Games like Edge
Looking for games like Edge? Here are top platformer recommendations, selected from player-similarity data — start with Zeroed Ascent, The DollHouse or Dirac Sea.
1 View GameYou are an elite sniper in the SWAT Police Task Force, dispatched to respond to an armed robbery at the National America Bank downtown. Your mission is to eliminate any masked threats wielding deadly weapons while ensuring the safety of the hostages. En route to the scene, your path is obstructed by flooded streets and abandoned vehicles blocking the way. Forced to detour, you must proceed on foot…
View Game2 View GameGame Summary You play as Emily, a porcelain doll brought to life by unknown forces, awakens in a surreal dollhouse. Confined within its eerie walls, she discovers a series of unsettling whispers. With no memory of how she arrived, Emily must navigate through the labyrinth dollhouse, solve puzzles and collect hidden objects to escape the dollhouse. Main Objective Go through the different p…
View Game3 View Game30%Game Brain Score30% User Score 1 reviews“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” - H. P. Lovecraft, The Call of Cthulhu Story You are an explorer trying to conduct research on the physical anomaly known as the Dirac Sea and the pocket dimension that lurks beneath. In this pocket dimension You have discovered the corpse of the lost city of r’lyeh. Yo…
View Game4 View GameStory A long time ago... uh, actually nope. In the future, have a guy who doesn't like to study. However, he get a job that standing on top of the world, we usually call them 'Window cleaner'... One day, a colleague wanted to kill him hm... because the window cleaner had a higher salary than his colleague. When the time he fainted, he also wanted to be a ninja when he was a child. So he becomes a…
View Game5 View GameCONTROLS [WASD] Moving[SPACE] Jump [E] Grab a wall and start Climbing[Mouse] Camera Views[R] Change Scalability Resolution[G] Increase Gravity level of 0.1 from 1 ABSTRACT The purpose of this project is to undertake an in-depth exploration of climbing game mechanics, aiming to develop an engaging and immersive climbing experience. Inspired by renowned titles like "I Am Alive" and "Getting Over It…
View Game6 View Game30%Game Brain Score30% User Score 1 reviewsOverview You play as Sir Dogg, a Knight on a mission to recover money stolen by bandits. Collect as many coins as you can and return home! Each time you play, the level is randomly generated! Mechanics WASD to move Space to jump LMB and Drag to pick up rocks and move them Process When generating a level, there are a few possible places where a tile can spawn. Whichever one of the five tiles sp…
View Game7 View GameOverview An adventurer was adventuring in the deep forest and accidentally discovered a relic. He passed the test in the relic and obtained an unexpected treasure. Game Features FPS 3D PlatformerGravity changeInteresting puzzle How to play MAGES Institute of Excellence was developed over a 6-week period by DGDT as part of the Algorithms, Mathematics and Physics Credits 3D AssetEnviro…
View Game8 View GameSynopsis This project is a First Person Shooter with Parkour elements. With heavy inspirations from [Mirror’s Edge], [Dying Light], [Doom], [Dishonoured], [Titanfall], [Cyberpunk 2077], [Prince of Persia: Sands of Time] and [John Wick Films. The concept for the game is that you are a sci-fi machine created for the purpose of quick and efficient assassinations, the levels in the game are themed as …
View Game9 View Game50%Game Brain Score50% User Score 1 reviewsInspiration Our inspiration came from personal experience navigating student debt—feeling confused, unsure, and overwhelmed by financial decisions we weren't prepared to make. None of us had in-depth financial literacy backgrounds, but we had a strong desire to learn. As we researched the student debt crisis and its history, we realized we weren't alone: financial literacy education is often…
View Game10 View GameDescription The very first learning projects I made in Godot, created between late 2024 and early 2025 while following along with tutorials, collected in a single package. After finishing each tutorial, I added a small extra goal, mechanic, ability, or UI element to push my understanding a little further. Every game in this collection is tiny - most take under a minute to complete, and a few on…
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