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Xuan-Yuan Sword: The Gate of Firmament

An opportunity to explore Chinese mythology, unfortunately wasted due to poor execution.
Xuan-Yuan Sword: The Gate of Firmament Game Cover
73%Game Brain Score
story, music
optimization, grinding
81% User Score Based on 207 reviews
Critic Score 55%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Xuan-Yuan Sword: The Gate of Firmament Game Cover

About

Xuan-Yuan Sword: The Gate of Firmament is a single player role playing game with fantasy, romance, anime and historical themes. It was developed by DOMO Studio and was released on February 25, 2016. It received neutral reviews from critics and positive reviews from players.

The “Xuan-Yuan Sword” is an epic oriental RPG series with 25 years of history.It elaborates on the very heart of this series, the idea of "one, looking at the same thing from different angles, may come to different conclusions. " through a variety of historical incidents in different times. Features : 1. New facial animation and lip-sync systems to enhance facial expression and animation. 2. New …

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81%
Audience ScoreBased on 207 reviews
story96 positive mentions
grinding10 negative mentions

  • Engaging and rich story deeply rooted in Chinese mythology with strong character development and emotional storytelling.
  • Beautiful soundtrack and well-suited voice acting that enhance the game atmosphere.
  • Decent combat system combining real-time and cooldown mechanics, with some strategic elements and monster capturing features.
  • Poor English translation with numerous grammatical errors and awkward phrasing that impact immersion and understanding.
  • Technical issues including bugs, falling through the map, crashes, and lacking optimization even on modern systems.
  • Overabundance of lengthy cutscenes and dialogue that slow pacing; repetitive combat and backtracking that can cause fatigue.
  • story
    295 mentions Positive Neutral Negative

    The story is widely praised for its rich integration of Chinese mythology, deep character development, and emotional depth, making it engaging and immersive despite some pacing issues. However, many highlight awkward, sometimes confusing English translation and frequent long cutscenes that can disrupt flow. Overall, the narrative is considered the game's strongest element, appealing especially to those interested in story-driven RPGs with eastern cultural themes.

    • “The story is based on characters from Chinese myth and takes place in the Shang dynasty, over 3000 years ago, in a world where the gods participate in events as much as the historical figures themselves. Among the latter are some of our protagonists, who have been brilliantly integrated into the large-scale story. Our heroes are very different characters (a man who only wants to keep his village safe, a priestess looking for her betrothed, a nobleman who wants to save the kingdom, and a mysterious woman who may have fallen from the sky...) who, over the course of the story, come together as a team as events test their endurance, their trust in each other and their principles. The story has twists and turns, surprising discoveries, tragedy, and love. Storytelling is primarily done through cutscenes and dialogue, of which there are a lot.”
    • “The story has you crying, depressed, happy and makes you feel a lot of emotions and scenarios to my knowledge, there are 3 different endings. I got the good ending on the first try, but I am assuming it's because I finished all the personal quests of the characters.”
    • “This game has probably the best plot/story development of any game that I've played in the last 10 years. It's as if Domo studio invested 90% of their budget into developing the story, voice acting, and music.”
    • “The story just never gets anywhere, so I'm pretty sure all the good stuff will happen exactly by the end of the game, and I do not have the patience.”
    • “First; the horrible... the controls are janky as all hell, the storyline is very basic of "evil guy traps cute girlies in sphere, yada yada, one of said girlies escape and is now a mortal trying to save her sister and she meets a bunch of mortals who can't stop eating yada yada yada, basic Final Fantasy stuff..." and don't get me started on the combat, it's borderline heinous how you're supposed to keep tab on all four characters in real time while trying not to die.”
    • “Worst of all, the story/ending was kinda crappy, and the characters lack depth and are not memorable at all.”
  • music
    93 mentions Positive Neutral Negative

    The game's music is widely praised for its beautiful, well-composed soundtrack heavily influenced by classical Chinese and wuxia styles, effectively enhancing the atmosphere and storytelling. While some note occasional issues with abrupt transitions and mixing, the overall quality and emotional impact of the music make it a standout aspect, often considered a highlight and a key factor in the game's immersive experience.

