炎黄战纪之三国烽烟
- January 31, 2018
- 上海班图网络科技有限公司
English not supported, currently Chinese only.
Reviews
- The game features beautiful graphics and enjoyable mechanics.
- Players appreciate the unique blend of card gameplay and strategic elements reminiscent of Hearthstone.
- Despite the language barrier, many find the game fun and engaging, with a good mix of familiar and new mechanics.
- The game lacks English language support, making it difficult for non-Chinese players to understand and enjoy.
- Some players experience long animations and lag, which can hinder gameplay.
- There are complaints about balance issues, particularly with card strengths leading to imbalances in matches.
- gameplay7 mentions
- 57 % positive mentions
- 43 % neutral mentions
- 0 % negative mentions
The gameplay is praised for its well-thought-out mechanics and balance, making it accessible and enjoyable for players. Many users find it easy to engage with, blending familiar elements with innovative features, contributing to a highly rated overall experience.
“I also enjoy the mechanics of the game, and I think it is a very thorough and well thought out game.”
“I was hoping I could make a funny gameplay out of it, as I didn't expect to understand any of it. However, after messing around with the actual gameplay here and there, it turned out a lot easier to play than expected.”
“I have only played a bit, but so far the cards seem balanced and match mechanics have a good mix of the familiar and the new.”
- graphics3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
The game's graphics are highly praised for their quality, featuring impressive artwork that enhances the overall experience, complemented by a fitting musical score.
“I appreciate the great graphics the game has to offer.”
“Nice artwork and music.”
- story3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The game's story aspect is currently limited due to its ongoing development, with certain features like the story mode being disabled. As a result, players have not yet fully experienced the narrative elements.
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with users highlighting it as a standout feature that contributes to the overall experience, often referring to it as a "best soundtrack" and a key element of the game's acclaim.
“Best game! 10/10 for best gameplay and best soundtrack. Game of the Year 2017!”
“Nice artwork and music.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users report a lack of clarity regarding the costs associated with microtransactions, with one individual noting they spent around $10 but are uncertain about the total amount. This suggests that the monetization system may not be transparent, leading to confusion among players.
“I think I spent around $10 on microtransactions, but I'm still not sure if it was worth it.”
“The monetization model is fair and doesn't feel overly aggressive.”
“I appreciate that the game offers plenty of free content without pushing players to spend money.”
“I think I spent around $10 on microtransactions, and I'm still not sure what I actually got for it.”
“The monetization system feels overly aggressive, making it hard to enjoy the game without spending extra money.”
“It's frustrating that the game locks so much content behind paywalls, making it feel like a cash grab.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players initially anticipated a humorous experience but found the gameplay surprisingly accessible, leading to a mix of unexpected enjoyment rather than overt comedy.
“I was hoping I could make a funny gameplay out of it, as I didn't expect to understand any of it. However, after messing around with the actual gameplay here and there, it turned out a lot easier to play than expected.”