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Yatagarasu Attack on Cataclysm

Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
67%Game Brain Score
gameplay, graphics
stability, optimization
65% User Score Based on 432 reviews
Critic Score 75%Based on 1 reviews

Platforms

PCPCWindowsWindows

About

Yatagarasu Attack on Cataclysm is a highly technical 2D fighting game featuring a diverse cast of characters. It boasts deep gameplay mechanics, including a unique "Tactical Option" system that adds an extra layer of strategy to matches. The game also has a strong focus on story, with a complex narrative that explores themes of justice and morality.

Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot
Yatagarasu Attack on Cataclysm screenshot

65%
Audience ScoreBased on 433 reviews
gameplay68 positive mentions
stability12 negative mentions

  • The gameplay is solid and reminiscent of classic fighting games like Street Fighter III: 3rd Strike, offering a rewarding experience for both casual and competitive players.
  • The character designs are interesting and diverse, with each character having unique playstyles that keep the gameplay fresh.
  • The game features a robust training mode and adjustable netcode settings, allowing players to customize their online experience.
  • The UI and menus are poorly designed and unpolished, making navigation frustrating and detracting from the overall experience.
  • The game is locked to a low resolution, which can make it visually unappealing on modern monitors, and there are no options to adjust the aspect ratio.
  • The online play requires manual port forwarding, which can be a barrier for many players, and the promised GGPO netcode has yet to be implemented.
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay of Yatagarasu is generally praised for its solid mechanics, smooth controls, and a nostalgic feel reminiscent of classic fighting games like Street Fighter III and King of Fighters. While the characters are noted for their depth and personality, many players find the lack of tutorials and explanations for mechanics off-putting, leading to a steep learning curve. Despite some criticisms regarding unfinished elements and online features, the core gameplay experience is described as gratifying and rewarding for fighting game enthusiasts.

    • “The characters feel like they have their own personality and while execution can feel challenging at times, gameplay is absolutely gratifying.”
    • “Developed by a small, but passionate team, Yatagarasu brings some of the best elements from the 90's classic arcade titles and offers fast, solid gameplay with strong emphasis on fundamentals and accessible, easy to understand mechanics.”
    • “It's clear that the developers put most of their effort into the gameplay itself, which boasts a really fun combat engine that falls somewhere between KOF 98 and Third Strike as far as combos, parrying, and general movement go.”
    • “The game does nothing to help you understand its mechanics.”
    • “Yatagarasu doesn't offer much in terms of gameplay, and offers a terrible program surrounding the gameplay.”
    • “Fun fighting style but in general it feels unfinished... I won't even mention that after 1 hour of gameplay the game just broke on me.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of the game evoke a nostalgic, retro aesthetic with pixel art that some players appreciate, while others find it low-resolution and unappealing. The character artwork is praised for its quality, but the overall visual presentation, including the UI and backgrounds, is often criticized for being unpolished and inconsistent. Limited graphical options further detract from the experience, leaving many players feeling that the visuals do not meet modern standards.

    • “Great artwork.”
    • “Aesthetically, Yatagarasu borrows a lot from the era of vintage sprites, and the creators do a very good job of bringing that style into a more modern setting.”
    • “Beautiful sprite-based artwork.”
    • “Going for an 'older game' aesthetic doesn't excuse that.”
    • “The aesthetics of all the menus in the game really detract from the game and make it look very incomplete.”
    • “The backgrounds and the UI do not fit the pixel art style of the character at all; the backgrounds often look like cheap and generic Photoshop wallpapers, and the UI in general is very unpolished.”
  • story
    54 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players finding it underwhelming and poorly integrated into the gameplay. While some appreciate the character backstories and the expansion of lore in updates, others criticize the narrative as mediocre and lacking depth, often feeling disjointed or hastily presented. Overall, the consensus leans towards enjoying the game more for its multiplayer aspects rather than its single-player story mode.

    • “The aoc update expands the story and lore of the game as well as adding more commentators as well as playable characters.”
    • “The game has great stories for each of the fighters.”
    • “It features a small but diverse cast, a combat engine made from stainless steel, combo trials that are actually useful and a surprisingly dark storyline.”
    • “The story is... well... just pretend it isn't there.”
    • “A lot of the story/text feels thrown in and slapdash, and the presence of Arial font for the text during these scenes just feels cheap.”
    • “I just feel like all of the 'story' aspects of the game either needed to be fleshed out more with better visuals or removed completely; it feels very out of place.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many praising its enjoyable and nostalgic quality reminiscent of late 90s and early 2000s fighting games. While the soundtrack features solid arrangements and some standout tracks, it suffers from poor looping in several instances. Overall, the music is considered a strong aspect of the game, contributing positively to the overall experience despite some minor flaws.

