- January 5, 2018
- 黄昏フロンティア
- 2h median play time
東方憑依華 ~ Antinomy of Common Flowers.
Platforms
About
Touhou Hyouibana: Antinomy of Common Flowers is the 15.5th official installment of the Touhou Project, developed by Team Shanghai Alice in conjuction with Twilight Frontier. The game was announced during the Play, Doujin! Year-End Party stream.
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- The game features a unique aerial combat system that adds depth and variety to the fighting mechanics.
- The soundtrack is exceptional, with high-quality remixes and original tracks that enhance the gameplay experience.
- The character roster is diverse and includes beloved characters from the Touhou series, each with unique abilities and interactions.
- The online multiplayer functionality is poorly implemented, making it difficult to find and connect with other players.
- There is a lack of a tutorial or comprehensive guide, which can make it challenging for new players to learn the mechanics.
- The story mode feels short and lacks depth, with some characters missing spell cards and other content.
gameplay
91 mentions Positive Neutral NegativeThe gameplay of "Antinomy of Common Flowers" is characterized by its unique aerial combat and tag-team mechanics, allowing for dynamic and varied fighting experiences. Players can engage in fast-paced battles with a focus on mastering the master/slave system, which adds depth and strategic options to combat. While the mechanics are generally easy to learn, some players find the lack of tutorials and the complexity of certain systems a bit overwhelming, yet the overall consensus is that the gameplay is fun, engaging, and offers a refreshing take on traditional fighting game elements.
“Antinomy of Common Flowers has finally managed to make aerial fighting games fun with the spellcard break mechanic returning from Soku, a story mode with interesting twists and turns, and each fight feeling different thanks to the master/slave mechanic.”
“Gameplay is unique among fighting games, being that the fights are always airborne, allowing for the ability to dive under the opponent in addition to jumping over them.”
“A brilliant, super-unique, competitively viable fighting game that never ceases to interest me with its completely original mechanics and fluid gameplay.”
“You'll have to look up a guide to understand the basic mechanics beyond 'use these buttons to do different types of attack.'”
“There's no tutorial though, so your best bet is just to go straight to the Steam guide to learn the mechanics.”
“While knowing from IAMP and SWR/Hisoutensoku that it is a fighting game with danmaku mechanics, since the fights are all in mid-air, movement is a top priority to master this game.”