- November 23, 2017
- PixelGreeds
Yissa Deep Realms
Platforms
About
In "Yissa Deep Realms," you navigate through a challenging platformer in a strange world, relying on a cryptic being stuck to your hand. With ten levels, over 30 enemy types, and 12 weapons, prepare for acrobatic moves, frequent checkpoints, and multiple endings. This game is brutal, but fair, and demands quick reflexes and perseverance.











- Yissa Deep Realms offers a challenging and rewarding platforming experience, reminiscent of classic titles like Mega Man and Ninja Gaiden.
- The game features responsive controls and a variety of mechanics, including wall jumping and unique weapon abilities, which enhance the gameplay.
- The soundtrack is enjoyable and complements the gameplay, providing an engaging atmosphere throughout the experience.
- The graphics and overall visual design are considered mediocre, lacking variety and detail, which may detract from the experience for some players.
- The difficulty can be excessively punishing, leading to frustration, especially for casual players who may find the challenge overwhelming.
- The story and character development are underwhelming, with many players feeling that the narrative lacks depth and creativity.
gameplay
29 mentions Positive Neutral NegativeThe gameplay is characterized by smooth mechanics reminiscent of the Mega Man X series, featuring intense jumping, wall-hugging, and unique hand-grabbing mechanics that enhance the action-oriented experience. While the core mechanics are solid and enjoyable for fans of the genre, some players find certain aspects frustrating, such as limited aiming and repetitive gameplay. Overall, the game offers a satisfying challenge, particularly in its later stages, but may not appeal to those seeking a strong narrative or artistic presentation.
“The end stages are hard, focusing more on a fast hook mechanic where you reach out with your large disembodied hand and quickly pull yourself horizontally toward another large disembodied hand.”
“Amazing, minimalist on details but not on mechanics, everything is perfectly smooth; you can feel the love in the design. Even though it's not a puzzle game, you have those delicious moments where you quickly solve a way to pass certain areas.”
“So the gameplay consists of intense jumping (including wall jump), sliding, and shooting.”
“However, there are several frustrating mechanics that can be improved.”
“This mechanic may or may not be intended, but makes these hand chains feel clunky and harder than it should be; it would be preferred if the lower portion also allowed a jump immediately afterwards.”
“Gameplay is quite repetitive and most of the time you rush through everything without caring about damage because damage does not matter other than in boss fights.”