- October 23, 2016
- Kiwiwalks Co.,Ltd.
- 13h median play time
WitchSpring2
Platforms
About
Witch Spring 2 is a story-driven simulation RPG where players support Luna, the Moonlight Witch, on her journey. Gameplay involves collecting items, crafting magic, and training Luna while avoiding warriors. As the story unfolds, Luna meets new friends and her ending varies based on achievements, encouraging replayability.









- The game features a captivating story with lovable characters and beautiful graphics, making it a joy to play.
- The removal of the time limit from the first game allows for a more relaxed gameplay experience, enabling players to explore and level up at their own pace.
- The crafting system and unique stat progression mechanics provide depth and customization, enhancing the overall gameplay experience.
- The game suffers from various bugs, including freezing and looping dialogue, which can disrupt the gameplay experience.
- Some players find the crafting interface to be buggy and unresponsive, making it difficult to utilize crafting features effectively.
- The post-game content is perceived as lacking, with limited challenges and no significant additional quests after completing the main story.
story
223 mentions Positive Neutral NegativeThe story of the game is widely praised for its depth, engaging characters, and emotional resonance, often drawing comparisons to its predecessor while introducing new elements and twists. Players appreciate the well-developed side quests and the charming narrative that keeps them invested throughout the gameplay, despite some minor translation issues. Overall, the storyline is described as captivating and heartwarming, making it a standout feature of the game.
“The story really amazing especially if you play the first one, you can know what had happened in the background!”
“Beautiful story with unique and interesting characters which all create a great and moving game.”
“The story is well done with lovable and charming characters.”
“If you grind your stats to fight or the optional bosses along the way, the final story boss is a walk in the park, which was a bit anticlimactic.”
“Mobile games tend to be shy on story and character development.”
“A bit disappointed because there's nothing you can do after you finish the game; I hope there's a new quest or new game+ feature, it will be interesting.”