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Games like Games Are for Players, not Stock Holders

Looking for games like Games Are for Players, not Stock Holders? Here are top management recommendations, selected from player-similarity data — start with Definitive Guide to Video Game Reward Design, CEO Simulator 2024 or Suzerain.

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  • Definitive Guide to Video Game Reward Design Building Player-Centered Systems that Drive Engagement, Retention, and Monetization Stop guessing what players want. Start designing rewards they'll genuinely love. Have you ever designed a reward system that, despite looking great on your spreadsheet, ended up feeling like a chore for your players? Have you worried that your game is becoming a "gold…

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  • Controls:Click to say yes, double click to say no. Keep everything ambivalent. Try make as many decisions as possible before it all falls apart to earn a high score.---CEO Simulator 2024 plunges you into the high-pressure, fast-paced world of corporate leadership, where every decision you make has the potential to lead your company to unprecedented success—or devastating failure. As the CEO, you’l…

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  • 86%Game Brain Score
    story, gameplay
    grinding, optimization
    93% User Score Based on 4,914 reviews
    Critic Score 78%Based on 9 reviews

    "Suzerain is a single-player, text-based historical role-playing game with wonderful mechanics and dense atmosphere. As President Anton Rayne, lead the country of Sordland through political drama and economic crisis after a 20-year dictatorship. Experience tough choices, humor, and high emotional stakes in this grind-heavy, replayable game with excellent music and visuals."

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  • Unlock the Secrets of Player Behavior: A Guide to Process Mining for Game Development Have you ever wondered... Why do most players gather all the components for a powerful item, but only a fraction ever craft it? What are the hidden paths that lead players to success in a complex puzzle, and which ones lead to failure? Players report a feature feels "slow,"…

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  • 85%Game Brain Score
    gameplay, graphics
    grinding, optimization
    85% User Score Based on 371 reviews

    "Sumerians" is a single-player strategy game with stellar gameplay and ingenious visuals. Assemble a thriving Sumerian city in Mesopotamia, focusing on urban planning, economics, and resource management. Construct temples, hire priests, grow crops, establish markets, and maintain a balance between farmers, artisans, and vendors to expand and protect your city.

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  • 68%Game Brain Score
    story, music
    gameplay, graphics
    82% User Score Based on 34 reviews

    "Syntherapy is a single-player simulation game that serves as a visual novel adventure, where your choices in conversations and treatment methods significantly impact the game's outcome. Assuming the role of psychotherapist Dr. Melissa Park, you're tasked with evaluating an experimental AI named Willow, delving into the ethical dilemmas of AI sentience and the wider implications of creating artificially intelligent beings. The game also explores various mental health topics with sensitivity and nuance."

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  • 75%Game Brain Score
    gameplay, graphics
    optimization, stability
    75% User Score Based on 671 reviews

    Citystate is a single-player strategy game focused on macro management and economics, allowing players to plan, build, and experiment with political ideologies in a city-building sandbox. The game features mature content and is based on today's world economy, with mechanics designed to mimic modern nations. Despite its pretty visuals, it has been noted for its presence of bugs and grinding aspects. Citystate II is now available for wishlisting on Steam.

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  • Are you tired of building theme park rides on fixed tracks when you could be cultivating living ecosystems? Have you felt the tension between the story you want to tell and the surprising, unscripted stories your players are trying to create? This book is a manifesto for a new kind of creator. It is a guide to becoming a System Architect—a designer who trades the rigid safety of the blueprint for …

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  • It's Not a Bug. It's a Blueprint. Ever felt a game was designed to be intentionally frustrating? That its economy was engineered to create problems only a cash shop could solve? You were probably right. Those aren't accidents; they are the result of a coherent, data-driven, and often deeply cynical design philosophy. Manipulative Game Design is a codex of forbidden knowledge, a hands-on guide th…

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  • FOLLOW US X: @Infini_Fun About the GameHave you ever dreamed of creating a game masterpiece that defines an era, or moves millions of players? Have you ever imagined standing shoulder-to-shoulder with gaming legends, carving your own name into the annals of gaming history? Welcome to Star of Games, a deeply immersive simulation management game centered around game development. Here, you'll st…

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