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Slimes in Space
2021Puzzle
Looking for games like Monstre De Coiffure? Here are top simulation recommendations, selected from player-similarity data — start with Slimes in Space, TV Boy - Seeing Ghosts or Paddler.
FULLSCREEN RECOMMENDED! Created in 48 hours for the 2021 GMTK Game Jam (all assets were made in 48 hours) Press R to restart (if you're stuck) Theme: Joined Together Code and Piano: Yotam Frid Art and Flute: Mati Ernst Animation and Bass: Itamar Ernst Slimy sounds by: Neta Feldman & Dave Ben-Dor
View GamePre jam end update 10/19/25: Replaced font with more fitting one. Solution to prevent corner camping added.Ghost Speed rebalanced. Various QOL and visibility tweaks. TV BOY: SEEING GHOSTS Play as a sentient television and run from the ghosts of your past nightmares. Try to survive as long as you can by building your own level to navigate and avoid the ghosts. Controls: In Game: Spa…
View GameHow to Play Paddler Welcome to Paddler, a rhythm-typing bartending game set at a sizzling swim-up bar! Your goal? Serve up tropical drinks by typing their ingredients in rhythm to the music. Your Objective Serve each Patron the drink they’re craving before they float away! Step-by-Step: Mixing Drinks 1. Watch the Lanes Patrons appear in lanes, each with a drink order. On the left …
View Game"Succulents" is a relaxing garden simulation game where you tend to an abandoned underground garden, watering and nurturing succulent plants to help them grow. The game features a dynamic growing system, allowing you to control where plants grow with the use of tools like the shovel and bag of seeds. The game also saves your progress, so you can return to your garden whenever you like.
View GameAbout the game This game is part of GMTK Game Jam 2023 with the topic Roles Reversed. We decided to make a reversed tower defense game inspired by Kingdom Rush. In our game you have to build a wave of diffent mobs (monsters) and send them through a map. A simple script generates towers that try to stop your mobs from reaching the end of the map. Our wave builder in action! Send off mobs to …
View GameAbout the Game This is a retro pixel-art first-person shooter with a surreal twist. You play as a demon suffering from obsessive-compulsive disorder. Your compulsion is simple, absolute, and unavoidable: whenever you see a sink, you must wash your hands. The game enforces this obsession mechanically. When a sink enters your view, your movement and field of view are constrained, forcing yo…
View GameWaveforge is a 2D physics-based puzzle game where players manipulate water waves and emergent physical phenomena to guide a rubber duck to the goal. Set within a meticulously crafted pixel-art physics world reminiscent of Noita, it invites players to experience uniquely engaging physical interactions. Featuring over ten thoughtfully designed levels, the game delivers about 1 hour of delightfully c…
View GameBeware: currently in first public, free demo. VERY BUGGY AND INCOMPLETE. With that said... Bento -- The unique companion This is an experimental project for an AI companion that not only helps people, but is also a friend. A friendly, customizable face with unique, growing personality and memories, and several utilities and functions. Local, open-source model experiments are in progress and …
View GameDescription Making a polished 2D platformer in Unity can take weeks of setup and debugging before you even start designing levels. The 2D Platformer Pro Kit was built to change that. It gives you a complete, production-ready foundation so you can spend less time fighting code and more time creating your game. This bundle combines all our premium 2D assets into one cohesive packag…
View GameThis game was unofficially made for the Godot Wild Jam #76 - I never formally entered the jam as I was pretty sure I wouldn't be able to make the deadline, but I wanted to give myself a small, self-contained challenge to finally get something actually finished. It ended up taking almost a month, but I did it! For my first actual game project, and coming from no coding background, I'm pretty happy …
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