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Yes, Your Grace: Snowfall

Yes, Your Grace: Snowfall Game Cover
76%Game Brain Score
story, gameplay
stability, grinding
76% User Score Based on 557 reviews

Platforms

Nintendo SwitchXbox Series X|SPCMac OSXbox OneXboxSteam DeckWindows
Yes, Your Grace: Snowfall Game Cover

About

Yes, Your Grace: Snowfall is a single player casual role playing game with fantasy, medieval and historical themes. It was developed by Brave At Night and was released on May 8, 2025. It received mostly positive reviews from players.

In this new reality, where monsters seem closer, enemies stronger and your petitioners struggling more than ever, your duties as a King must continue. It will be your responsibility to rebuild the trust of your kingdom, protect your family and survive the upcoming winter.

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76%
Audience ScoreBased on 557 reviews
story158 positive mentions
stability29 negative mentions

  • Beautiful pixel art graphics enhanced with modern lighting, creating a stunning and atmospheric game world.
  • Immersive and emotional storytelling that builds on the first game, featuring fleshed-out characters and engaging side quests for agents.
  • Improved and deeper resource management and kingdom mechanics, including strategic use of agents and items, adding complexity and engagement.
  • The game's story and major decisions feel linear or predetermined, with many choices lacking meaningful impact, diminishing player agency.
  • Game launched with numerous bugs and technical issues including freezes, softlocks, and UI problems, impacting playability for many players.
  • The ending is abrupt and feels incomplete, with unresolved plot threads and a cliffhanger-like finish, which leaves many players unsatisfied.
  • story
    544 mentions Positive Neutral Negative

    The story in this sequel to "Yes, Your Grace" expands on the original with a longer, darker, and more complex plot that includes political intrigues, family drama, and enriched character arcs, particularly focusing on the queen. While many players found the narrative engaging, emotional, and compelling with well-developed side quests and meaningful characters, common criticisms include a linear storyline with limited impactful choices, a sluggish mid-section, abrupt or unsatisfying endings, occasional plot holes, and bugs affecting quest progression. Overall, the story is praised for its depth and continuation but is seen as less polished and immersive compared to the first game, often feeling incomplete and setting up for a follow-up installment.

    • “An experience that sets the standard for story-focused games.”
    • “The storytelling was phenomenal and it makes me want to replay it over and over again to see how different things would be.”
    • “The story, the storytelling, the characters, the mechanics, the exploration—everything is delightful and enjoyable.”
    • “The doctor quest has fully broken me. I thought it would be easy to just hand out his medicine, but after many weeks, the game refuses to give me more illness petitions, making it impossible to complete the quest. I tried to cheat the files but couldn't force it to finish. I'm tired of this bug.”
    • “The story is all over the place, the sense of progression is null, the importance of choices feels negligible, and ultimately feels empty.”
    • “The story is very slow; there are narrative decisions that put the game on hold and make it a slog to progress. All the Eryk dream parts basically serve no purpose.”
  • gameplay
    222 mentions Positive Neutral Negative

    The gameplay in this sequel expands and refines the mechanics of the original, introducing deeper kingdom management, agent systems, and tactical battles, which many find more engaging and rewarding. However, some criticize it for occasional lack of clarity, increased complexity leading to confusion, and moments of repetitiveness or linearity that reduce player agency. Overall, while it improves upon the first game's core gameplay loop and offers a richer, more varied experience, it sometimes feels uneven or overly ambitious in execution.

    • “The gameplay has definitely improved to be more deep and complex compared to the original, but the main draw of the game is the story elements first and foremost, with the resource management parts as more of a tool to drive the story.”
    • “Yes, your grace 2 takes the mechanics of the first game and expands upon them to make quite a good system that uses agents and items to reward clever play with the resources you have to meet the demands and needs of your people.”
    • “The visuals, storytelling, and gameplay have all seen major improvements over the first game (especially the gameplay, the management and battle mechanics were great).”
    • “The best thing about the first game was the decisions made with people seeking your audience, and that mechanic has now been reworked to be even less fun.”
    • “Choices are the only gameplay this game has to offer but the choices don't matter, the story is linear.”
    • “Unfortunately, i can't say this new gameplay is any better, and if anything, it gets pretty repetitive towards the end of the game.”
  • music
    100 mentions Positive Neutral Negative

    The music across the game is universally praised for its exceptional quality, deeply rooted in Slavic and Nordic folk influences, with a blend of traditional and metal elements that perfectly enhance the atmosphere and emotional depth. Many reviewers highlight the soundtrack as a standout feature, often calling it one of the best in indie gaming, integral to the overall immersive experience. While a few mention a preference for less modern sounds, the majority acclaim the music's perfect integration with the story, characters, and art style.

