49%16reviews
I Have Been There Twice
2016Action
Looking for games like Media is dead, you are alive.? Here are top action recommendations, selected from player-similarity data — start with I Have Been There Twice, The Migration or Exit 19.
I have been there twice. Twice isn't enough, to be honest, but past the first time I have only been there in fragments, dreams and daydreams, and something half-assembled. The sum of an infinite series is finite, if each successive term diminishes. 1 + 1/2 + 1/4 + 1/8 + ... sums to two, no matter how many more times I see us walking through jioufen in the cool night, making our way back to the bus…
View Game"The Migration" is a first-person exploration game featuring ambient sounds and visuals, part of the "After Hours" themed Ambient Mixtape 16 collection. Each developer was given the same camera controller and theme, resulting in unique interpretations. In this game, players navigate using mouse and keyboard controls, encountering passing ships and the beauty of the night.
View Game"Exit 19" is a first-person exploration game set in a forgotten highway exit, presented as part of the Ambient Mixtape 1
View GameCreated as part of of Ambient Mixtape 16: a collection of original curated works surrounding a central theme: "After Hours". AM16 intends to showcase a diverse spectrum of independent developers and how their process interacts within shared constraints. Each developer was given the same First Person Camera Controller and the theme "After Hours", to form in to their own interactive work.
View Game"t- e ni hтm-are of·`a c ty" is a game featured in Ambient Mixtape 16, a collection of indie games with a shared theme of "After Hours." Each game, including this one, uses the same first-person camera controller and interprets the theme in its own way. This game in particular is a moody, atmospheric experience that invites players to explore and form their own interpretation of its themes.
View GameAmbient Mixtape 16 is a collection of original curated works surrounding a central theme: "After Hours". AM16 intends to showcase a diverse spectrum of independent developers and how their process interacts within shared constraints. Each developer was given the same First Person Camera Controller and the theme "After Hours", to form in to their own interactive work.
View GameIn "Courier of the Crypts" , players survive as a courier delivering goods in ominous crypts, using a magic torch to illuminate paths, defend against darkness, and solve puzzles. The torch's flames react differently to various enemies and environmental elements, making it a crucial and limited resource for players to strategically conserve and manage. Alongside combat and puzzle-solving, players explore the crypts to discover hidden riddles and traps.
View GameThe exhibition spaces and installations were created using video game development tools that simulate real-time scenes and lighting effects. Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point. The exhibition’s initiators and creators are VOLNA, an art collective from St. Petersburg, Russia…
View GameIn this game, you play as Alice, an girl trapped in a twisted, ever-changing world. Survive a frozen orphanage filled with lurking horrors, eerie classical music, and unsolved mysteries. Scavenge, evade monsters, and uncover the truth. But can you face the brutal reality—or remain trapped forever?
View GameBeing created for #NoFreeGameJam At it's core, Desktopia is a city-builder which simulates an evolving and complex, medieval-esque village along the bottom of your desktop, allowing you to work, watch, or browse something else at the same time. Like any city-builder, you get to make the big decisions, but you can also take control of your own character to join in the battles, harvest resources, …
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