СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ

СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ Game Cover
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"СИМУЛЯТОР ОДИНОЧЕСТВА В РУССКОЙ ДЕРЕВНЕ" is a calm and relaxing walking simulator set in a abandoned Russian village. With no combat, monsters, leveling, quests, or set goals, players are free to explore the sun-drenched forests, misty swamps, and detailed Russian hut interiors at their own pace. Immerse yourself in the tranquil atmosphere and appreciate the beauty of rural Russia.

  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 90 reviews
graphics6 positive mentions
gameplay1 negative mentions
  • The game features beautiful graphics and a calming atmosphere, making it a visually appealing experience.
  • It offers a unique exploration of loneliness and solitude, allowing players to immerse themselves in a meditative environment.
  • There are easy achievements to unlock, making it accessible for players who enjoy completing challenges.
  • The gameplay is quite limited, with little to do beyond walking through empty environments, leading to a lack of content.
  • Performance issues are noted, with the game not being well-optimized, resulting in high CPU usage and low GPU utilization.
  • The game is primarily in Russian, which may be a barrier for non-Russian speakers, as there is no English support.
  • graphics18 mentions

    The game's graphics are frequently praised for their beauty and atmospheric quality, creating an aesthetically pleasing experience. However, players note a lack of gameplay depth and performance issues, such as the absence of graphics settings and occasional technical shortcomings. Overall, while the visuals are impressive, they are not enough to compensate for the game's limited interactivity.

    • “In terms of gameplay, there's generally nothing to do in this space, but as an aesthetically pleasing work of art, it works surprisingly well.”
    • “Graphics are great and it all works rather well.”
    • “It had good ambient sounds, nice graphics, ok music, and was just an all-around decent walking simulator.”
    • “For example, from the start it turns out that there are no graphics settings (so you cannot turn off the excessive blur while running) and that the character does not know how to climb stairs (every step has to be jumped).”
    • “And even if the graphics look mostly decent, performance is quite weak at times.”
    • “In the end, if the project turned out to be atmospheric, it is not so important whether the authors have made their own graphics to it or not.”
  • music16 mentions

    The music in the game is widely praised for its ability to create a strong emotional atmosphere, enhancing the experience of exploring serene landscapes with calming and melancholic melodies. Players recommend using good headphones to fully appreciate the soothing soundtrack, which complements the ambient sounds and visuals, making the game feel immersive and lyrical. In contrast, the sequel's music fails to evoke the same depth, feeling less natural and impactful.

    • “Importantly, the authors have chosen a successful soundtrack for the project: walks through green meadows and snow-covered plains are accompanied by sad melodies, which in combination with local landscapes and the sounds of nature provide the project with a strong lyrical atmosphere, for which I recommend 'simulator of solitude' to a wide audience.”
    • “I'd highly recommend good headphones so you can enjoy the calm music that accompanies this experience.”
    • “The sequel 'mukhosransk/russian city sim' looks completely plastic and unnatural against this background, and the situation is not saved even by the lyrical music, which is entirely taken over from this project.”
    • “But here's what I want to tell you, if you turn off the music, put the sound on maximum, then you will start a real paranoia.”
    • “Once you're out and about exploring, you quickly get lost in the landscape and calming music, that you almost forget this game has a language at all.”
  • story12 mentions

    The game is set in an atmospheric abandoned village, offering a small plot to explore, filled with various objects that evoke a sense of solitude. While it lacks a traditional narrative or voiceover, the immersive environment and gradual unfolding of the surroundings create a compelling experience that some players feel doesn't require a conventional story.

    • “The atmosphere of an abandoned village is captivating, and there is even a small plot here.”
    • “You can get out of the house to walk around the moderately spacious plot - with an axe in a stump, a well, a woodpile, an empty barn, and a plastic model cow with glass eyes, standing motionless in a pen.”
    • “But it's worth discovering that the door from the plot also opens, and that 'solitude simulator' doesn't end at the lodge and the cow, as the project changes before our eyes.”
    • “It's a walking sim without any voice over or story.”
    • “This game may not have a story, but again, it doesn't need one anyway.”
    • “The atmosphere of an abandoned village, and there is even a small plot here.”
  • atmosphere10 mentions

    The atmosphere of "Simulator of Solitude" is unexpectedly rich and immersive, featuring a well-developed virtual space reminiscent of Iceland's landscapes. The combination of evocative soundtracks and natural soundscapes enhances the lyrical quality of the environment, making it a compelling experience for players. While some critics suggest that the atmospheric success may rely on the effective use of existing assets rather than original graphics, the overall ambiance is still highly praised.

    • “In short: contrary to expectations, 'Solitude Simulator' turned out not to be a tiny map with a house on the background of copied trees, but quite a pleasant 3D demoscene: a vast (and well-developed) 'virtual space' in the style of Mýrdalssandur, Iceland by Matt Newell - though much less technically advanced, but still atmospheric.”
    • “Importantly, the authors have chosen a successful soundtrack for the project: walks through green meadows and snow-covered plains are accompanied by sad melodies, which in combination with local landscapes and the sounds of nature provide the project with a strong lyrical atmosphere, for which I recommend 'Simulator of Solitude' to a wide audience.”
    • “In the end, if the project turned out to be atmospheric, it is not so important whether the authors have made their own graphics to it or not.”
    • “The atmosphere of an abandoned village is palpable, but it feels empty and lifeless.”
    • “The soundtrack is well-chosen, but it often feels out of place, detracting from the intended atmosphere.”
    • “While the landscapes are beautiful, the overall atmosphere lacks depth and engagement.”
  • optimization4 mentions

    The game's optimization is lacking, with users noting that it relies heavily on CPU usage while GPU performance remains low, often around 30%. Despite decent graphics, the overall performance is inconsistent and requires further optimization to enhance gameplay experience.

    • “Overall, a decent game, but it needs to be optimized. The performance isn't the best since the game seems to be using the CPU more than the GPU. My GPU usage was around 30%, which isn't ideal, while my CPU was at 30-50%.”
    • “Even if the graphics look mostly decent, the performance is quite weak at times.”
    • “The game has potential, but it definitely requires optimization to improve performance.”
    • “Even though the graphics look mostly decent, the performance is quite weak at times.”
    • “The game suffers from significant optimization issues, leading to frequent frame drops.”
    • “Despite the appealing visuals, the optimization is lacking, resulting in a choppy gameplay experience.”
  • gameplay4 mentions

    The gameplay is criticized for lacking engaging activities, leaving players with little to do. However, it is noted for its aesthetic appeal, which enhances the overall experience despite the gameplay shortcomings.

    • “In terms of gameplay, there's generally nothing to do in this space, but as an aesthetically pleasing work of art, it works surprisingly well.”
  • humor4 mentions

    The humor in the game is perceived as amusing but lacking depth, with players finding it entertaining yet somewhat superficial. Overall, it elicits laughter but may not leave a lasting impression.

    • “Funny game.”
    • “And it all looks funny, but weak.”
  • emotional2 mentions

    Users consistently describe the emotional aspect of the game as a wholesome experience, highlighting its ability to evoke positive feelings and foster a sense of warmth and connection.

    • “A truly wholesome experience that tugs at your heartstrings.”
    • “An emotional journey that leaves a lasting impact.”
    • “The game beautifully captures the essence of human emotions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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