Yatagarasu Attack on Cataclysm Game Cover
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
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Yatagarasu Attack on Cataclysm is a highly technical 2D fighting game featuring a diverse cast of characters. It boasts deep gameplay mechanics, including a unique "Tactical Option" system that adds an extra layer of strategy to matches. The game also has a strong focus on story, with a complex narrative that explores themes of justice and morality.

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 216 reviews
gameplay34 positive mentions
stability6 negative mentions
  • The gameplay is solid and reminiscent of classic fighting games like Street Fighter III: 3rd Strike, offering a rewarding experience for both casual and competitive players.
  • The character designs are interesting and diverse, with each character having unique playstyles that keep the combat engaging.
  • The inclusion of well-known commentators from the fighting game community adds a fun and nostalgic touch to the matches.
  • The game suffers from a lack of polish, with a dated UI, poor resolution options, and various bugs that detract from the overall experience.
  • The online play requires complicated setup, including port forwarding, which can be frustrating for players unfamiliar with networking.
  • Many players feel the game is unfinished, with promises of updates and improvements that have not yet materialized, leading to disappointment.
  • gameplay79 mentions

    The gameplay of the fighting game has been praised for its solid mechanics, smooth controls, and a nostalgic feel reminiscent of classic titles like Street Fighter III and King of Fighters. While the character designs and visuals received mixed reviews, the core gameplay is described as deep, technical, and rewarding, though some players noted a lack of tutorials and resources to fully understand its mechanics. Overall, the game offers a gratifying experience for fighting game enthusiasts, despite some criticisms regarding its unfinished state and online features.

    • “The characters feel like they have their own personality, and while execution can feel challenging at times, gameplay is absolutely gratifying.”
    • “Developed by a small, but passionate team, Yatagarasu brings some of the best elements from the 90's classic arcade titles and offers fast, solid gameplay with a strong emphasis on fundamentals and accessible, easy-to-understand mechanics.”
    • “It's clear that the developers put most of their effort into the gameplay itself, which boasts a really fun combat engine that falls somewhere between KOF 98 and Third Strike as far as combos, parrying, and general movement go.”
    • “The game does nothing to help you understand its mechanics.”
    • “Yatagarasu doesn't offer much in terms of gameplay, and offers a terrible program surrounding the gameplay.”
    • “It feels like a Mugen fighter based on 3rd strike mechanics, complete with all of the ugly, lazy design that's plaguing what could otherwise be a decent fighter.”
  • graphics27 mentions

    The graphics of the game evoke a nostalgic, pixel art style that some players appreciate for its classic aesthetic, while others criticize the low resolution and lack of polish in the UI and backgrounds. Although the character artwork is often praised, many feel that the overall visual presentation is inconsistent and detracts from the experience. Limited graphical options further frustrate players seeking a more tailored visual experience.

    • “Great artwork.”
    • “Aesthetically, Yatagarasu borrows a lot from the era of vintage sprites, and the creators do a very good job of bringing that style into a more modern setting.”
    • “Beautiful sprite-based artwork.”
    • “Going for an 'older game' aesthetic doesn't excuse that.”
    • “The aesthetics of all the menus in the game really detract from the game and make it look very incomplete.”
    • “The backgrounds and the UI do not fit the pixel art style of the character at all; the backgrounds often look like cheap and generic Photoshop wallpapers, and the UI in general is very unpolished.”
  • story27 mentions

    The game's story has received mixed reviews, with some players finding it interesting and well-designed, while others consider it mediocre and lacking depth. Many reviewers noted that the narrative feels disjointed or poorly executed, often overshadowed by the gameplay. Overall, the story mode is seen as a secondary feature, with a preference for multiplayer experiences over single-player storytelling.

    • “The AOC update expands the story and lore of the game as well as adding more commentators and playable characters.”
    • “The intro is pretty cool, and the character art on the selection screens and in the story mode is well-done and finely detailed.”
    • “It features a small but diverse cast, a combat engine made from stainless steel, combo trials that are actually useful, and a surprisingly dark storyline.”
    • “The story is... well... just pretend it isn't there.”
    • “A lot of the story/text feels thrown in and slapdash, and the presence of Arial font for the text during these scenes just feels cheap.”
    • “I just feel like all of the 'story' aspects of the game either needed to be fleshed out more with better visuals or removed completely; it feels very out of place.”
  • music23 mentions

    The music in the game is generally well-received, with many praising its enjoyable and nostalgic quality reminiscent of late 90s and early 2000s fighting games. While the soundtrack features solid arrangements and some standout tracks, criticisms include mediocre looping and a lack of character-specific themes. Overall, the music contributes positively to the game's atmosphere, though it may not be without its flaws.

