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Games like Steering Behavior

Looking for games like Steering Behavior? Here are top action recommendations, selected from player-similarity data — start with Order Up: Tavern, CodeWar Kingdom or Boids FishTank: Predator–Prey Flocking Simulation (Orca vs Tuna).

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  • About the Project Order Up: Tavern is a technical demonstration / portfolio project designed to showcase Backend-to-Gameplay programming skills. The goal was to build a robust management loop including customers AI, resource management, and a scalable upgrade system. ⚙️ Technical Features (Dev Showcase) This project highlights several core Unity development pillars: Finite State Machine (F…

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  • CodeWar Kingdom – Command Your Army with Scripts, Dominate the Algorithmic Battlefield!Welcome to CodeWar Kingdom, where there is no traditional point-and-click control—only lines of code that decide the fate of battles. You are not just a player controlling soldiers; you are the commander who strategizes and programs the scripts. On this automated battlefield, the Lua scripts you write in advance…

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  • Overview Boids FishTank: Predator–Prey Flocking Simulation (Orca vs Tuna) is a real-time aquatic ecosystem built in Unity HDRP. It extends the classic Boids flocking algorithm into a predator–prey scenario where tuna school together and orca pods coordinate hunts using role-based behaviors. The goal of the project is to explore how far flocking models can be pushed toward more cinematic,…

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  • IO Auto Clicker for GamesLevel Up Your Grinding Game. Automate. Dominate. Repeat.IO Autoclicker is the most powerful click automation software for PC gamers who refuse to waste time on repetitive tasks. Automate clicks and inputs in Steam games, standalone PC titles, Windows applications, and web-based games. Farm resources while you sleep, automate grinding sessions, and maximize your in-game eff…

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  • Boid Sandbox is my first real exercise in multithreading using Unity's Job System and Burst compilation. But first, it's important to know what boids are exactly. The wiki page for boids explains it better than I can:    https://en.wikipedia.org/wiki/Boids Boids are agents modeled after the flocking behaviors of animals like schools of fish or swarms of birds. For more reading on the history …

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  • 66%Game Brain Score
    graphics, gameplay
    atmosphere, story
    95% User Score Based on 20 reviews

    Japanese Fun - J64 offers an engaging way to master Japanese scripts, including Hiragana, Katakana, and beginner Kanji, through interactive mini-games like puzzles, karaoke, and memory challenges. The game features a unique Teacher Simulator mode where you teach a virtual student Japanese concepts. Progress is tracked with achievements, daily streaks, and leaderboards to keep learning motivating and fun.

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  • This is my entry for the Synty Game Jam - April 2025.  The theme of the Jam is "A world without..." The micro-video game is inspired by "Little Nightmares", "I, Robot", and the "Croozin' for a Broozin'" minigame from Super Mario Party. English is not my first language, and in some parts, I used a translator. Sci-Fi Artificial Intelligence is highly advanced, it came to the conclusion th…

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  • This game was the subject of the final annual project for my Computer Science Bachelor's Degree, which I worked on with two teammates. Time constraints prevented us from completing the game as we would have liked, so please forgive the unfinished aspect of the game. The Computer Science program is not a video game development course. Therefore, this project was a challenge and our first concret…

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  • Boids Intro Boids is not a video game, it's just something from Nerd to Nerds... It is a simulation of artificial life, of flocks of birds, behaviors of shoals of fish, herds and autonomous vehicles. Where Boids (Bird like objects) have a certain perception of the (virtual) world where they are inserted and of other boids that are around them. Where you can modify their behavior in real time by ch…

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  • Playtest Form: https://forms.microsoft.com/e/evqyR33xYvThis project, developed in Unity, simulates a dynamic ecosystem where different species interact within a defined environment, showcasing emergent behaviors and complex interactions driven by artificial intelligence. The core of the simulation involves three primary entities: wolves, rabbits, and grass, each governed by distinct behaviors and …

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