    • “No.3 - background music/OST is beautiful (10/10).”
    • “The music and voice acting, in particular, feel like home runs and deserving of higher production values across the board.”
    • “Each area has its own music, and it's heavily influenced by classical Chinese music and the scores of wuxia films.”
    • “The soundtrack is pretty hit or miss.”
    • “For example, during events, music often changes abruptly, with no transitions and no fades.”
    • “Another example is field/city music is sometimes louder than battle music, which works against the desired effect.”
  • graphics
    81 mentions Positive Neutral Negative

    The graphics of the game are generally considered dated, reminiscent of mid-2000s or PS3-era visuals, with simple models, occasional glitches, and stiff animations. However, many reviewers appreciate the unique Chinese aesthetic, beautiful artwork, and atmospheric lighting that add charm and depth to the environments. While not technically impressive by modern standards, the visuals effectively support the game's rich story and setting, appealing especially to fans of nostalgic or stylistically distinct RPGs.

    • “Game graphics are definitely good no matter how you look at it, (8/10).”
    • “The artwork, costumes, backgrounds, and CG—all design elements—are fantastic.”
    • “From my 60-hour playthrough, about 20 hours are cutscenes or story elements in gorgeous graphics that you will fall in love with.”
    • “Getting weird graphical glitches on Linux and cutscenes don't play.”
    • “The graphics are middling to bad in terms of texture and model quality (PS2 era at its worst).”
    • “Even though the game is in 3D, the graphics are still horrible for a year 2015+ game in my opinion.”
  • gameplay
    67 mentions Positive Neutral Negative

    The gameplay combines real-time with pause combat, monster collecting, crafting, and party management, offering a mix of RPG elements that fans of classic and oriental-themed games may appreciate. While it features accessible controls and some depth through skill trees, crafting, and fusion systems, the combat can feel repetitive, simplistic, and grind-heavy, with criticisms of linear map design and occasionally unclear mechanics. Overall, the gameplay is serviceable and immersive for those invested in the story, but it does not particularly innovate or excel mechanically compared to similar RPGs.

    • “So this game is a party-based game with a combat mechanic of real-time with pause, so you can manage your party to heal, attack, or defend when in combat.”
    • “There are also some other gameplay elements that add some depth to the game, such as crafting, upgrading your equipment, or capturing enemies.”
    • “The gameplay is pretty interesting; it has many locations, quests, equipment, forging, enemies, and many easter eggs hidden inside.”
    • “The problem is it doesn't do anything better than these respective series, and it doesn't even do any of it particularly well either on a mechanical level.”
    • “It being very easy to follow along helps smooth over some of the rougher edges present in the gameplay loop; namely the bloat present in the game's various crafting and fusion options, and the frankly broken combat system.”
    • “Very repetitive action turn based gameplay, even with the newly updated combat system, you are mostly just spamming a few skills the entire game.”
  • character development
    13 mentions Positive Neutral Negative

    The game features fantastic character design and rich background, drawing favorable comparisons to titles like Blades and Souls. It offers well-developed, realistic character growth with engaging dialogues and a compelling storyline, making players feel attached to the diverse cast. Overall, the character development is praised for its depth and seamless integration with the game's immersive world.

    • “I didn't mind it, in fact I liked it a lot because it was rich in story, world building and character development with a lot of dialogues.”
    • “There's great character development as the story progresses, and you can't help but get attached to them as you watch them interact with each other and the world around them.”
    • “I really enjoy the game so far, really rich story line and character development.”
  • optimization
    13 mentions Positive Neutral Negative

    The game's optimization has improved significantly through patches, resulting in smoother performance and better video playback, especially on modern machines. However, some users still report occasional frame drops, stuttering, and unoptimized cutscenes, indicating that optimization remains imperfect despite major improvements. Overall, performance is generally adequate but can vary depending on hardware.

    • “Game runs smoothly with max settings.”
    • “2016-07-03 edit: The June 23 patch fixed many optimization and translation issues that I criticized below.”
    • “This Steam version has received huge optimizations since its first release in February 2015 in China.”
    • “The performance is a bit wonky as the framerate drops frequently on my PC even though it doesn't look like a graphically-intensive game.”
    • “The CG and the video graphics have not been optimized.”
    • “However, the optimization leaves much to be desired.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is a mix of off-beat, occasionally corny but endearing moments, enhanced by unique NPC dialogues, cultural references, and emotional storytelling. While stiff character animations and broken English translations add unintentional comedic elements, this humor may wear thin over time for some players. Overall, those willing to engage will find a charming blend of funny, touching, and culturally nuanced moments.

