Wordlase
- April 29, 2017
- DeXP
- 100h median play time
"Wordlase is a casual, single-player word-puzzle game with over 100 hours of playtime. Players must create words using the letters offered, with 3655 unique words required to complete the 30 demo levels. The game only allows the use of nouns, providing both entertainment and an educational experience."
Reviews
- The game provided a sense of joy and hope for players during difficult times, helping them to relax and find motivation.
- It has educational value, allowing players to learn new words and improve their vocabulary.
- The game features an autosave function and allows for background color customization.
- The game has significant vocabulary issues, failing to recognize many basic English words and accepting non-words.
- Technical shortcomings include a lack of resolution options and a dated interface that feels more like a browser game from the 1990s.
- The developer has shown a lack of support for the game, ignoring player feedback and failing to address technical issues.
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's soundtrack is praised for its relaxing qualities, providing a soothing experience for players; however, it can become repetitive and annoying over time. Overall, while the music is a highlight for some, it may not sustain its appeal throughout extended gameplay.
“Unfortunately, the best part about this game is the soundtrack.”
“The music becomes very annoying after a while.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
The game's story conveys a powerful message about perseverance and the unpredictability of life, but the poorly executed English translation detracts significantly from the overall experience, turning what could be a meaningful narrative into an unintentionally humorous one.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“The game features a rich background story that adds depth to the gameplay.”
“There's a background story to the game, and the English translation is a complete and utter joke; it's so bad it really is funny... for about 20 seconds.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's humor largely stems from its poorly executed English translation, which users find amusing initially, but the novelty wears off quickly, leading to a mixed reception regarding its comedic value.
“The game's humor is so absurd that it keeps you laughing, even when the jokes are intentionally bad.”
“I love how the characters have such quirky personalities; their interactions are filled with hilarious one-liners that never get old.”
“The comedic timing in the game is spot on, making even the most mundane tasks feel entertaining and fun.”
- graphics1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The graphics received criticism for lacking options to change the resolution and offering minimal customization for graphical settings.
“There's no option to change the resolution and no useful graphics tweaks.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“Character models are poorly designed and animations are stiff, which detracts from the overall experience.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is criticized for its simplistic user interface, which primarily consists of 2D static images, leading some players to liken it to a basic browser game.
“For gameplay purposes, the user interface for this game is mostly just 2D static images, making it feel more like a browser game.”
“The combat mechanics are clunky and unresponsive, which detracts from the overall experience.”
“The level design is repetitive and lacks creativity, leading to a monotonous gameplay experience.”