Zapitalism Game Cover
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Zapitalism, the classic business strategy game from the 1990s, is now live on Steam! NOTE: Works on all versions of Windows and all versions of Mac up to Big Sur. It does NOT work for Apple Silicon Macs. Zapitalism is a sophisticated retail strategy game, where your goal is to take a small store and grow it into a retail juggernaut. Manage your shelf space wisely, build megastores, buy up bests…

  • Mac OS
  • PC
  • Windows

Reviews

49%
Audience ScoreBased on 28 reviews
story2 positive mentions
graphics3 negative mentions
  • The game brings back nostalgic memories and is still fun to play, especially for those who enjoyed it in their childhood.
  • It offers an entertaining and educational experience, with potential for improving economics skills through gameplay.
  • The core concept and variety of scenarios provide a challenging and engaging experience, appealing to fans of old-school strategy games.
  • The Steam version is criticized for being a cheap and lazy port, with sound issues, buggy animations, and a lack of modern features like multiplayer.
  • The graphics and user interface are outdated, lacking feedback and polish, which detracts from the overall experience.
  • Many players experienced technical issues, including sound glitches and clunky performance, leading to disappointment with the game's quality.
  • graphics8 mentions

    The graphics are generally considered lackluster, with a user interface that lacks adequate feedback features. While some users appreciate the interesting visuals and storytelling, they note minor issues such as occasional graphical glitches and non-functioning animations that do not significantly impact gameplay. Overall, the visual presentation leaves room for improvement.

    • “The combination of cool stories, interesting graphics, and the array of various potential scenarios has certainly picked up my interest in playing the game again on my new computer.”
    • “The graphics are lackluster, and the user interface is lacking in feedback (hover effects on selectable items, click-confirmations, etc).”
    • “The only issues I have within the game are a few minor spelling/grammar mistakes, the fact that some of the animated graphics no longer play (although that's only a minor visual issue), and the fact that the sound occasionally glitches a little bit.”
    • “A very slight graphical glitch every so often but hardly noticeable and doesn't affect gameplay.”
  • stability4 mentions

    Overall, the game's stability is marred by occasional sound glitches and buggy video animations. While there are some minor spelling and grammar mistakes, the primary concerns revolve around the inconsistent performance of audio and visual elements.

    • “The sound is dodgy, and the video animations are buggy.”
    • “The only issues I have within the game are a few minor spelling and grammar mistakes, the fact that some of the animated graphics no longer play (although that's only a minor visual issue), and the sound occasionally glitches a little bit.”
  • optimization2 mentions

    The optimization of the game has been criticized for its slow performance, which detracts from the overall experience, and the tutorials are described as monotonous, further contributing to a lackluster engagement.

    • “The tutorials are monotonous, and the performance is slow.”
  • story2 mentions

    The story aspect is highlighted as engaging and intriguing, with users expressing enthusiasm about its cool narrative elements.

  • monetization2 mentions

    Reviewers express concern that Lavamind's games, such as Gazillionaire and Zapitalism, prioritize monetization over quality, indicating a cash grab mentality rather than a commitment to preserving classic gaming experiences.

    • “The current iteration of Lavamind's games (Gazillionaire and Zapitalism) suggests they are more focused on a cash grab than preserving games from decades ago.”
    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It's disappointing to see such aggressive monetization tactics in a game that could have been a nostalgic experience.”
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