Games like Gender Coding in Horror Video Games
Looking for games like Gender Coding in Horror Video Games? Here are top action recommendations, selected from player-similarity data — start with The Legend of Baron, Galdmaril or "A Jar of Cranberry Sauce" or "The Crime in Room 13".
1 View GameThe Legend of BaronFinal project made by Group 5 of CMLIT 191N, Fall 2021, The Pennsylvania State University The core story of our game will be about the player who is a non-gendered student at Penn State that goes on an adventure to save president Eric Baron. Our group chose the topic of our game after some brainstorming and we came to the consensus that we wanted our game to be about Penn State …
View Game2 View Game40%Game Brain Score40% User Score 1 reviewsHere's a short preview on the project I've been working on since august 2017. It's my first RPG, based on my ideas, various stuff and some of the games I enjoyed from the last 30 years. Pretty much everything is still work in progress, but I'll give it my best untill and after public release. SYNOPSIS The story takes place in Galdmaril, a fantasy world, where the 8 main sentient races are living …
View Game3 View Game50%Game Brain Score50% User Score 1 reviewsWhat? A twine game/adaptation of the silent film A Jar of Cranberry Sauce or The Crime in Room 13, written in around half a day. I have not seen it (nor, perhaps, has anyone still living), so it's based on a summary written in the year of the film's release, 1910. As far as I can tell the film is not lost, as there may be a copy in the Library of Congress, but it doesn't show up in an online searc…
View Game4 View GameBackground Your name is Susan. You are 14 years old and you have ambitions of becoming a witch. You have just completed two years of study at the Spooksville Academy of Witchcraft. You reckon you know all the theory and now it's time to put that theory into practice. As with all trades, you must start out as an apprentice. You've been allocated to Broomhilda, the old witch that lives in the spooky…
View Game5 View Game89%Game Brain Scorestory, graphicsoptimization, replayability95% User Score 362 reviewsCritic Score 79%5 reviews"Sagebrush" is a first-person narrative adventure that explores the abandoned Black Sage Ranch, former home of the Millenarian cult Perfect Heaven. Players investigate the complex motivations and stories of the cult members, who collectively took their lives in a mass suicide event. The game features an immersive, low-fi 3D world to explore, inspired by real-world apocalyptic cults.
View Game6 View Game52%Game Brain Score52% User Score 3 reviewsThe Tragedy of Lady Lavender is an interactive story/ puzzle game centered around the culture of Hera and their historical figure Lady Lavender. The player attempts to learn more about Lady Lavender by searching through documents in a database. However, for each search term only the two most recent results will be shown. By finding new documents in the archive, the player will explore Hera’s compl…
View Game7 View GameONE of 500 is a third-person story-adventure, in which you experience the most important story of all time from the perspective of a young fisherman: The Story of Jesus from Nazareth. Embark on a morally and spiritually challenging journey and shape your adventure: Face existential life questions and deal with fundamental human conflicts in a biblical context. Discover the authentic world of Je…
View Game8 View GameCRAFTING FEAR is the only available guide on the market for designing fear and anxiety in games, based on scientific research, and analyses of the successes and failures of various productionshttps://craftingfear.com/engHave you ever wondered what really makes a game terrifying to the core? Crafting Fear is a guide that unveils the secrets of creating unforgettable experiences in the world of …
View Game9 View GameSymbolism In this game you pack a student backpack with the items they need for school, but instead of school supplies, it’s human needs! I based the needs bars off of a simplified version of Maslow's Hierarchy of Needs. On the Shelf there are needs that will help the student, and rocks that will only weigh them down. You can explore the effect that different help gives the student. Connection t…
View Game10 View GameArtist’s statementWhen I started this interacted story, I wanted to create a Lovecraftian adventure that allowed the player to enter a world where the eldritch gods of fiction have left the world a nightmare. I’ve tried to intertwine as many elements of Lovecraftian fiction into this story to create a compelling world with compelling choices and moral dilemmas. This kind of horror is best left to …
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