    • “All NPCs in towns have unique dialogue, occasionally explaining some history or cultural trivia, or just making jokes - a lot of detail and humor is in this game if you are willing to look for it.”
    • “I liked the characters, and the humor had a nice off-beat quality to it.”
    • “Broken English translation sometimes can be hilarious, but you still can understand the story fairly easily.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is often repetitive and can feel tedious, with some quests and battles requiring significant level and item grinding. However, the difficulty scales pleasantly if grinding is moderate, and certain mechanics, like an invisible skill or strategic item use, help mitigate the monotony. Endgame grinding opportunities are limited, and combat can devolve into button mashing once combos are maxed out.

    • “The game is actually extremely repetitive and tedious to go through.”
    • “I just can't recommend it, it's too boring and tedious and it feels like a waste of time.”
    • “The gameplay is grindy and devolves into musou style button mashing the majority of the time.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is marked by frequent bugs, glitches, and occasional game-breaking issues like characters falling through maps or graphical errors, especially on certain platforms. Despite these flaws, many players find that the jankiness adds a unique charm, allowing the game to remain enjoyable though somewhat rudimentary and unstable.

    • “The game can be a bit buggy with characters falling through the map and sometimes getting stuck.”
    • “There are glitches throughout the game at times; I got stuck in walls and actually fell off the map at one point.”
    • “Getting weird graphical glitches on Linux and cutscenes don't play.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is richly crafted, featuring diverse and vividly distinct settings inspired by Chinese folklore, from villages and enchanted forests to snowy areas and bamboo groves, each with its own unique charm. The seamless synchronization of background music enhances the immersive experience, creating a compelling and authentic Chinese cultural ambiance despite modest graphics. Overall, the atmosphere, character interactions, and mythological themes combine to offer a deep, non-repetitive experience that resonates strongly with players.

    • “Every setting is different in its appearance and atmosphere: a desert, a snowy area, enchanted forests, a colorful sunny swamp, high mountains, a bamboo grove, and more.”
    • “Every village or town has its own atmosphere and charm.”
    • “The atmosphere of the game, the interactions of the different characters, and the personal growth of each character come together to bring a unique perspective into Chinese mythology.”
    • “The pros is the Chinese feel and atmosphere of the game, even though the graphics are not that good and it feels like an Asian MMO I enjoyed it.”
  • emotional
    8 mentions Positive Neutral Negative

    The game delivers a strong emotional experience with touching and sometimes funny storylines, featuring meaningful character growth and moments that can evoke both sadness and humor. While some find certain characters emotionally distant, overall the narrative offers a rollercoaster of feelings that engage players deeply.

    • “Even regarding some side quests, you find sad or funny and often strong emotional stories.”
    • “There are some real and emotional character growths in this game (I tried my best not to spoil but still giving you the general description of their growths).”
    • “Without getting too much into spoilers, this is my experience with the story... imagine yourself on an emotional rollercoaster, and while you experience all the feels at the same time, you've decided that you want to cut onions and rub that into your eyes while downing some strong alcohol.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers limited replayability, as most achievements can be completed in a single run, reducing the incentive to play it multiple times.

    • “I was able to finish 90% of the achievements in the initial run-through of the game, and I will probably only play the game once, so the replay value isn't much.”
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45h Median play time
39h Average play time
5-75h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Xuan-Yuan Sword: The Gate of Firmament is a role playing game with fantasy, romance, anime and historical themes.

Xuan-Yuan Sword: The Gate of Firmament is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 39 hours playing Xuan-Yuan Sword: The Gate of Firmament.

Xuan-Yuan Sword: The Gate of Firmament was released on February 25, 2016.

Xuan-Yuan Sword: The Gate of Firmament was developed by DOMO Studio.

Xuan-Yuan Sword: The Gate of Firmament has received neutral reviews from players and neutral reviews from critics. Most players liked Xuan-Yuan Sword: The Gate of Firmament for its story but disliked it for its optimization.

Xuan-Yuan Sword: The Gate of Firmament is a single player game.

Similar games include Sword and Fairy 7, Tales of Arise, Gujian 3, Tales of Berseria, Xuan-Yuan Sword VII and others.