    • “The soundtrack deserves a special praise: melodies at the intersection of chamber violin and folk create a truly touching atmosphere, enhancing the emotional moments of the story.”
    • “By far my favourite thing about the game is the soundtrack, honestly it is probably my favourite game soundtrack bar none.”
    • “The art and, especially, lighting are significantly improved, giving the world more atmosphere, and the soundtrack is once again outstanding - evocative and memorable in all the right moments.”
    • “Even the music, which was a standout feature of the first game, left me cold.”
    • “Good sequel, but the lack of a soundtrack is disappointing.”
    • “Cant even use their music as it's against their EULA.”
  • graphics
    88 mentions Positive Neutral Negative

    The game's graphics are widely praised for their beautiful pixel art style enhanced with modern lighting effects and a mix of 2.5D and 3D elements, marking a clear visual improvement over its predecessor. While some users find the occasional 3D models stylistically inconsistent or feel the added visuals slow down transitions, overall the upgraded, sharper, and richer visuals contribute significantly to the game's immersive and unique atmosphere.

    • “Snowfall builds on that foundation with sharper visuals, stronger atmosphere, and a daring mix of 3D and pixel art that just works.”
    • “Graphics - massively improved since the first game with full 3D environments, each looking more beautiful than the last. The character sprites have largely stayed the same, though with some new style for old characters.”
    • “Despite this, Yes, Your Grace 2: Snowfall remains a worthy successor: beautiful graphics, a soulful soundtrack, resource management, and narrative make it a memorable experience for fans of the first installment.”
    • “Yes, there are more robust kingdom management mechanics - albeit buggy - and the visuals are a little fancier looking, but other than that, everything else is a downgrade from the 1st game.”
    • “On a more technical aspect, the graphics feel like someone took the original game's graphics, changed nothing, and then slapped on top one of those Minecraft shaders that make everything look shiny.”
    • “The occasional 3D models do not blend with the pixel flat graphics; they look like they were plopped from an asset store and not even scaled properly to fit in the game world.”
  • emotional
    35 mentions Positive Neutral Negative

    The emotional aspect of the game is praised for its heartfelt and well-crafted storytelling, with touching character relationships and powerful moments that evoke a wide range of feelings, from sadness to joy and anger. While some find it less impactful than the original, many appreciate the sequel’s deeper character development and emotionally compelling narrative, enhanced by a fitting soundtrack and balanced humor. Overall, the game delivers a meaningful emotional journey that resonates strongly with players despite some pacing or mechanic criticisms.

    • “The sequel takes the best elements from the first one and continues to build upon them while developing the characters in an epic, emotional journey which feels consistent with each of their character arcs.”
    • “By hour 70, I wasn’t just managing a kingdom, I was emotionally adopted by this dysfunctional, lovable medieval family.”
    • “The original had heart — it gripped you from the very beginning, made you care deeply about the characters, and pulled you through an emotional journey that was hard to forget.”
    • “Boring story.”
  • stability
    31 mentions Positive Neutral Negative

    The game launched with significant stability issues, including bugs that impacted quests and interface functionality, making early playthroughs frustrating or nearly unplayable for some. However, developers responded quickly with multiple patches post-launch, resolving most major bugs and improving overall stability. While occasional minor bugs persist, the game is now generally stable and playable, earning a more positive reception over time.

    • “Runs great on Steam Deck.”
    • “The game was largely bug-free (note that many reviews call out bugs in the launch week which were swiftly patched).”
    • “Extremely buggy, unpolished launch. Even though it's mostly fixed now, I will not stand behind developers who neglect their most loyal audience and launch games without testing.”
    • “As of this review, I completed two playthroughs. The first one on release was an almost unplayable buggy mess.”
    • “It is a pity that the game is buggy at release, making it impossible to finish some quests and thus achieve the secret ending.”
  • atmosphere
    21 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its strong writing, immersive tension, and enhanced visuals blending pixel art with 3D environments. However, many note that it lacks the intensity and storytelling strength of the first installment, with some criticisms focusing on slower pacing, modern-sounding soundtrack elements, and inconsistent thematic tones that detract from the medieval ambiance. Positive highlights include a richer Slavic folklore influence, improved lighting, and a memorable soundtrack that effectively complements emotional moments.

    • “The writing is strong, the decisions feel meaningful, and the atmosphere is consistently immersive.”
    • “The soundtrack deserves special praise: melodies at the intersection of chamber violin and folk create a truly touching atmosphere, enhancing the emotional moments of the story.”
    • “The art and, especially, lighting are significantly improved, giving the world more atmosphere, and the soundtrack is once again outstanding - evocative and memorable in all the right moments.”
    • “The entire game's atmosphere has vastly improved but now things are extremely slow and the loading times are abysmal. In the first game the loading times were non-existent, in this game it is so noticeable it hurts.”
    • “While the kingdom management mechanics are expanded and improved compared to the first game, and the graphics are a bit upgraded, almost every other aspect of this game is worse than the first game, especially the story and atmosphere which were the core of what made me like the first one so much.”
    • “While that is nice, I feel that most of the soundtrack sounds a bit too "modern" and kind of takes you out of the medieval atmosphere.”
  • humor
    16 mentions Positive Neutral Negative

    The game's humor is generally well-received, blending funny and emotional moments effectively through engaging storylets and sidequests, particularly those involving the royal family and quirky quests. While some humor feels light and occasional, with standout funny scenes and tongue-in-cheek elements, a few attempts at humor—including certain aesthetic choices—are viewed as less successful or forced. Overall, the humor complements the game's dramatic and heartfelt storytelling, enhanced by expressive voice acting despite occasional quirks.