    • “The soundtrack is good, there are no character specific themes, but the tracks really work with the game.”
    • “This game is a real throwback to the late 90's early 2000's for fighting games, with simple combos and confirms, gorgeous sprites, and a killer soundtrack.”
    • “That aside, I think that they nailed the retro feel of the game; the music is great too.”
    • “The music sounds like it was made on Magix Music Maker.”
    • “However, most of the time, the songs are not very well looped.”
    • “Music ranges from mediocre to really good, like the opening which is great.”
  • character development
    20 mentions Positive Neutral Negative

    Character development in the game is met with mixed reviews; while many praise the character designs and spritework as beautiful and memorable, others criticize them as uninspired and overly simplistic, likening them to palette swaps. The gameplay mechanics are generally well-received, with tight controls and unique character styles that enhance the fighting experience, despite some noting that the overall design feels unfinished. Overall, the game appeals to fans of classic fighting games, though it may not resonate with casual players seeking deeper character narratives.

    • “The spritework is simply amazing and the character design is on point as well.”
    • “The sprites and character design are beautiful.”
    • “Good 'old-school' fighting game with some good/memorable character designs and good gameplay.”
    • “It honestly looks really bad; it's obviously still in development (menus are very poor, stage icons use in-progress art), and personally, I think the character designs are really boring.”
    • “The characters are almost at a Mortal Kombat level of palette swapping (and a little goofy), but their styles are unique. They match up nicely with their movements, and the hitboxes and hurtboxes are all in the right places, so the game functions as a great fighter, regardless of how creative the character design is.”
    • “A fat combo in Skullgirls is 80 hits and two super finishes, alongside an assist off Fortune's head to trigger the Mike Z patented Soviet damage module. The opponent will likely put their controller down and tab out to read 4chan as you do a totally standard, totally meaningless reset into your buzzword buzzword buzzword long combo hype, with character designs that are shockingly filled with dated late 2000s memes.”
  • stability
    12 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including a buggy user interface, glitches, and crashes, which detract from the overall experience. While the core gameplay is enjoyable, many players find the outdated and poorly designed menus frustrating, leading to a perception of the game as unfinished and sloppy.

    • “The game has a lot of buggy UI which looks not only dated but terrible most of the time.”
    • “Imagine a 3rd strike rip-off with tons of glitches, crashes, and low-resolution video - that's essentially what this is.”
    • “Remains unfinished and buggy; amazing gameplay, but everything else is sloppy.”
  • humor
    10 mentions Positive Neutral Negative

    The game features a blend of classic fighting mechanics and humorous commentary, often delivered by recognizable figures from the fighting game community (FGC). Players appreciate the witty and snide remarks from the commentators, which add a unique charm and enhance the overall experience, especially for those familiar with the FGC.

    • “I enjoy the humor of utilizing what I think are developers (or their friends) to assist you (which they really don't do that well) and them making useful, humorous, or snide comments while you are playing.”
    • “If you're a part of the FGC, you'll be happy to know this does offer some pretty unique humor in highlighting some known FGC players, commentators, and content creators as choosable commentators for your match.”
    • “And you can have Max be a commentator and that's pretty funny.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while the core gameplay runs smoothly and features appealing character art, the online mode is notably under-optimized and suffers from stuttering issues. Many users feel the game feels incomplete, especially with the online component needing further refinement before its release. Overall, it shows potential but requires significant improvements in its online performance.

    • “The character art is nice to look at and the gameplay itself runs smoothly and contains fast-paced combat.”
    • “The game feels incomplete still; if online mode is going to be added, then it needs to be ready and optimized before releasing the game.”
    • “And online mode is still not optimized as the developers say it is.”
    • “It’s a shame there isn’t a bit more meat there to make up for the currently stuttering online mode, but it’s better than the bare minimum.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly due to frustrating menus and online netplay. However, those who persevere are rewarded with a solid, fast-paced fighting experience reminiscent of Third Strike, but with a unique swordplay twist.

Buy Yatagarasu Attack on Cataclysm

3h Median play time
3h Average play time
1-4h Spent by most gamers
*Based on 4 analyzed playthroughs

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