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Games like Strikers 1940-ish

Looking for games like Strikers 1940-ish? Here are top shooter recommendations with a historical focus, selected from player-similarity data — start with Preventive Strike, Sky Scorcher or Summit Conquest.

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  • 41%Game Brain Score
    gameplay, monetization
    graphics, optimization
    50% User Score Based on 32 reviews

    "Preventive Strike" is a dynamic arcade scroll-shooter with an isometric view, where you control a powerful attack helicopter on a mission to drive enemies out of your land. The game features fluid controls, a variety of enemies, power-ups, changing environments, and player progression. Eye-catching graphics and constant action ensure an exciting experience.

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  • This game is created for the 2023 Aviator Arcade Game Jam. Made with Unity Personal Edition 5.6.5. This game is largely intended to recapture my own    impressions of seeing Zaxxon in the arcade for the first time. The gameplay is basically the same as the 1981 Sega arcade classic. Maneuver your aircraft through enemy fortifications, destroying as many objects as possible, whilst avoiding enemy ro…

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  • Summit Conquest (Unity CwCL Prototype 4) Version 1.0 1) Overview: Based on the course prototype, I made a full game adding a lot of features built from the ground, learning A LOT in the process. Play WebGL version: https://connect.unity.com/mg/other/summit-conquestDownload free a better build (Windows and MacOS executables) from the link! (from Course description): Unity Course: Create with Code …

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  • 71%Game Brain Score
    graphics, optimization
    gameplay, stability
    71% User Score Based on 243 reviews

    Leadwerks Game Engine is a user-friendly game development system for creating 3D games and VR experiences, with comprehensive tutorials and a royalty-free license for commercial games. The engine's new global illumination and volumetric effects, along with a vegetation painting system, enable developers to build games with high-quality graphics. This tool is ideal for beginners and pros alike, with features that simplify the process of creating and publishing games.

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  • 48%Game Brain Score
    48% User Score Based on 4 reviews

    CASE is a bullet hell shoot-em-up where you fly (somewhat) realistic military planes and weapons in CAS (close air support) missions. Intense bullet hell shoot-em-up 11 different modern military airframes37 different modern military hardpoints12 special equipment items10 campaign levels and an unfolding storyBrutal boss fightsEndless skirmish generator with countless possible combinationsNow a…

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  • 96%Game Brain Score
    gameplay, graphics
    replayability, story
    96% User Score Based on 316 reviews

    REVOLVER360 RE:ACTOR is a rail-shooter game with a 360-degree perspective, where players battle against hordes of enemies in frenetic action. The game features a unique reactor mechanic that allows players to slow down time and aim for critical hits. With upgradable weapons, various levels, and a pulse-pounding soundtrack, REVOLVER360 RE:ACTOR offers an intense and immersive shooter experience.

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  • 69%Game Brain Score
    graphics, atmosphere
    gameplay, optimization
    69% User Score Based on 410 reviews

    Leadwerks Game Engine is a user-friendly game development system for creating 3D games and VR experiences, with comprehensive tutorials and a royalty-free license for commercial games. The engine's new global illumination and volumetric effects, along with a vegetation painting system, enable developers to build games with high-quality graphics. This tool is ideal for beginners and pros alike, with features that simplify the process of creating and publishing games.

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  • The game was developed in C++, using OpenGL and supporting libraries (GLFW, GLAD, Assimp), without relying on any ready-made game engine. About the Project This project was created to practice low-level game development in OpenGL without using any ready-made game engine. It features a fully custom rendering pipeline, including particle effects, multiple lighting models, and manual object renderin…

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  • # **Game Objectives:** - Navigate the track. - Execute forward and backward rotations. - Accelerate when necessary. - Trigger particle effects only when in contact with the ground. ## **Game Design Aims:** - Deliver a seamless and soothing experience. ## **Core Gameplay Mechanic:** - Avoid collisions at all costs. ## **Game Progression:** - Successfully conquer all three stages. # **Pro…

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  • Hello Flappy World Credits GMTK for the excellent tutorialSR Studios Kerala for the bird spritesmk.matheusklein for the music and SFX My first game What game dev looked like for me After watching GMTK’s tutorial, I decided to follow along using my weekends and evenings. On my first evening, I simply downloaded and set up Unity. I didn’t have a lot of time, so my intention was to reduce the fric…

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