World of Subways 4 – New York Line 7
- March 23, 2015
- TML-Studios
"World of Subways 4 – New York Line 7" is a simulation game that allows players to operate a subway train in New York City's Line 7. The game features detailed 3D graphics, realistic train and station models, and realistic train controls. Players can explore the entire length of the Line 7, from Times Square to Flushing, and experience the challenge of navigating through various scenarios and challenges.
Reviews
- The game offers a surprisingly decent subway simulation experience, especially if players focus on shifts rather than missions.
- The graphics and scenery are well done, capturing the essence of the NYC subway system and its iconic 7 line.
- The game provides a unique opportunity to experience driving the train, with a good level of detail in the controls and environment.
- The physics and AI behavior are unrealistic, leading to frustrating gameplay experiences, particularly with braking and passenger interactions.
- The missions are poorly designed and can detract from the overall enjoyment, often leading to instant failures without clear guidance.
- The game suffers from performance issues, including crashes and lag, even on high-end PCs, which significantly impacts the user experience.
- graphics148 mentions
- 34 % positive mentions
- 55 % neutral mentions
- 11 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the stunning visuals and detailed environments, while others criticize the overall graphical fidelity and performance issues, particularly on lower-end systems. Many users note that while the train models are impressive, the surrounding elements often lack quality, leading to a disjointed experience. Overall, the game demands a high-performance setup to fully appreciate its graphical capabilities, but many feel it falls short of expectations set by promotional materials.
“The graphics are incredible and trains are spot on.”
“The cab graphics and textures are also very good and I love the way that the controls in the cab have an 'old' look with the paint peeling off.”
“Graphics 10/10 - I can concur with the other early reviews and tell you that the scenery is just perfect.”
“The graphics are pretty poor with everything that isn't the train being lower quality.”
“The graphics are horrible; the premise is stupid.”
“Another thing I noticed was that the trailer and screenshots for the game gave off the impression that the graphics were going to be very advanced, but upon starting the game after cranking everything up, things looked quite mediocre and rather disappointing.”
- story84 mentions
- 12 % positive mentions
- 76 % neutral mentions
- 12 % negative mentions
The game's story and mission structure have received mixed reviews, with many players finding the missions to be unrealistic and detracting from the overall simulation experience. While some appreciate the attempt at character interaction and a narrative element, others feel it undermines the core focus of train operation, leading to a lack of immersion. Overall, the storyline is seen as poorly executed, with many players preferring to engage solely in the simulation aspects rather than the scripted missions.
“The AI people in the depot who share their stories are diverse in missions.”
“The depot with NPC characters providing missions and something of a more social edge to the game as you interact with colleagues and your bosses is a nice idea and makes it different from other simulators.”
“- The game storyline seems to have been something new (and I commend the developers for adding interactivity and to a certain extent: free-roam).”
“They attempted to make a sort of campaign with their missions but failed dismally.”
“The missions are a joke, and completely ruin any immersion; I tried them and will ignore them, aimed more at casual players rather than hardcore simulation fans (like me).”
“I can see the reasons as to why they implemented such things as character interaction and storyline (as many from the community requested some sort of interaction/storyline), but it has greatly affected the quality of not only the graphics and user interface, but also the gameplay, of what this franchise has always been about; driving trains.”
- gameplay32 mentions
- 44 % positive mentions
- 47 % neutral mentions
- 9 % negative mentions
Gameplay reviews are mixed, with many players finding it enjoyable despite significant issues such as clunky controls, poor physics, and a lack of a save mechanic during shifts. While some appreciate the new interactive features and overall simulation experience, others feel that the game fails to meet the expectations set by its predecessor, World of Subways 3, citing performance problems and a distracting user interface. Overall, the gameplay is seen as decent but hindered by various technical shortcomings, leading to a range of scores from 7 to 9 out of 10.
“Enjoyable gameplay”
“Gameplay: 9/10”
“Gameplay 7/10 - for what it's worth, it's an awesome simulation.”
