- August 11, 2024
- Starpixel Studios
墙之恐惧: The Walls Still Stand
Platforms
About
"墙之恐惧: The Walls Still Stand" is an atmospheric indie horror walking simulator set in the labyrinthine depths of the old Kowloon Walled City. As the protagonist, you navigate your daily routine, revealing the city's sinister underbelly and uncovering its haunting secrets. With immersive 3D spatial sound and six multiple endings, your choices shape the outcome of your journey in this meticulously crafted world.






- The game features impressive graphics and sound design that effectively create an eerie atmosphere, enhancing the horror experience.
- The inclusion of multiple endings encourages replayability and exploration, providing players with a sense of curiosity and challenge.
- The game successfully captures the claustrophobic feeling of Kowloon Walled City, making the environment feel immersive and unsettling.
- The gameplay is repetitive with limited interactions, leading to a lack of engagement and making it feel stale after a few playthroughs.
- Many players found the mechanics, such as the blinking feature, to be confusing and distracting, detracting from the overall experience.
- There is a significant lack of guidance on how to achieve different endings, which can lead to frustration and confusion for players.
- gameplay40 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with many players noting a lack of clear explanations for certain mechanics, leading to confusion and reliance on external resources for understanding. The gameplay loop is criticized for being short and simplistic, with some mechanics, particularly the blinking feature, deemed unnecessary and detracting from the overall experience. Despite these issues, the game is praised for its unique atmosphere and potential, suggesting that with some adjustments, it could improve significantly.
“Very well done ambience and environment, gameplay is simple yet very scary.”
“I would definitely like to see another scare or jump added in before the reveal of the ending to emphasize the gameplay rather than display the aftermath immediately upon interaction.”
“With a few tweaks, such as reconsidering the blinking mechanic, this game could reach even greater heights.”
“Gameplay itself is essentially non-existent, and my single playthrough, even taking my time, was over in 15 minutes.”
“While this feature might have been intended to add to the sense of realism or to introduce a layer of vulnerability, it ends up feeling more like an unnecessary annoyance than a meaningful gameplay element.”
“The mechanic doesn’t seem to have a clear purpose or contribute significantly to the horror experience, and its removal could streamline the gameplay and make the overall experience more enjoyable.”