to play, it feels like a mobile port designed to encourage spending, with some reviewers expressing a preference for a one-time purchase over the ongoing microtransactions. Overall, the monetization strategy detracts from the gameplay experience, leading to a perception of the game as a cash grab rather than a fully developed title.

    • “This is their earliest one, and is a free-to-play port of a mobile game, complete with microtransactions that allow you to purchase coins that are spent on hints and level skips.”
    • “This lack of coherence in the game design is, paradoxically, quite consistent with the game’s business model, which leans toward mobile and in-app purchases (freemium, but not really free).”
    • “Plays like one of those trendy phone games you see in ads that exist only to suck your wallet dry through microtransactions.”
    • “Honestly, I think I'd prefer to just pay for the game and not face microtransactions.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally described as calm and pleasant, enhancing the overall atmosphere and complementing the gameplay. However, some players find it repetitive over time, and the puzzles often require obscure knowledge of classical music composers and historical contexts, which can be frustrating. While the sound effects and background music are appreciated, the difficulty of the puzzles related to music knowledge may detract from the experience for some players.

    • “I really liked the art style and the music.”
    • “The sound effects and background music complement the gameplay, enhancing the overall atmosphere.”
    • “Good graphics, music, and sound effects.”
    • “Music is very calm; it almost makes you fall asleep.”
    • “It kind of frustrates when you're on a streak of solved puzzles and then you face a door where you need to know classical music composers or the timeline of historical revolutions.”
    • “3/10 stars, which it earns for cute graphics and music in a pretty unplayable game.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often requiring memorization of long sequences or patterns that can detract from enjoyment. While some appreciate the challenge, many feel that the difficulty varies too greatly and that the experience can become monotonous over time, despite the game being free and not inherently bad.

    • “You'll need a second life for grinding.”
    • “Some aren't puzzles at all but more about remembering this annoyingly long list of buttons, lights, keys, etc., and repeating them back; it's more tedious than enjoyable.”
    • “It's fine but somewhat tedious, and the difficulty of each puzzle varies greatly and randomly.”
    • “100% the game is also not that hard, just tedious.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is criticized, with users noting it falls short compared to similar titles like '100 levels' on iOS. Suggestions for improvement include adding visual cues to enhance engagement and direction, which could potentially increase its playability.

    • “ infinitely replayable”
    • “What would make this game a lot more replayable is if we could add some kind of indication on the screen (like 'something to do with guitar' or 'flowers'); that would help a lot in directing the player's attention.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is widely praised, with many users finding it genuinely funny and recommending it. However, some feel that certain puzzles detract from the overall comedic experience.

    • “It is very funny; honestly, I really recommend it.”
    • “Funny!”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback, with some users reporting significant bugs and glitches, while others have not encountered any issues themselves. Overall, the experience appears inconsistent, with a notable divide in player experiences regarding stability.

    • “Very buggy.”
    • “Too buggy.”
    • “Other players say they have had glitches, but I haven't experienced this.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is significantly enhanced by its sound effects and background music, which effectively complement the gameplay and immerse players in the experience.

    • “The sound effects and background music complement the gameplay, enhancing the overall atmosphere.”
    • “The game's visuals and ambient sounds create an immersive experience that draws you into its world.”
    • “Every detail, from the lighting to the environmental sounds, contributes to a hauntingly beautiful atmosphere.”
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53h Median play time
53h Average play time
53-53h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

100 Doors Games: Escape from School is a casual puzzle game with mystery theme.

100 Doors Games: Escape from School is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 53 hours playing 100 Doors Games: Escape from School.

100 Doors Games: Escape from School was released on March 20, 2020.

100 Doors Games: Escape from School was developed by Peaksel.

100 Doors Games: Escape from School has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

100 Doors Games: Escape from School is a single player game.

Similar games include The Tiny Bang Story, Adventure Escape Mysteries, The Room, A Little To The Left, Escape Memoirs: Mini Stories and others.