- October 22, 2020
- G1 Playground
- 6h median play time
Zelter
Platforms
About
"Zelter is a single-player Horror Open World game with phenomenal gameplay and wonderful visuals. Players scavenge and build to survive against an expanding zombie plague in a cut-off city, rescuing survivors and crafting weapons from stone spears to firearms. While the game is very grinding and buggy, Challenge Mode offers a chance to prove one's worth as a zombie slayer."
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- The game has a cute pixel art style and engaging atmosphere.
- The core gameplay loop of crafting, gathering, and combat is enjoyable and has potential.
- The developers are responsive to community feedback and are committed to improving the game.
- The game feels abandoned with little to no updates since its early access launch, leading to frustration among players.
- Crafting times are excessively long, making resource management tedious and unbalanced.
- NPCs are poorly implemented, often requiring constant attention and not functioning as intended.
gameplay
116 mentions Positive Neutral NegativeThe gameplay of this early access title has received mixed feedback, with players appreciating its core mechanics like crafting and zombie combat, but criticizing its lack of depth and polish. Many users noted that the game feels unfinished, with a repetitive gameplay loop and difficulty spikes that can frustrate new players. While the art style and some mechanics show promise, significant improvements are needed in areas such as resource management, tutorials, and overall game balance to enhance the experience.
“The gameplay is fun; the crafting aspect makes it enjoyable to build upon and build yourself in strength with a range of weapons.”
“I think the core gameplay loop is a lot of fun, and from the interaction I've seen from the devs with the player base, they're already working on fixing some of the issues that do exist within that loop.”
“The game is exceptional for its combination of several gameplay mechanics like shooting, crafting, collecting resources, and house enhancement.”
“The gameplay loop is straight up run out of metal to gather then die.”
“The gameplay is pretty shallow, not much to do or reasons to do it.”
“I feel like I'm in an endless cycle of finding tree branches and metal pieces to craft wooden arrows and metal bullets just to kill a few zombies, and the gameplay is stuck in that loop, which is not a good thing after a while.”