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Games like Triune Legacy

Looking for games like Triune Legacy? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with Mysteries of Clarks Magic Academy, The Dragon's Tavern or Grimsnap.

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  • You are finishing your second year student at Clarks Magic Academy when students start disappearing. No one knows what is going on, but a similar event happened 50 years ago.  You will need to explore dungeons to rescue students, but also - keep up your grades, go to class, hang out at school clubs, and learn more about your friends.  This project was inspired by the Persona series and Harry Potte…

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  • You have entered The Dragon's Tavern where the name of the game is card playing. Build your deck and acquire new cards with custom made cards, then take down the opponent AI with a scaling level of difficulty.  This project was able to come to life by HomeTeam Game Dev.  Developed May 8 to May 20, June 16 to September 4, 2022 -  Cassidy Noble: Project lead, core gameplay, character models/rigs/…

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  • • Brian J. Boucher - Project lead, core gameplay, art integration, quest item pickups, collectibles, win and game over screen functionality, plant collisions, minimap, debug cheats, player walk animation, attack animation, knockback, scale adjustments, credits screen, weapon to hand binding, scene reorganization, title background image, instructions, UI reskin, patrol routes• Maimi Boucher - Sword…

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  • Welcome to the domain of the Raven - the cryptic creator of the local Magic school. He has summoned you here to complete his Trials to see if you are worthy of his more... ambitious projects. Use your spells to fight creature of North American lore along with you and 5 other students as you grow as witches and wizards.  ------------------------- Made in HomeTeam Game Dev - June 18th-October 1st, 2…

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  • 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemie…

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  • 30%Game Brain Score
    30% User Score Based on 1 reviews

    Developed Jan 16 - May 15, 2022 Project lead, core gameplay, warrior animations, ghost and skeleton sprite facings, level design (shared), assorted environment art (yellow), statue, spider webs, collision handling, projectiles art/code, lock and key, pathfinding, art integration, tuning: Vince McKeown Tile atlas, level design (shared), dungeon music, whisp particle fix, room optimization (enemies/…

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  • RoboHunters is a fast-paced top down action shooter. Destroy swarms of rogue machines, level up, and fight the Robo Sentry boss! As you level up, your characer will gain new abilities such as Napalm Boots, Gravity Vortex, and the Destroyer Disc! Leveling up the same ability more than once will increase its power.How to PlayThis game plays best with a mouse and keyboard. Move your character with …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, ach…

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  • Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features: Vince McKeown Chef Gormondo NPC, game…

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  • Developed Oct 20, 2023-Mar 3, 2024 Project lead, core gameplay, isometric world, art (player, most environment art - bookshelves, boxes, weapon racks, barrels, sacks, pots, beds, walls, etc), level design, speed potion, coin, enemies (blob, cyclops, skeletons), animation code, wall levers, in-game UI, inventory screen, projectile support, boss, start and death screens, various asset integration: …

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