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Games like Text Adventure in India

Looking for games like Text Adventure in India? Here are top action recommendations, selected from player-similarity data — start with Darkness is comming, Bloom Testing or Stack Ball 3D - Made with Unity.

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  • In this dark fantasy game, you play as a warrior striving to hold back the encroaching Darkness. Despite your best efforts, hope is fleeting, and the odds are stacked against you. Luckily, Goddes is helping you, but even then, is it even possible to beat Darkness?Update: Unfortunately, even though I said I would continue this project, I don't think I'll be able to create what I wanted with it. Th…

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  • 2021-02-15Learned a ton over the 2-weeks since this was first published.The key summary is:1. Post-Processing is all relative to the camera view, so if there are two objects that you want to have different "bloom" values, you need to do the changes in the shader (HLSL/Cg) because the post-processing is "global" from the camera's perspective. (There are non-global settings where the objects effecte…

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  • A remake of a hyper casual game with Unity. Game Features:   Stack Ball is a 3d arcade game where players smash, bump and bounce through revolving helix platforms to reach the end. - Simple and easy to pick-up - Great time killer Your ball smashes like a brick through colorful platforms that block its descent, but if you hit a black one, it's all over! Your ball shatters to pieces and you have to …

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  • Hi  My name is Jye this is my First Project as a Game Developer in Unity Engine.Controls. WASD for Moving the car.  # Objectives of the Game * Get all the Pizza to the Customer. * Be cautious and avoid collisions with cows on the road, as they will decrease your movement speed. * Collect fuel cans to restore your speed and keep the delivery going smoothly. ## How do i make the game. *First Project…

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  • Username/Password Verification System in Unity Creating a secure and efficient username/password verification system is crucial for any application that deals with user accounts. Unity, often used for game development, provides a variety of UI components that make building a login system relatively straightforward. In this article, we’ll go step-by-step through the process of creating a simple use…

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  • BITS at Night✈ BITS at Night✈Prelude Horror - Top Down Game?Dev flow1. Basic topdown movement systemRandom cheap map with walls and a playerCollision Control SytemCameraResult2.Menu to enter gameResult3. Updating Coordinates on NodeSetting Up node js serverSetting up GMS2Ask server to create a playerUpdating player infoSending updates to the serverResult - Server Updating this4. Make other players…

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  • Fixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…

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  • This project is an amalgamation of the previous 3 sprints. It includes a main menu to switch between the 3 different projects.Below is the updated list of features:1.           Feature 1: 3D Object Spawneri.             Description: A GameObject is initialized to create a 3D primitive object in the shape of a capsule, depending on where the user right-clicks on the screen ii.            Input: Th…

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  • Description: This project is a simple clone of the original Pac-Man arcade game. While it aims to be similar to the original, it is not an exact copy. The main goal of this project is to showcase my skills as a C# programmer and Unity developer in a small project where the code can be easily analyzed. Execution: Unity Version: Unity 6.0.25f1 Open the "Game" or "Init" scene in the …

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  • Combine red + blue to create green. Make as many  green as you can before time runs out. Do not make red and blue achieve the line. using UnityEngine; public sealed class GameManager : MonoBehaviour { public static GameManager Instance { get; private set; } [SerializeField] private Spawner spawner; [SerializeField] private Launcher launcher; private bool _ended; priva…

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