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AI Learns To Drive
2025Racing
Looking for games like Self Driving Car (Neural Network)? Here are top simulation recommendations, selected from player-similarity data — start with AI Learns To Drive, EAE6320_Final_Project or Run, Agent, Run!.
AI Learns To Drive is a sandbox simulation where you create and train an AI to drive racing cars on custom tracks. Using a feed-forward neural network and evolutionary algorithms, you can customize the AI’s architecture and optimize training to improve driving skills. Design tracks with varied surfaces and challenge your AI in diverse conditions and campaigns.
View GameSnakes Controls: WASD: Navigation Fig 1. Gameplay Game Details: Snakes is a simplified version of snake game that comes in the old mobile phones. The Player controls a snake to collect food. Because of limitation in the system the length of the snake remains the same, but to make it a bit challenging the speed of the snake increase each time the playe…
View GameWhat is this project? This is a dabble in programming my own AI from scratch without any libraries, just looking up information and doing my own research about the foundations of how neural networks function. Everything is written in C# and made in Unity. I originally made this project in December 2024 and never bothered to publish it until now. The web version almost certainly WON'T run when …
View GameBoids Intro Boids is not a video game, it's just something from Nerd to Nerds... It is a simulation of artificial life, of flocks of birds, behaviors of shoals of fish, herds and autonomous vehicles. Where Boids (Bird like objects) have a certain perception of the (virtual) world where they are inserted and of other boids that are around them. Where you can modify their behavior in real time by ch…
View GamePlease Note - The game has updated - the manual is currently being updated. However, the in-game manual is up-to-date in the meanwhile. Please refer to that for all queries. Story Description Double Crossroads is a game about two assassins hunting each other. They are getting directions from you - and you want them both dead. Hence, you are feeding them the same instruction - trying to get th…
View GameCorewar is played between two programs written in Redcode, a low-level language similar to assembly. Players write a program to eliminate all opponents in the memory (core) of the virtual computer. The "sandbox" goal of Corewar is to write code that will cause your opponent code to terminate. Like any Zachlike-games, this game features a set of missions with incremental difficulty for you to sol…
View GameSoniface Pro is a music and visual creation software that offers unlimited instruments, pattern mode, and internal audio recording. It features a creative space to explore sound, music, and geometric visuals, with motion interface to control instruments and parameters through gestures. Instruments include Gridsynth, a generative visual synthesizer, a rhythm sequencer for basses and drums, and a spatial & granular soundscape sampler .
View GameThis game was the subject of the final annual project for my Computer Science Bachelor's Degree, which I worked on with two teammates. Time constraints prevented us from completing the game as we would have liked, so please forgive the unfinished aspect of the game. The Computer Science program is not a video game development course. Therefore, this project was a challenge and our first concret…
View GameNitronic Rush is an experimental survival driving game. Using the car’s many abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990s but with fresh graphics, audio, and gameplay. This was a student project made at DigiPen as our junior project. Hand-crafted from the ground up (not even a pre-made e…
View GameQuick upload of proclib - it generates castle, ravines, and more...! What it is: A library and syntax language for structure-centric world/map generation. But what is "structure-centric", you ask? Easy, I'll explain! Structures can be thought of as complex collections of entities/cells. From this, structures can be made up of other structures to increase the variation and complexity needed for a s…
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