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Games like Veggiemon

Looking for games like Veggiemon? Here are top action recommendations, selected from player-similarity data — start with Numbness, Silesia or The Healing Tree.

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  • Numbness When I was younger I always had a recurring dream where I lived in a maze because it seemed like a better life always having somewhere to hide where I could run and it would be much harder to be found and then I started creating my own doors in this maze, it was my labyrinth, it was dangerous and I thought I was in control of it but that had a cost. Older, someone told me that the laby…

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  • 36%Game Brain Score
    36% User Score Based on 2 reviews

    When a letter from your recently deceased grandfather beckons you back to your family home in Silesia, you aren't sure what to expect. By exploring the space and the relics in it, learn the complicated past of a man you never fully knew. This is a story about hardship, tenacity, soul, and the people of Poland. This game was made for the Dialogue of Civilizations: Poland in Pixels program. It wa…

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  • 53%Game Brain Score
    53% User Score Based on 4 reviews

    The Healing Tree by The Taywild is an artgame platformer prototype exploring themes of how communities can help foster therapy of grief and trauma. Developed in 14 weeks for Abertay University's 2023 DES310 module. Built for browser https://twitter.com/TheTaywild (send us your screenshots!) About The Great Dream Tree is covered with brambles and weeds, and you just so happen to have the power to c…

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  • Hey there! I'm thrilled to share the wild ride of our senior design project, "Smack Dat Rat." In our Alt Ctrl Arcade Game, Smack Dat Rat, two players embark on an adventure in New York Kitty which rats have taken over! The city has hired you and your competitor as cat rival exterminators to smack the rats out of the city! Our core gameplay involves navigation, competition, and SMACKING. Use your m…

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  • Overview: You’ve just woken up to find your space station drifting dangerously close to a wandering star, and it’s up to you (and your ability to scale objects with your mind) to navigate through weight puzzles, zero-G challenges, and some not-so-ordinary obstacles. Can you leap your way to safety and escape before time runs out? Hop to it! This game was made in less than 96 hours by a solo deve…

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  • Terminal Velo.City Terminal Velo.City is a minimalist, Matrix-inspired infinite runner, with Global Leader Board, developed as part of a game portfolio project by Yunuen Vladimir (StudioSuperStudio). This project is designed to showcase my abilities in game development, programming, design, sound, and interactive systems as I transition professionally into the video game industry. You can explor…

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  • 52%Game Brain Score
    52% User Score Based on 5 reviews

    A Grave Mistake A pixel puzzle about peace, memory, and the dead who still linger. Created for Pixel Game Jam 2025 Theme: From the Dead From a botched Necromancer experiment. Restless spirits haunt a forgotten graveyard, their identities buried with them. Piece together each ghost's story using visual hints and cryptic last words. Drag them to their rightful graves to set them free. E…

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  • Harvest all Humans! Try to take over the world and keep the aliens alive. Develop for Ludum Dare 52 Gameplay : Use "WASD" or ARROWS to move.  Press "SPACE" to attack.Press "E" to interact.Press "LEFT SHIFT" to dash.Find and kill humans to harvest their organs. Feed the alien king with the human brains or alien corpses. Don't let him die!!Use the heart to breed more aliens. Credits: Music/ SF…

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  • Game made for the SA GAME JAM 2024  #SAGJ2024.How It Fits the Theme: With the theme of "Midnight Staircase," where the stakes rise as you progress, I found inspiration in Tekashi's castle door maze concept. Players navigate through a series of doors, each offering a chance to advance—or a setback. In the game, your objective is to collect sugar bits scattered throughout the map while racing ag…

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  • Indie Spain Jam Submission! Build and Run! is a game developed for the IndieSpainJam 2022 edition.  The theme for this game jam was "from 0 to 100" and the subtheme "replayability". With this themes in mind we came across with the idea of making a "meta"minigame about completing the compilation process of your video game developed in Unity, which sometimes can be a bit of a pain. Can be confirmed …

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