    • “The soundtrack is good; there are no character-specific themes, but the tracks really work with the game.”
    • “This game is a real throwback to the late 90s and early 2000s for fighting games, with simple combos and confirms, gorgeous sprites, and a killer soundtrack.”
    • “Music is very enjoyable.”
    • “The music sounds like it was made on Magix Music Maker.”
    • “However, most of the time, the songs are not very well looped.”
    • “Music ranges from mediocre to really good, like the opening which is great.”
  • character development10 mentions

    Character development in the game is marked by a mix of strong and weak elements; while many players appreciate the memorable and visually appealing character designs, others criticize them for being uninspired or overly simplistic. The gameplay mechanics are praised for their tight controls and unique styles that complement the characters' movements, but some feel that the designs lack creativity and depth. Overall, the character designs contribute positively to the game's nostalgic charm, despite some shortcomings in execution.

    • “Good 'old-school' fighting game with some good/memorable character designs and good gameplay.”
    • “The spritework is simply amazing and the character design is on point as well.”
    • “The sprites and character design are beautiful.”
    • “It honestly looks really bad; it's obviously still in development (menus are very poor, stage icons use in-progress art), and personally, I think the character designs are really boring.”
    • “Likewise, the characters are almost at a Mortal Kombat level of palette swapping (and a little goofy), but their styles are unique. They match up nicely with their movements, and the hitboxes and hurtboxes are all in the right places, so the game functions well as a fighter, regardless of how creative the character design is.”
    • “The character designs are shockingly dated, filled with late 2000s memes, and the gameplay often feels like a long, meaningless combo that lacks depth and engagement.”
  • stability6 mentions

    The game suffers from significant stability issues, including a buggy user interface, glitches, and crashes, which detract from the overall experience. While the core gameplay is enjoyable, the outdated and poorly designed menus contribute to a sense of an unfinished product.

    • “The game has a lot of buggy UI which looks not only dated but terrible most of the time.”
    • “Imagine a 3rd strike rip-off with tons of glitches, crashes, and low-resolution video - that's essentially what this is.”
    • “Remains unfinished and buggy; amazing gameplay, but everything else is sloppy.”
  • humor5 mentions

    The humor in the game is characterized by its clever and amusing commentary, often featuring recognizable figures from the fighting game community (FGC) as commentators, which adds a unique and relatable touch for players. The developers' self-referential humor and snide remarks during gameplay enhance the experience, making it both entertaining and engaging for fans of the genre. Overall, the blend of classic fighting game elements with humorous commentary creates a lighthearted atmosphere.

    • “I enjoy the humor of utilizing what I think are developers (or their friends) to assist you (which they really don't do that well) and them making useful, humorous, or snide comments while you are playing.”
    • “And you can have Max be a commentator and that's pretty funny.”
    • “If you're a part of the FGC, you'll be happy to know this does offer some pretty unique humor in highlighting some known FGC players, commentators, and content creators as selectable commentators for your match.”
  • optimization4 mentions

    The game's optimization is a mixed bag; while the gameplay runs smoothly with fast-paced combat and appealing character art, the online mode is still not fully optimized and suffers from stuttering issues. Users feel that the game feels incomplete, especially with the anticipated online features needing further refinement before release.

    • “The character art is nice to look at, and the gameplay itself runs smoothly and contains fast-paced combat.”
    • “The game feels incomplete still; if online mode is going to be added, then it needs to be ready and optimized before releasing the game.”
    • “And online mode is still not optimized as the developers say it is.”
    • “It’s a shame there isn’t a bit more content to make up for the currently stuttering online mode, but it’s better than the bare minimum.”
  • grinding1 mentions

    Players note that while the game features an annoying menu and tedious online netplay, it ultimately offers a solid, fast-paced fighting experience reminiscent of Third Strike, albeit with a focus on swordplay.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I spent hours farming for resources, but it just felt like a chore rather than fun gameplay.”
    • “The grind is so tedious that it overshadows the enjoyable aspects of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
1-4hSpent by most gamers
*Based on 2 analyzed playthroughs

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