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Games like 07-unity-3d-terrain-ai

Looking for games like 07-unity-3d-terrain-ai? Here are top action recommendations, selected from player-similarity data — start with HW_Week3_Part1-Spaceship, Gather 'Round the Campfire or Eren's Complete 2D Gamekit for Unity.

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  • Space Shooter Game Enhancements   Introduction This project enhances the existing Space Shooter game by implementing the following features: Shooting Cool Down: Added feature to any class that inherit from ClickSpawner to have a cool down before the next spawn, or not cool at all, default is 0.5 sec cool down, therefore shooting that spawn every click on backspace can shoot only every ha…

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  • Overview: Gather 'Round the Campfire is a Unity-based puzzle-adventure game created as a term project for a college Game Design course. The game takes place in a quiet forest, where the player takes on the role of the weakened bond between five hikers who died during a fatal snowstorm. The goal is to restore the connection between them by recovering their lost treasures so their lingering spirits…

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  • View & Play a Demo (browser) game made by me using the Game kit here! Easy to use! The Complete 2D Game Kit contains tonnes of ready-made prefabs and drag and drop components. I’ve included everything you need to create a 2D Platformer or a Run & Gun shooter or a Top Down RPG or a Sandbox Survival game and more inside this single package. From Motion and custom physics, to Animation and Combat – b…

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  • Designed for retro-style RPGs, this Classic RPG Name Screen System provides a fully-featured, dynamic, and visually intuitive interface for player name input. Built to replicate the feel of ‘90s action-RPGs, it’s ready to integrate in any project, giving developers a robust system without reinventing the wheel. “Dynamic cursor, responsive input, and classic RPG feel — all in one modular system.”…

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  • Designed for retro-style RPGs, this Classic RPG Name Screen System provides a fully-featured, dynamic, and visually intuitive interface for player name input. Built to replicate the feel of ‘90s action-RPGs, it’s ready to integrate in any project, giving developers a robust system without reinventing the wheel. “Dynamic cursor, responsive input, and classic RPG feel — all in one modular system.”…

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  • Describe Are you a game developer seeking a high-quality, feature-packed source code to elevate your portfolio or create a new release? Submarine Adventure is the perfect solution. This engaging game blends fast-paced action with rewarding exploration, offering hours of entertainment for players. The source code is clean, customizable, and packed with exciting features, making it an excellent inv…

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  • Game Demo Development Game title – HALO 64 When creating my game, I decided to recreate the final mission from halo reach called Lone wolf. The objective of the mission is to survive and kill as many enemies as possible until you die. I changed this up a little bit and made it so that you have 3 lives and once you lose all 3 lives the game will pop up with game over and you can play again. You …

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  • Instantly breathe life into your cities, villages, and dungeons with the ultimate AI crowds and procedural spawning solution for Unity! Effortlessly mass-generate any object - people, buildings, trees, props - and intelligently place them in your scene around obstacles. The AI system instantly drives NPCs into motion with pathfinding and animations - no programming required! Populate your scene i…

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  • A Multiplayer Action Game Designed in Partner with Kevin Ho and Yeon Seo Lee. The game follows three ghostly characters -- Mr. Skeley, Ghost, and Devil — as they seek out treasure. The three characters enter a nightmare world, as their adventure takes them deeper into the depths of the Dark Forest. There, they’ll find the Castle where the treasure lies. In order to claim it, they’ll have to go t…

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  • Description My second game for BUAS is very similar to my first game in BUAS. We were essentially asked to recreate our first block's project (Metal Gear), but in 3D using OpenGL. Where some students opted to try and recreate Metal Gear Solid, I instead tried to stay accurate to the original Metal Gear MSX game, and simply extend it into the third dimension. As such, the tile map and rooms are …

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