"Xanadu Land is a fast-paced, massively multiplayer bullet hell game where players engage in nonstop boss battles. Death is just the beginning, as experience and equipment are accumulated to fight alongside others and knockdown bosses. The game offers arcade-style gameplay, cross-platform progression, and various builds with hundreds of equipments, skills, and talents."
The game features a great bullet hell MMO experience with engaging mechanics, classes, and a satisfying progression system.
The depth of build-paths for each class, along with the pet system and boss mechanics, adds to the addictive nature of the game.
The game is fun and offers a nostalgic feel reminiscent of classics like 'Realm of the Mad God' and 'Albion Online'.
The game suffers from poor English translations, making it difficult to understand some progression systems and leading to confusion.
There is a significant lack of players on NA and EU servers, making it challenging to complete content and participate in team-based activities.
The game has a heavy pay-to-win aspect, which can detract from the overall enjoyment and fairness of gameplay.
gameplay
28 mentions Positive Neutral Negative
43%
46%
11%
The gameplay is characterized by a mix of engaging mechanics, class systems, and nostalgic graphics, offering a fast-paced and cooperative experience. However, many players find it repetitive and grindy, with monetization practices detracting from the overall enjoyment. While the fundamental gameplay is praised for its simplicity and depth, some users express frustration with the loss of XP upon death and a lack of polish that affects long-term engagement.
“Genuinely, the theme, the progression systems, the classes, mechanics, bosses, and pet system all rock.”
“Cooperative gameplay at its finest.”
“Fast-paced and intense gameplay.”
“Gameplay is boring and repetitive with grindy monetization stapled on top.”
“---- gameplay ----”
“☑ it's just gameplay”
grinding
22 mentions Positive Neutral Negative
100%
The reviews highlight that the game features a significant amount of grinding, which can be both a source of frustration and enjoyment for players. While some find the repetitive nature of grinding tedious and overwhelming, others appreciate it as a core aspect of the gameplay, especially for those who enjoy the challenge of improving their equipment and skills. Overall, the grinding mechanics are seen as a double-edged sword, enhancing the experience for some while detracting from it for others.
“Gameplay is boring and repetitive with grindy monetization stapled on top.”
“Very fun and addictive game, however it's kind of hard and grindy if you don't have almost any players in your server to help you kill the bosses.”
“That in itself makes it a bit overwhelming at the beginning and you don't really get a sense of what the story is or what the goals are (aside from grinding to get better equipment).”
story
16 mentions Positive Neutral Negative
6%
75%
19%
The game's story is criticized for its lack of variety and depth, with players noting that dialogue and events could enhance the narrative. Many find the pacing slow and feel overwhelmed by the focus on grinding for equipment rather than engaging with the storyline, compounded by poor English translations and a restrictive economy tied to daily quests. Overall, players express a desire for more social interactions and clearer narrative goals.
“The plot can be more varied, such as through dialogue and events.”
“The storyline is sometimes a bit slow; hopefully, it can speed up the pace a bit.”
“Main complaints are: poor English translations and an economy gated by daily quests (which you only get 2 of).”
“That in itself makes it a bit overwhelming at the beginning, and you don't really get a sense of what the story is or what the goals are (aside from grinding to get better equipment).”
humor
12 mentions Positive Neutral Negative
100%
The humor in the game is largely derived from its poor English translations, which lead to amusing misunderstandings, such as a boss being misnamed "bean torch." Players find the chaotic and whimsical elements of the game, like the enchanting "xanadu land," to be hilariously entertaining, contributing to an overall sense of fun.
“Xanadu land - like being tickled by pixies, hilariously enchanting!”
“Hilariously chaotic fun!”
“Funny and simply good”
graphics
10 mentions Positive Neutral Negative
40%
40%
20%
The game features nostalgic retro graphics combined with a unique pixel art style, which many players find appealing. Reviewers appreciate the visual aesthetics, noting that the graphics enhance the modern gameplay experience, making it both fun and addictive.
“Nostalgic retro graphics with modern gameplay.”
“Unique pixel art style.”
“Pretty cool game, kind of reminds me of Realm of the Mad God but with cooler graphics and more balanced gameplay. It's really fun and addictive to play.”
“nostalgic retro graphics with modern gameplay”
“unique pixel art style”
monetization
6 mentions Positive Neutral Negative
33%
67%
The monetization strategy of the game has been criticized for being grindy and heavily reliant on in-game purchases, which detracts from the overall experience. While some reviewers appreciate that it avoids typical cash grab tactics seen in mobile games, the combination of repetitive gameplay and questionable data practices has led to a negative perception, especially compared to better alternatives available on PC.
“The game's relentless push for in-game purchases and its questionable data harvesting practices leave a sour taste in my mouth, like biting into a honeycomb only to find it's filled with sour grapes.”
“Gameplay is boring and repetitive with grindy monetization stapled on top.”
“Props to the developers for not making a traditional cash grab mobile game, but unfortunately there's much better options out there on PC, especially for English-speaking players.”
music
6 mentions Positive Neutral Negative
67%
50%
The music in the game features repetitive 30-second loops that can detract from the overall experience, with a call for richer sound effects beyond just background music. While the developers have made some improvements typical of mobile ports, such as adjusting control prompts and screen resolutions, the game's mobile origins are still evident in its design choices. Notably, the inclusion of "Xanadu" by Rush is highlighted as a standout track, showcasing the potential for memorable music in the game.
“What else... well, 'Xanadu' is probably the best Rush song ever. Neil Peart loses his mind during that song!”
“Sound effects can be more rich, not just background music.”
“It's not as egregious as some of the other mobile ports; they put in the effort to change control prompts, add PC screen resolutions, and limited translation.”
“The music loops are only 30 seconds long, which makes the experience feel repetitive and dull.”
“The large on-screen buttons and sludgy movement detract from the overall enjoyment of the music.”
“While there was some effort to improve the game, the music still feels like a mobile game with its short loops and lack of variety.”
stability
4 mentions Positive Neutral Negative
100%
The game is currently in early access, leading to a number of bugs and issues with English formatting. Users have noted a clunky and non-intuitive user interface, along with incomplete translations, contributing to an overall unstable experience.
“The game is in early access, so it's a little buggy and the English formatting is bad.”
“A bit clunky, non-intuitive UI, not fully translated and buggy.”
character development
2 mentions Positive Neutral Negative
50%
50%
Character development in the game offers significant potential for growth, but it requires a substantial time commitment from players to fully realize this potential.
“There is a lot of room for character development, but players need to invest a lot of time.”
replayability
2 mentions Positive Neutral Negative
100%
Players highlight the game's "endless replayability" due to its permadeath feature, which adds a layer of challenge and encourages multiple playthroughs. This mechanic keeps the experience fresh and engaging, as each run presents new obstacles and opportunities.