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Games like [MV] Parallel Worlds 2.0

Looking for games like [MV] Parallel Worlds 2.0? Here are top action recommendations, selected from player-similarity data — start with [MZ] Parallel Worlds, [MZ] Airship Boladão (EX) 2.1 or [MZ] Airship Boladão (EX) 2.1.

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  • License: Free for personal or commercial use. Context: Creating events to teleport between maps is quite easy in the RPG MAKER MZ. Memorizing the player's position and then teleporting him to that position is not something that involves much difficulty. However, all of this can be very laborious when this technique is an essential part of the game. Description: This script automates teleportation…

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  • This script brings a little variation to the handling of the airship. Context: The airship is a very cool vehicle and little explored by the developers. This is certainly because it is very unbalanced compared to other vehicles. Description: This script adds more gameplay possibilities for the airship. Settings: All the features of this script are based on configuring plugin parameters, inserting …

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  • This script brings a little variation to the handling of the airship. Context: The airship is a very cool vehicle and little explored by the developers. This is certainly because it is very unbalanced compared to other vehicles. Description: This script adds more gameplay possibilities for the airship. Settings: All the features of this script are based on configuring plugin parameters, inserti…

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  • License: Free for personal or commercial use. Context: Teleportation between two maps requires the developer to create events in the exact locations where he wants the player's teleportation to take place. This proves to be quite laborious when it is necessary for the same teleporter to happen at various points on the map. Description: This script automates teleportation at the ends of pre-confi…

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  • License: Free for personal or commercial use. Context: Teleportation between two maps requires the developer to create events in the exact locations where he wants the player's teleportation to take place. This proves to be quite laborious when it is necessary for the same teleporter to happen at various points on the map. Description: This script automates teleportation at the ends of pre-c…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Ever notice how there are basically two kinds of states in default RPGMaker? The kind that goes away after a set number of turns, and the kind that stay forever (or until cured). This plugin adds a third type of state - the food buff, which expires after a set number of battles. Special states tagged with the note tag and that don't have an expiry turns value set will instead, disappear harmlessly…

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  • License: Free for personal or commercial use.  Context: In games where player positioning is important for gameplay to trigger events depending on the player's position, it can be a tiring and repetitive task to exhaustion if all the tasks that involve this are done only by event commands. Description: This script allows the developer to activate / deactivate switches when the player enters a …

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  • Context: By default the group of characters controlled by the player is formed by a leader and up to 3 followers. Despite having followers “on the map” coming and going with the leader being visually interesting, in the vast majority of games this feature is limited to just that. Description: This script aims to give the characters of the group (both the leader and the followers) a little more use…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Ritter Active Item System Plugin Toggle through and use items on the game map! Designed for use in Action Battle Systems like Chrono Engine. Press a button to toggle backward and/or forward through active items and press a button to use it! Set up your items in the database as you normally do, giving them all effects you desire including executing a common event on item use! Includes everything yo…

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  • License: Free for personal or commercial use. Context: The magic in RPG MAKER is always associated with the cost of MANA. This is because in most JRPGS doing magic is always a matter of whether or not it has some kind of energy. Games that are based on ritual spells where the caster needs the right ingredients, rarely usually require more than just MANA from the caster. They need ingredients and…

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