“From videos posted to advertise WOS4, it seemed to have spectacular graphics and effects worthy of reality, with new interactive features (dialogues, missions, etc.). The reality, however, is different; the game during gameplay presents many problems that make it difficult and frustrating to handle.”
“I was expecting to get WOS3 performance and gameplay fused into this new experience with the 7 line and the graphics as advertised in the trailers and screenshots, but what I got was a rather slow, unattractive, clunky-controlled, mediocre mess.”
“Awful, awful physics, clunky gameplay, bad performance (on a very high-end PC), and the menus are terrible.”
- optimization20 mentions
- 15 % positive mentions
- 35 % neutral mentions
- 50 % negative mentions
The game's optimization is widely criticized, with many users reporting poor performance even on high-end PCs, often struggling to achieve a stable frame rate. While it is designed to run at 30 fps, players can only reach 60+ fps with top-tier hardware, leading to frustration and disappointment. Some users found minor improvements by adjusting settings like turning off antialiasing, but overall, the game's performance issues overshadow its potential.
“The performance of the train is only noticeably degraded when stopping, and your speed is below 5 mph and/or within the last 12 meters of the subway platform.”
“The game becomes much less choppy when I turn the antialiasing off, with almost no visual impact, so that's a good tip for people having problems with performance.”
“I like the new ideas of the game, but they're no use if the game's performance is inadequate.”
“Currently I cannot recommend this game, for one major reason: the performance is terrible.”
“You could have a high-end GPU and you will get horrible performance.”
“Awful, awful physics, clunky gameplay, bad performance (on a very high-end PC) and the menus are terrible.”
- stability12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized for being buggy, with users reporting occasional crashes and glitches, particularly in campaign mode and during menu navigation. While some improvements have been noted compared to previous versions, the persistent issues detract from the overall experience, leading to mixed recommendations based on individual tolerance for bugs.
“It has some improvements over WOS 3, and is much less buggy for me when outside of the train mode, but I still get occasional crashes here and there, which really shouldn't happen after such a long time since the game's release.”
“The campaign mode and walk around offices of an 80's NYCTA operations office are so buggy and sometimes confusing; you would expect a map or something.”
“Purchased the game recently, and when I get to the menu and select 'new game', once it loads about 20%, it freezes and crashes. Waste of money.”
- replayability4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's replayability is limited due to the presence of only one train and one line, which many users feel restricts the potential for varied experiences. Additional routes or trains could have significantly enhanced replay value.
“Would have helped replay value if they had mapped 2 or 3 other lines to switch things up.”
“Con: there is only one line and one train, so less replayability.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users express frustration with the monetization strategy, particularly highlighting the intrusive and immersion-breaking ads that detract from the overall experience. Additionally, there are complaints about the quality of character models, which further diminishes enjoyment.
“The only things I don't like are the horrible faces and character models, and above all, those immersion-breaking game ads.”
“This is how the route was supposed to look in the 1980s/90s; why the modern ads?”
- music4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game is described as overly dramatic for a train driving simulator, with an adventure-oriented style that feels more suited to a first-person shooter. This contrast contributes to a disjointed experience, as the music does not align well with the game's core mechanics and character interactions.
“The opening music and cut-scene is unnecessarily dramatic for what is simply a train driving simulator!”
“In addition, the overall feel to the game seems to be that of a first-person shooter, whereby the music is adventure-oriented, and the character interaction/AI is mediocre.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its ironic juxtaposition of outdated graphics and poor performance at high settings, which players find amusing. This self-aware commentary on its technical shortcomings adds a layer of comedic value to the overall experience.
“It's actually funny because this game also runs like garbage at max settings despite the fact that it looks so outdated.”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere in the London simulator WOS3 is praised for its authenticity and immersion, effectively capturing the essence of the area and the line. In contrast, the newer simulator fails to deliver a comparable experience, with users expressing disappointment in its lack of atmospheric depth.
“The London simulator WOS3 really had some atmosphere of the area and the line, but seriously, this comes nowhere near WOS3; it really is shockingly bad.”