- August 11, 2024
- Starpixel Studios
墙之恐惧: The Walls Still Stand
Platforms
About
"墙之恐惧: The Walls Still Stand" is an atmospheric indie horror walking simulator set in the labyrinthine depths of the old Kowloon Walled City. As the protagonist, you navigate your daily routine, revealing the city's sinister underbelly and uncovering its haunting secrets. With immersive 3D spatial sound and six multiple endings, your choices shape the outcome of your journey in this meticulously crafted world.
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- The game features impressive graphics and sound design that effectively create an eerie atmosphere.
- There are multiple endings to discover, which adds replay value and encourages exploration.
- The setting of Kowloon Walled City is well-executed, enhancing the game's immersive experience.
- The gameplay loop is repetitive, with limited interactions and tasks that can become boring quickly.
- The blinking mechanic is distracting and may cause discomfort for some players, detracting from the overall experience.
- Many players found the lack of clear direction and guidance on how to achieve different endings frustrating.
gameplay
20 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many players noting a lack of clear explanations for certain mechanics, leading to confusion and reliance on external resources for understanding. While the game offers a unique experience and effective ambiance, the gameplay loop is criticized for being short and simplistic, with specific mechanics like the blinking feature deemed unnecessary and detracting from the overall experience. Overall, players see potential but suggest significant improvements to enhance clarity and enjoyment.
“Very well done ambience and environment, gameplay is simple yet very scary.”
“With a few tweaks, such as reconsidering the blinking mechanic, this game could reach even greater heights.”
“I would definitely like to see another scare or jump added in before the reveal of the ending to emphasize the gameplay rather than display the aftermath immediately upon interaction.”
“Gameplay itself is essentially non-existent, and my single playthrough, even taking my time, was over in 15 minutes.”
“The mechanic doesn’t seem to have a clear purpose or contribute significantly to the horror experience, and its removal could streamline the gameplay and make the overall experience more enjoyable.”
“When you walk up or down stairs, you bounce...? I don't know who made that mechanic, but I don't bounce up and down stairs like a maniac when walking.”