墙之恐惧: The Walls Still Stand Game Cover
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"墙之恐惧: The Walls Still Stand" is an atmospheric indie horror walking simulator set in the labyrinthine depths of the old Kowloon Walled City. As the protagonist, you navigate your daily routine, revealing the city's sinister underbelly and uncovering its haunting secrets. With immersive 3D spatial sound and six multiple endings, your choices shape the outcome of your journey in this meticulously crafted world.

Reviews

68%
Audience ScoreBased on 30 reviews
atmosphere3 positive mentions
gameplay3 negative mentions
  • The game features impressive graphics and a highly atmospheric setting, particularly inspired by Kowloon Walled City.
  • The sound design is exceptional, enhancing the eerie ambiance and providing a spine-tingling experience.
  • There are multiple endings to discover, which adds replay value and encourages exploration of the game's hidden lore.
  • Gameplay is repetitive, with only a few tasks to complete each day, leading to a lack of engagement over time.
  • Many players experienced confusion due to the overwhelming number of sounds, making it difficult to understand what was happening.
  • The game suffers from bugs and issues that prevent players from accessing all endings, diminishing the overall experience.
  • atmosphere5 mentions

    The game's atmosphere is widely praised for its eerie and spine-tingling qualities, effectively capturing the claustrophobic essence of a Chinese walled city, particularly Kowloon. Players appreciate the immersive environment that keeps them on edge, enhancing the horror experience with a constant sense of anticipation.

    • “Super scary, love the eerie atmosphere based on the Chinese walled city!”
    • “A spine-tingling, claustrophobia-inducing horror game with a really great atmosphere; I love the idea of having Kowloon as the setting.”
    • “The game definitely nails the atmosphere; I kept expecting things to jump out at me at any second.”
    • “I really like the eerie ambience and atmosphere this game has set while you're exploring the streets.”
  • gameplay4 mentions

    The gameplay is criticized for being minimal and overly brief, with a single playthrough lasting only 15 minutes, while the blinking mechanic is deemed unnecessary and lacking in value. However, the game's ambience and environment are praised, contributing to a simple yet effective scare factor.

    • “Very well done ambience and environment, gameplay is simple yet very scary.”
    • “Gameplay itself is essentially non-existent, and my single playthrough, even taking my time, was over in 15 minutes.”
    • “The blinking mechanic doesn't add value to the core gameplay and is therefore unnecessary.”
    • “Gameplay is simple yet very scary.”
  • graphics3 mentions

    The graphics are generally praised for their quality and immersive design, contributing to an engaging atmosphere. However, some players feel that the limited play area diminishes the overall experience, as the visual appeal may only hold attention for a short time.

    • “Good game, I love the graphics and immersive sound design.”
    • “The graphics themselves look rather nice, but that'll give you about 90 seconds of entertainment even if you were just here to soak up the sights, because the play area is tiny.”
    • “Graphics are good, I got chills trying to go through the game.”
  • story3 mentions

    The story is enhanced by the inclusion of newspaper articles, which add depth but are not central to the narrative. Player interactions with neighbors effectively convey the plot, culminating in an interesting twist that adds intrigue to the overall experience.

    • “The newspaper articles that help tell the story are a nice touch, though they don't offer much in the grand scheme of things.”
    • “Tell a story through the interactions with the neighbors.”
    • “Interesting plot twist!”
    • “The story feels disjointed and lacks a coherent narrative.”
    • “Character development is shallow, making it hard to connect with anyone.”
    • “The plot twists are predictable and fail to engage the player.”
Positive mentions (%)Positive
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