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  • by: Quinton Mazzara, player controller code by DaniDev FPS Complete Submission  4 New Levels  a new player controller  Added main menu polish

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  • This is my submission for the tutorial version of Project 4: the 3D Shooter for CAS 117 at MSU! This is a fairly faithful recreation of the game made in the tutorial. My planned modifications include new levels (Level 2 doesn't count, that'll get remade) and new UI elements as I see fit. 

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  • 3D FPS project for MSU CAS class Planning to add - more levels - more pickups - a skybox and proper art design

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  • this is the CAS 117 solar system prject Mercury Jupiter Jupiter's 2 moonsMade the map more immersivechanged the  scale of the planets be closer to reality Credits: Quinton Mazzara, Brian Winn / CAS 117

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  • This is my 3D First Person Shooter game assignment for Michigan State University's CAS 117 Games and Interactivity class.  It was rated one of the Top Three 3D FPS assignments by the professor, and was shown at the Spring 2025 Student Showcase. CONTROLS: Keyboard and Mouse: Move:WASD, arrow keys Aim:Mouse Jump:Space Shoot:Left-click Cycle Weapons:1 or 2, Mouse Wheel …

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  • 48%Game Brain Score
    48% User Score Based on 5 reviews

    The main character is always on edge and the only way to calm him down is the comfort of "Fluffy" his bunny friend and their carrots.A run n gun a la Contra where you chase a Boss through multiple stages.My submission to the Vimjam2, I finished 3rd out of 416 submissions and #2 for fun and design :DI made a devlog video about my process: Vimlark talking about the game (3:58): Using music made by…

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  • Tutorial submission for 2D platformer project Planned Modifications: Design at least 3 unique levelsFinish Main Menu information and credits screenChange background color on all levels Credits: All Assets provided by Michigan State University CAS 117 Built by Tristan Bakker

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Created for MSU CAS 117 3D FPS project Main modifications: I created a "story mode." This contains 3 main levels that are unique from the tutorial and each other. Level 1 is in an alien robot facility. Level 2 is based on assaulting the alien headquarters. Level 3, the final boss fight level, is deep within the headquarters. The evil alien overlord is in a cavern beneath the facility where the pl…

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  • Unleashing the Chaos in Shooter Puzzle Genre! Art is Rifle is an open-world, FPS puzzle game with rhythmic bullets and psychedelic art styles. Powered by Unreal Engine 5 and much passion. Experience a psychedelic adventure through first-of-its-kind mind altering core gameplay mechanics, beyond visual and auditory designs! Dive into a world of puzzles where tutorials are optional, and discovery …

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  • 40%Game Brain Score
    40% User Score Based on 1 reviews

    A FPS game which lets you see the future and overcome your enemies. Made in 2 days as a submission for Quarantine Jam with the theme of "Invisible Enemies" Rated 1st place for Gameplay category All assets were made during the jam period (excluding those shown in the bottom of the page) Source code : https://github.com/Will-S-Dev/Forecast-Example How to Play The game has no tutorial. So pleas…

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