#Funtime Game Cover
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"#Funtime is a single-player shooter game with explosive twin-stick action, combining traditional gameplay with a unique coloring mechanic. Over 50 challenging levels, 8 battle modes, and a deep scoring system offer high replayability. However, the color swapping mechanic may pose difficulties for some colorblind individuals. Enjoy an original soundtrack and beat-synced levels for an incredibly Funtime!"

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

58%
Audience ScoreBased on 26 reviews
music12 positive mentions
grinding2 negative mentions
  • Great soundtrack and SFX, enhancing the overall experience.
  • Visually appealing with diverse levels and engaging gameplay mechanics.
  • Offers a fun and dynamic twin-stick shooter experience reminiscent of Geometry Wars.
  • The game suffers from poor mechanics and design choices that hinder enjoyment, such as cluttered visuals and unresponsive controls.
  • Color-switching mechanics can be frustrating and are not well integrated, making gameplay feel stifled.
  • The challenge mode lacks depth and can become tedious, with unclear objectives and a lack of meaningful progression.
  • music12 mentions

    The music in the game is widely praised for its excellent soundtrack and sound effects, enhancing the overall experience with invigorating and relaxing elements that balance the gameplay's intensity. While some users note that the soundtrack is short, its variety across levels and integration with the game's neon visuals contribute to a compelling arcade atmosphere. Overall, the music is considered a standout feature that complements the game's design.

    • “This game speaks for itself, it really is a drive, play one pleasure, also in the game is good neon style and excellent soundtrack, and at each level it is different.”
    • “A very cool arcade game with a pleasant visual design and invigorating music.”
    • “It can get quite intense but the relaxing soundtrack adds a nice balance.”
  • gameplay10 mentions

    The gameplay features solid mechanics that are somewhat under-utilized, leading to a feeling of imbalance due to the character's size and speed, which hampers maneuverability amidst cluttered enemy placements. While there are visually and mechanically diverse levels, the scoring system lacks depth beyond basic bonuses, although the color change mechanic adds a unique strategic element for engaging with enemies. Overall, the design feels inconsistent, detracting from the potential enjoyment of the gameplay experience.

    • “The game also has a very interesting color change mechanic, which allows you to more easily deal with enemies of the same color.”
    • “Mechanically, play doesn't feel right: you are huge and way too fast for enjoyable maneuvering, while enemies ridiculously clutter the space.”
    • “Mechanics are solid, but slightly under-utilised.”
    • “There is also pumping and many different levels differing both visually and in gameplay.”
  • graphics2 mentions

    The graphics are praised for their excellence, though some users find them a bit busy at times, which may detract from the overall visual experience.

    • “Great soundtrack and sound effects, visuals are excellent but a bit busy at times.”
  • grinding2 mentions

    Players find the grinding aspect of the game frustrating, noting that early challenges have unreasonably low targets that necessitate repetitive actions, such as intentionally failing to complete levels after achieving high scores. This leads to a tedious experience that detracts from overall enjoyment.

    • “The early challenges I completed had unrealistically low targets, requiring me to tediously commit suicide well after achieving three stars to make the level end.”
    • “The early challenges I completed had unrealistically low targets, requiring me to tediously commit suicide well after achieving three stars to make the level end.”
  • emotional2 mentions

    The emotional aspect of the game appears to be limited, particularly for colorblind players, who may feel excluded or unable to fully engage with the experience. This raises concerns about the game's accessibility and its ability to evoke emotions across a diverse audience.

  • optimization2 mentions

    The game is praised for its optimization on PC, running smoothly and requiring minimal storage space.

    • “It seems to be well optimized for PC because it runs smoothly and takes little storage.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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