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Games like BUBBLEWARE

Looking for games like BUBBLEWARE? Here are top action recommendations, selected from player-similarity data — start with BUBBLEWARE, EGaDS! Mega Micro Jam 2025 or EGaDS! Mega Micro-Jam 2022.

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  • MEET YOUR NEW FRIEND: BUBS!A collection of 20+ minigames, follow Bubs the Cat as he leads you through a series of 5-second activities whether you like it or not Created in 48 hours for the Vancouver Global Game Jam 2025, by a team of almost 20 people, made using the Godot Engine.  Inspired by WarioWare and Four Second Frenzy. CONTROLS:A true 1-button game, BUBBLEWARE supports keyboard, mouse, …

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  • Become the world's best toymaker in 12 unique minigames! You are Randolph, Rudolph's lesser known brother who got stuck at the assembly line due to his superbly unshiny snout. However, there's still one chance left for Randolph to go down in history: climbing the corporate ladder!  To become the next CEO of the north pole, Randolph must venture through various factories and prove his toymaking s…

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  • 40%Game Brain Score
    40% User Score Based on 1 reviews

    Master incredible magic in 18 unique minigames! You are Capytice, a capybara who has been learning magic for many years, now ready to take on the final wizard exam. The exam filled with many unique minigames, each challenge requiring sacred knowledge. But, Capytice's greatest challenge lay at the end. You can either play the web build above, or scroll down to the end of the credits to download th…

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  • Disix Adventure: The Revenge of RNGesus is a 2d top-down-ish dungeon-crawling, action shooting adventure, where your only weapons are a pair of dice. Developed by a single person in 48h for the GMTK Jam- all assets: music, sfx, sprites, tileset were created from scratch during the Jam using free tools.You only inflict damage based on the number your dice fall on AND at the same time, you hit your …

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  • You are a squirrel, and winter is approaching! Harvest as much food as you can before time runs out.Submission to Godot Wild Jam 62. Godot Wild Jam 62 Wildcards Autumn/Falls Team: Chloe (Liasathel) - Art & CodingCaleb (Silentstrike46) - Coding & UI DISCLAIMER:Neither of us own a Mac, so while the executable for the game for a Mac is available, it is untested.Windows, Linux and Embedded Web App a…

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  • Controls (remappable in game, but these are the defaults)Keyboard: Select / Search: A Cancel / Open Status Screen: S Map / Toggle Battle Speed: D Options / Pause Battle: Q Move: Arrow Keys Controller (Xbox layout): Select / Search: A Cancel / Open Status Screen: B Map / Toggle Battle Speed: RT (R2) Options / Pause Battle: Start Move: Joystick or D-pad You can also perform…

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  • 50%Game Brain Score
    50% User Score Based on 5 reviews

    Made for Chill jam (2023 Jan 5  - Jan 19)Themes I tried to use: In the dark, Winter, Robot takeover, 1 bit (ish), Platformer without jumping.EDIT: I actually made a built-in map system, that shows the discovered rooms, connection of rooms, items to search, the two upgrades, and the terminals. I also draw a background tileset to make the place less empty looking. I made a small intro.Years after th…

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  • 40%Game Brain Score
    40% User Score Based on 1 reviews

    Steal cheese from Cat Land in this tiny sidescroller adventure created for Godot Wild Jam #63. The theme is: Cats ! and this entry uses the wildcard "Arch-nemesis". This was created for a 9-day jam, and some complications led reducing the possible player actions and nerfing the danger element for a smoother user experience. (Though there is still one cat who can hurt you!) . Instead, I pivoted th…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Using a controller is highly recommended. TL;DR Prometheus Dawn is a physics based precision puzzle platformer. It features a wonderful story written by Joe Penick and was visually brought to life by Jonah Warberg. What is Prometheus Dawn? In Prometheus Dawn you must make your way through each chamber using your wit, skill, and perseverance. As you progress through the game new abilities will …

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  • Description The very first learning projects I made in Godot, created between late 2024 and early 2025  while following along with tutorials, collected in a single package. After finishing each tutorial, I added a small extra goal, mechanic, ability, or UI element to push my understanding a little further. Every game in this collection is tiny - most take under a minute to complete, and a few on…

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