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Games like BOXY

Looking for games like BOXY? Here are top puzzle recommendations, selected from player-similarity data — start with Fitting-In, freeze or Hangfortuna: The Ultimate Word & Fortune Fusion!.

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  • As you work through a level, your past moves are stored in a move history. When you move in the pattern “direction, direction, opposite direction, direction” (for example up, up, down, up) you perform a happy jump which flings you three places instead of one. Things start to heat up when different blocks get introduced that serve as both obstacles and advantages. Walls are the simplest block. You …

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  • Freeze is a hard precision platformer built around a simple idea: stop time, learn how the world changes, and execute perfectly. Every level is a test of both control and understanding. Platforms shift states, hazards behave differently, and timing windows are unforgiving. Progress doesn’t come from luck or grinding, it comes from recognizing how each mechanic works and using it intentionally. Ea…

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  • Hangfortuna is a high-stakes, fast-paced multiplayer word game that combines the classic strategy of Hangman with the thrill and tension of the Wheel of Fortune. Designed for 3-5 players (or solo against smart AI), your goal is simple: solve thematic puzzles, accumulate the biggest fortune, and avoid the gallows at all costs! Truly Global: Play in 15 Languages! Hangfortuna is built for the wor…

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  • CubiCat is a fun platform puzzle game with simple controls. Recommended for a wide range of players! Cute CharactersThe player is a boxy cat. Explore boxy stages with this mysterious character! Pop, Highly Recognizable DesignThe poppy, bright graphics based on pixel art deliver a fun gaming experience. Intuitive, Textless Game DesignInformation composed only of symbols makes it easy for any p…

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  • Passing Through is a logic puzzle game that challenges your planning, strategy, and problem-solving skills. Your goal is simple: get the green coin into the goal. The twist? Every coin you move must pass through a gap between two other coins. This puzzle game features 40 handcrafted levels with increasing difficulty. New obstacles are introduced regularly, forcing you to think ahead and careful…

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  • Dungeons of Avalon is a first-person dungeon crawler developed by Zeret and Hakan Akbiyik for the Amiga and released in 1991. It was distributed as a coverdisk game with Amiga Fun (Apr/May 1992) and Amiga Mania (no. 4, Jul 1992). What makes this RPG remarkable is that, despite appearing on magazine coverdisks, it delivered genuine depth and quality that rivaled many commercial releases of the era.…

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  • 75%Game Brain Score
    graphics, replayability
    gameplay, music
    97% User Score Based on 29 reviews

    Cartapli is a turn-based battle game that combines a strategic roguelike with unique paper-folding puzzles.You become a paper hero in the world of Cartapli and embark on an adventure into your grandfather's story. In this world filled with the scent of paper, your most powerful weapon is neither sword nor magic, but your own hands folding paper. Will you be able to survive to the very end and wi…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Auteurs: Créateur du jeu: Benjamin RoyArtiste des textures et UI: Mélanie Roy C'est un jeu que j'ai commencé il y a quelques années, mais qui prenait trop d'ampleur et de temps. Étant seulement 2 à travailler dessus, j'ai dû abandonner le projet. Je vous propose donc une démo de ce qui a été fait et de ce qu'aurait pu être le jeu. Je voulais faire une sorte de roguelike en combinant combat et p…

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  • Snake Game (Demo) Snake Game is a 3D arcade game inspired by the classic Snake. Your goal is to collect all the apples on each level while avoiding obstacles and the boundaries of the map. Each level is a separate arena with a unique, hand-crafted design. Gameplay Your objective is to collect all apples to unlock the next level. Be careful: the play area is limited, and each level contain…

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  • Demo for a puzzle-platformer game I worked on back in 2017. I don't plan on finishing the full game so I figured I'd post it here. Moro was intended to be a short, single-player puzzler with Game Boy-style graphics and a simple narrative. The main gameplay hook is a unique bow-and-arrow mechanic that is used to alter your surroundings and complete tricky platforming challenges.

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