    • “The mechanical part is fine, it's a fun resource puzzle and the storylets are funny.”
    • “Both main and side quests are fun and engaging, potato-head quests especially funny like the first game.”
    • “It has some tongue-in-cheek humor combined with heart-wrenching moments and everything in-between.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and repetitive, with many players finding the mini-games and stat-building to become grindy and wearisome, especially toward the mid and later stages. This grind detracts from the overall tension and pacing, making progression feel slow and sometimes like filler content.

    • “Not as good as the original... the main mini game is akin to a mobile phone success/failure game that wears off soon; and you'll be grinding that over and over again ad infinitum.”
    • “Four of those chapters are basically filler, and grinding stat increases, while hoarding items.”
    • “I only wish it were easier to make divergent saves because it can be tedious to replay a week after having gone through it.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is mixed, with added difficulty settings and random events enhancing it somewhat, but overall it feels limited due to linear story progression and lack of fast dialogue skipping. Most players tend to complete only one or two playthroughs, primarily to finish sidequests or achievements. Compared to its predecessor, it offers less incentive for multiple runs.

    • “Just finished my first play-through and started digging for some achievements - liking that, so good replay value, too.”
    • “The addition of a difficulty setting and randomized events increased the replayability, but it is still hindered heavily by the linear story events. Most people would only do a single playthrough of this game and maybe a second playthrough to complete all the sidequests.”
    • “I don't know if I could say it has quite as much replayability as the first because I've only felt compelled to do one run so far, but it's a great continuation of the story.”
    • “The addition of a difficulty setting and randomized events increased the replayability, but it is still heavily hindered by the linear story events. Most players would only do a single playthrough and maybe a second to complete all the side quests.”
    • “Edit after finishing the first playthrough: the game feels like it does not have the replayability of the first one.”
    • “I don't know why there isn't a way to fast skip dialogue by holding or toggling a button, since these things were clearly added to make the game replayable.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is generally solid, running well on devices like the Steam Deck with minor stuttering in specific areas. However, some users report high GPU temperatures and performance issues, including bugs and low-quality execution in certain aspects.

    • “On the optimization front: my GPU (6700xt) was hitting over 90°C at times, which shouldn’t be the case.”
    • “Performance is bad, full of bugs, low quality work.”
    • “I played most of the game on a Steam Deck and it runs really well with the exception of one or two specific areas in which there is some stuttering.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is limited and uneven, with early chapters feeling engaging but later chapters dragging the story out and hindering meaningful growth. Chapter 2, in particular, adds little to character progression, causing overall development to suffer and feel incomplete.

    • “Chapter 1 and 2 felt exciting and much like the first game but the remaining chapters just feel like character development for a third game, making this game feel like there is more story to be had.”
    • “This is a personal thing, but I don't know why chapter 2 exists. It does nothing for the story besides the little book story, which could easily be introduced in chapter 3 or 1. Besides that, it just feels like stretching your gameplay and because of that, all the characters' development is suffering. In chapter 2, there is almost no development whatsoever, and in chapter 3, the character development is slowly coming back, but by then the damage is already done.”
    • “Without delving too much into spoiler territory, there just isn't a ton of room for character development in the game.”
    • “Chapter 1 and 2 felt exciting and much like the first game but the remaining just feel like character development for a third game and makes this game feel like there is more story to be had.”
    • “This is a personal thing but I don't know why chapter 2 exists. It does nothing for the story besides the little book story which could easily be introduced in chapter 1 or 3. Besides that, it just feels like stretching your gameplay and because of that all the characters' development is suffering. In chapter 2 there is almost no development whatsoever and in chapter 3 the character development is slowly coming back but by then the damage is already done.”
  • monetization
    2 mentions Positive Neutral Negative

    Users criticize the monetization model as overly aggressive and resembling a mobile game's microtransaction system, suggesting it feels like a blatant cash grab rather than a fair or well-integrated mechanic.

    • “I'm almost 100% convinced this was originally meant to be a mobile game where the item and energy mechanics would be microtransactions; this is the only explanation in which that system would make sense. It's weird.”
    • “Cash grab, nothing more.”
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9h Median play time
9h Average play time
4-11h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Yes, Your Grace: Snowfall is a casual role playing game with fantasy, medieval and historical themes.

Yes, Your Grace: Snowfall is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 9 hours playing Yes, Your Grace: Snowfall.

Yes, Your Grace: Snowfall was released on May 8, 2025.

Yes, Your Grace: Snowfall was developed by Brave At Night.

Yes, Your Grace: Snowfall has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Yes, Your Grace: Snowfall is a single player game.

Similar games include Yes, Your Grace, The Pale Beyond, Dreamfall Chapters, The Banner Saga 3, The Banner Saga 2 and others.