Games like Normal Farm: It's Nothing But Normal
Looking for games like Normal Farm: It's Nothing But Normal? Here are top simulation recommendations, selected from player-similarity data — start with Spaghetti Code Farm, Gastrocove or A Snapshot in Scarlet.
1 A badly programmed clicker about bad programming! Can you crash the system?Spaghetti Code Farm is the journey of a young programmer trying to make their first clicker game. They quickly find out that keeping track of all the elements needed is not as easy as it seemed. As the game progresses, more and more elements are added, to the point where you're not too sure your computer will be able to han…
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2 View Game41%Game Brain Score41% User Score 2 reviewsGastrocove is a game about scheduling robots to harvest, combine, and deliver food to ports before the food expires. It was created in 10 days for the JamCraft 5 game jam. Installing You can either download the Windows build below (standard Unity package) or you can run the WebGL build by clicking the Play button above. WebGL build has been tested all the way through but YMMV. Gameplay Each level …
View Game3 50%Game Brain Score50% User Score 1 reviewsA Snapshot in Scarlet is an exploration-puzzle game set inside of a carnival. You are a ghost detective and your goal is to solve an ancient missing persons case so that the ghosts involved can move onto the afterlife. It is believed that the person was murdered, but no body was found. You are aided by your special memory gloves. When the gloves make contact with a bare forehead, you are gifted w…
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4 How To Play? Propel the diver pressing Space or Enter Key.Turn the diver pressing A, D keys or Left Arrow, Right Arrow keys.Try to get the best score; do the most possible number of turns and try to entry in a right angle to the water.You have to get one of the medals: Credits (Music And Sound Effects) Music in the game "Diving In Memories" is thanks to: "Forgotten Memories" by https://m…
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5 51%Game Brain Scoregameplay, graphicsoptimization, stability51% User Score 170 reviewsThe Wild Age is a micromanagement strategy in the tower defense style. Designed mainly for peaceful and relaxed gaming that offers to rest from a busy real life.
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6 A simple puzzle game about exploring different perspectives and navigating through a perilous world. The protagonist's perspective might vary slightly from what the reality is - click on other people to see the world through their eyes, and work out how to get through each level. Collect all the mushrooms before heading to the portal to finished each level. Game is controlled through WASD + Mou…
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7 View GameThis game is a work in progress! It was made by me, Dominic Villa (programming) and my partner, Ariana Lazich (art), as a final project in our intro game design course. We only had a couple of weeks to work on it. Take Flight was made in the Construct 3 engine, with limitations of the free version. I plan on remaking this game in GameMaker: Studio or Unity to allow for additional content, bug fix…
View Game8 46%Game Brain Score46% User Score 2 reviewsMade for the Mix and Game Jam 2019, this project takes the 3D, asymmetric fun of the Titanfall games and puts it into 2D. While the Titanfall games are known for the player being able to summon then hop into a mech mid-match, my game, Pie Tin Fall, sees the player going into giant pie plates to roll-around as a force of destruction. Gameplay: A 2D jump-and-shoot similar to Mega-Man, but made in…
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9 A little Fantasy FPS Tower Defense made in 48 hours for the first JimJam! (4/6/2018 - 4/9/2018) Developed by: - Carlos "Zactar" Gasperin - Gabriel "The Scarecrow" Dall'Alba - Leonardo "Pixel" LimaControls: Movement = A S D W mouse left click = shootSpace = jumpQ and mouse right click = Special attacks Disclaimer 1: There is a bug in which if you die and restart the game the boss will not spawn any…
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10 48%Game Brain Score48% User Score 4 reviewsPractice project created in 30 (non-consecutive) days Solo project (design, programming, art, animations and sounds; for music and font please see below) CreditsThank you everyone who helped test the game and gave feedback!With special thanks to Michał W. (who provided feedback almost daily) and Krzysztof (for valuable art and audio feedback) - you guys rock!Music from https://filmmusic.io "Retr…
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