Games like Unity Solar System-CAS 117
Looking for games like Unity Solar System-CAS 117? Here are top action recommendations, selected from player-similarity data — start with CAS 117 Project 1 - Solar System, CASE or Galactic Showdown.
1 View GameAdditions to base project: Added the following planets of the Solar SystemMercury Venus Mars Jupiter Saturn Uranus Neptune Added Chase camera to selected follow targetAdded halo effect to the SunGave halo/planet highlight effect to all planetsAdjusted scale of entire systemDistances not to scale Sizes to scale Orbital periods not to scalePlanetary rotation speeds to scale Added time manipulation …
View Game2 View Game48%Game Brain Score48% User Score 4 reviewsCASE is a bullet hell shoot-em-up where you fly (somewhat) realistic military planes and weapons in CAS (close air support) missions. Intense bullet hell shoot-em-up 11 different modern military airframes37 different modern military hardpoints12 special equipment items10 campaign levels and an unfolding storyBrutal boss fightsEndless skirmish generator with countless possible combinationsNow a…
View Game3 View GameDescription Galactic Showdown is a fast-paced 2D shooter created in Unity for CAS 117. You’ll battle waves of enemies across multiple levels, using quick reflexes and precise aim to survive. Each level increases in difficulty, testing both your movement and shooting skills as you dodge enemy fire and clear the stage. The game was built by following the 2D Shooter tutorial and then expanded wi…
View Game4 View Game**BEST PLAYED IN FULL SCREEN** Created for the GameDev.tv GameJam 2025. The theme for this GameJam was 'tiny world' so I decided to take a tiny world and let you make it bigger. Controls: Press S to move close to the Sun Press W to move farther from the Sun Press A to increase speed clockwise Press D to increase speed counter clockwise Press Shift to BOOST your speed Mouse Wheel to Zoom…
View Game5 View GameGet the Asset now on the Unity Asset Store! https://assetstore.unity.com/packages/templates/systems/3d-physics-slime-bounce-...Introducing the ultimate 3D Physics Slime Bounce System - a cutting-edge solution for adding a touch of magic and fun to your games and simulations! This system offers naturalslime reactions, dynamic bounce mechanics, and realistic physics, making it a perfect choice for y…
View Game6 View GameThis is my 3D First Person Shooter game assignment for Michigan State University's CAS 117 Games and Interactivity class. It was rated one of the Top Three 3D FPS assignments by the professor, and was shown at the Spring 2025 Student Showcase. CONTROLS: Keyboard and Mouse: Move:WASD, arrow keys Aim:Mouse Jump:Space Shoot:Left-click Cycle Weapons:1 or 2, Mouse Wheel …
View Game7 View Game2D Shooter Project Details Created for Educational Purposes (MSU CAS 117)First ever time making a 2D game with Unity! This was an invaluable lesson for learning how to design UI, Scenes, and character assets!It took around 2 days from the tutorial to the final release to finishReleased a day one patch adding in a 4th level, new music, new cutscene, UI tweaks, and a new enemy design! (2/13/2024) Mo…
View Game8 View GameArtist StatementI Remember is a game intended to represent the perspective of a child in moments prior to the separation of his family.The brief provided for this project demanded an inclusion of trust as a major theme that drives the player experience. The original concept had the player take on the role of the parent who had to manage their time on a daily basis to maintain a balance between adu…
View Game9 View GameThe most polished part of this game, the music, was composed and recorded entirely by Bruno Vacherot.This was my first self-contained game. After working though a tutorial series provided by Brackeys, I wanted to sit down and create. My goals were: Create something from scratch, without relying on generic assets.Create a game concept that was at least somewhat original. Tower defense games general…
View Game10 View Game10%Game Brain Score10% User Score 1 reviewsSlimefinity Idle - Patch Notes 0.060 Updated Backgrounds!Resolved memory leak caused by enemy generation. Slimefinity Idle - Patch Notes 0.055 Procedurally Generated Enemies. Modified the Character Builder from the Pixel Heroes: Fantasy Editor to generate unique enemies each time a new one is spawned. Slimefinity Idle - Patch Notes 0.043 Made some adjustments to the zodiac system. Now when …
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